That's the maximum value for a 64-bit signed integer.
You can make some questionably efficient moves like using a 128-bit unsigned, but it would only delay the problem by a couple dozen of science levels.
Search found 70 matches
- Sat Apr 29, 2017 10:37 am
- Forum: Not a bug
- Topic: [0.15.3] Infinite Research Req Breaks at 64bit integer limit
- Replies: 3
- Views: 2227
- Tue Apr 25, 2017 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Hud & Russian
- Replies: 6
- Views: 2531
Re: [0.15.1] Hud & Russian
+1, please make the SI prefixes 1 letter long, how are they supposed to be.
Can validate apriori's snippet as suitable.
Can validate apriori's snippet as suitable.
- Tue Apr 25, 2017 12:58 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 118563
Re: 0.15 Reactor Ratio
29 heat exchangers to 50 turbines is an exact ratio.Rage wrote:The ratio here is a very annoying 60 heat exchangers to 103 steam turbines.
290 MW is a little more than 7 base reactor values. Meaning you can go with 1x3 with a slight underpowering or 2x2 to saturate your OCD at a cost of extra uranium.
- Tue Apr 25, 2017 9:47 am
- Forum: General discussion
- Topic: Uranium enrichment is weird
- Replies: 20
- Views: 8839
Re: Uranium enrichment is weird
What if people just wanted 1 craft and take all result elsewhere ? By making the step with inserter, people are free to put back in everything or part of it as they like. If you want to do one enrichment cycle, you can as well track it by yourself. Even if you miss it, all you lose is a few lumps o...
- Mon Apr 24, 2017 8:48 pm
- Forum: General discussion
- Topic: Uranium enrichment is weird
- Replies: 20
- Views: 8839
Uranium enrichment is weird
Currently, you have to grab the output items grom the centrifuge and then put them back in.
I think the products should be put back into ingredients slot, unless there is enough there to start a new enrichment cycle. In that case, the remainder is left in the output slot.
I think the products should be put back into ingredients slot, unless there is enough there to start a new enrichment cycle. In that case, the remainder is left in the output slot.
- Mon Apr 24, 2017 5:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Click on a research scrolls research list back up
- Replies: 8
- Views: 2405
Re: [0.15.0] Click on a research scrolls research list back up
No, it scrolls the list all the way up even if I select a research on the bottom:
https://i.gyazo.com/c64da3a75cf965dd0bf ... 087a98.mp4
https://i.gyazo.com/c64da3a75cf965dd0bf ... 087a98.mp4
- Mon Apr 24, 2017 5:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Click on a research scrolls research list back up
- Replies: 8
- Views: 2405
[0.15.0] Click on a research scrolls research list back up
Win10 x64, Steam
- Mon Apr 24, 2017 4:35 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 140636
Re: Version 0.15.0
Well, downloaded, installed, run, crashed. Crashes everytime at same percetage. Edit: It crashes on startup for me (Win64 Steam) at 98% Error Value must be a dictionary in property tree at ROOT.other Upgraded from 0.14.23 Correct Same here I have the exact same issue Same issue, win10 x64, Steam.
- Fri Mar 17, 2017 4:27 pm
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 42269
Re: Friday Facts #182 - Optimizations, always more optimizations
Maybe put up unstable 0.15 releases? Just make them non-obtainable with the "latest experimental" option, only by explicit version selection.
- Tue Sep 06, 2016 7:49 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292529
Re: Thank you (Make the dev-team happy today!)
This is a historical moment! You are the first one I know about saying it works. It actually works really well for people with nice connection. The ones with problems have internet from 2000s. On-topic: This is the most in-depth sandbox game I've ever played. Thank you for creating and supporting i...
- Sun Sep 04, 2016 5:37 pm
- Forum: Duplicates
- Topic: [0.14.3] Crash on joining the factorio team challenge server
- Replies: 1
- Views: 919
[0.14.3] Crash on joining the factorio team challenge server
Joined the server, got instantly desynced and opted to reconnect the game. 307.107 Info ParallelDesyncReportCreator.cpp:64: Created desync report 307.115 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection. 307.115 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing s...
- Wed Aug 24, 2016 9:55 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209477
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
The mod is quite useful, but can you make it so construction robots would upgrade buildings without removing previous ones, just like the player? Is it even possible?
- Tue Aug 23, 2016 1:52 pm
- Forum: Spread the Word
- Topic: AntiElitz is doing an All Achievements stream right now
- Replies: 2
- Views: 3058
Re: AntiElitz is doing an All Achievements stream right now
Yeah, and there was another attempt before that one where he got the Lazy bastard, Getting on a track like a pro and other stuff that is in conflict with the other run. It was over 40 hours in total.
- Mon Aug 22, 2016 6:50 pm
- Forum: Spread the Word
- Topic: AntiElitz is doing an All Achievements stream right now
- Replies: 2
- Views: 3058
AntiElitz is doing an All Achievements stream right now
He is already 25h in of straight Factorio playing, go support him
https://www.twitch.tv/antielitz
https://www.twitch.tv/antielitz
- Fri Jul 22, 2016 6:22 pm
- Forum: Mod portal Discussion
- Topic: How do I remove my mod from the mod portal?
- Replies: 14
- Views: 7344
Re: How do I remove my mod from the mod portal?
But there is no option to delete a zip from mod protal if it is the only one remaining.
- Fri Jul 22, 2016 6:06 pm
- Forum: Mod portal Discussion
- Topic: How do I remove my mod from the mod portal?
- Replies: 14
- Views: 7344
- Mon Jul 04, 2016 6:26 pm
- Forum: Duplicates
- Topic: [0.13.4] Strange pollution display behavior on the map
- Replies: 1
- Views: 504
[0.13.4] Strange pollution display behavior on the map
If you open the map and do some stuff (scroll around, change scale, mouse over the map), the pollution may disappear or reappear on some areas.
It is kinda weird to reproduce, but seems like it disappears on scrolling below and reappears on scrolling above your current position.
It is kinda weird to reproduce, but seems like it disappears on scrolling below and reappears on scrolling above your current position.
- Thu Jun 30, 2016 10:15 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Armor repair
- Replies: 1
- Views: 1530
[Request] Armor repair
We can start with an ability to "repair" you character when the armor is equipped, then make it repairable by construction bots.
Is it possible to make repair packs also replenish the "durability" of an item?
Is it possible to make repair packs also replenish the "durability" of an item?
- Wed Jun 29, 2016 6:37 pm
- Forum: Multiplayer
- Topic: Is there a Factorio Discord server?
- Replies: 1
- Views: 983
Is there a Factorio Discord server?
For those who does not know - Discord is a browser app, a very pleasant mixture of Skype and Teamspeak (chat rooms, vioce lobbies, etc) Discord is currently being adopted by many gaming communities. Since the game and the forums are booming with players it might be nice to set up a Factorio server w...
- Wed Jun 29, 2016 12:03 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 140963
Re: [MOD 0.12.0] endless resources
Nvm, here is the updated mod:
Topic may be moved to 0.13 mods.