Search found 70 matches

by Ubertwink
Sat Apr 29, 2017 10:37 am
Forum: Not a bug
Topic: [0.15.3] Infinite Research Req Breaks at 64bit integer limit
Replies: 3
Views: 2227

Re: [0.15.3] Infinite Research Requirements Seem to Cap.

That's the maximum value for a 64-bit signed integer.
You can make some questionably efficient moves like using a 128-bit unsigned, but it would only delay the problem by a couple dozen of science levels.
by Ubertwink
Tue Apr 25, 2017 1:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Hud & Russian
Replies: 6
Views: 2531

Re: [0.15.1] Hud & Russian

+1, please make the SI prefixes 1 letter long, how are they supposed to be.
Can validate apriori's snippet as suitable.
by Ubertwink
Tue Apr 25, 2017 12:58 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118563

Re: 0.15 Reactor Ratio

Rage wrote:The ratio here is a very annoying 60 heat exchangers to 103 steam turbines.
29 heat exchangers to 50 turbines is an exact ratio.
290 MW is a little more than 7 base reactor values. Meaning you can go with 1x3 with a slight underpowering or 2x2 to saturate your OCD at a cost of extra uranium.
by Ubertwink
Tue Apr 25, 2017 9:47 am
Forum: General discussion
Topic: Uranium enrichment is weird
Replies: 20
Views: 8839

Re: Uranium enrichment is weird

What if people just wanted 1 craft and take all result elsewhere ? By making the step with inserter, people are free to put back in everything or part of it as they like. If you want to do one enrichment cycle, you can as well track it by yourself. Even if you miss it, all you lose is a few lumps o...
by Ubertwink
Mon Apr 24, 2017 8:48 pm
Forum: General discussion
Topic: Uranium enrichment is weird
Replies: 20
Views: 8839

Uranium enrichment is weird

Currently, you have to grab the output items grom the centrifuge and then put them back in.
I think the products should be put back into ingredients slot, unless there is enough there to start a new enrichment cycle. In that case, the remainder is left in the output slot.
by Ubertwink
Mon Apr 24, 2017 5:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Click on a research scrolls research list back up
Replies: 8
Views: 2405

Re: [0.15.0] Click on a research scrolls research list back up

No, it scrolls the list all the way up even if I select a research on the bottom:
https://i.gyazo.com/c64da3a75cf965dd0bf ... 087a98.mp4
by Ubertwink
Mon Apr 24, 2017 4:35 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 140636

Re: Version 0.15.0

Well, downloaded, installed, run, crashed. Crashes everytime at same percetage. Edit: It crashes on startup for me (Win64 Steam) at 98% Error Value must be a dictionary in property tree at ROOT.other Upgraded from 0.14.23 Correct Same here I have the exact same issue Same issue, win10 x64, Steam.
by Ubertwink
Fri Mar 17, 2017 4:27 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42269

Re: Friday Facts #182 - Optimizations, always more optimizations

Maybe put up unstable 0.15 releases? Just make them non-obtainable with the "latest experimental" option, only by explicit version selection.
by Ubertwink
Tue Sep 06, 2016 7:49 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292529

Re: Thank you (Make the dev-team happy today!)

This is a historical moment! You are the first one I know about saying it works. It actually works really well for people with nice connection. The ones with problems have internet from 2000s. On-topic: This is the most in-depth sandbox game I've ever played. Thank you for creating and supporting i...
by Ubertwink
Sun Sep 04, 2016 5:37 pm
Forum: Duplicates
Topic: [0.14.3] Crash on joining the factorio team challenge server
Replies: 1
Views: 919

[0.14.3] Crash on joining the factorio team challenge server

Joined the server, got instantly desynced and opted to reconnect the game. 307.107 Info ParallelDesyncReportCreator.cpp:64: Created desync report 307.115 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection. 307.115 Info ClientMultiplayerManager.cpp:518: MapTick(-1) changing s...
by Ubertwink
Wed Aug 24, 2016 9:55 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209477

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

The mod is quite useful, but can you make it so construction robots would upgrade buildings without removing previous ones, just like the player? Is it even possible?
by Ubertwink
Tue Aug 23, 2016 1:52 pm
Forum: Spread the Word
Topic: AntiElitz is doing an All Achievements stream right now
Replies: 2
Views: 3058

Re: AntiElitz is doing an All Achievements stream right now

Yeah, and there was another attempt before that one where he got the Lazy bastard, Getting on a track like a pro and other stuff that is in conflict with the other run. It was over 40 hours in total.
by Ubertwink
Mon Aug 22, 2016 6:50 pm
Forum: Spread the Word
Topic: AntiElitz is doing an All Achievements stream right now
Replies: 2
Views: 3058

AntiElitz is doing an All Achievements stream right now

He is already 25h in of straight Factorio playing, go support him :)
https://www.twitch.tv/antielitz
by Ubertwink
Fri Jul 22, 2016 6:22 pm
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 14
Views: 7344

Re: How do I remove my mod from the mod portal?

But there is no option to delete a zip from mod protal if it is the only one remaining.
by Ubertwink
Mon Jul 04, 2016 6:26 pm
Forum: Duplicates
Topic: [0.13.4] Strange pollution display behavior on the map
Replies: 1
Views: 504

[0.13.4] Strange pollution display behavior on the map

If you open the map and do some stuff (scroll around, change scale, mouse over the map), the pollution may disappear or reappear on some areas.
It is kinda weird to reproduce, but seems like it disappears on scrolling below and reappears on scrolling above your current position.
by Ubertwink
Thu Jun 30, 2016 10:15 am
Forum: Ideas and Requests For Mods
Topic: [Request] Armor repair
Replies: 1
Views: 1530

[Request] Armor repair

We can start with an ability to "repair" you character when the armor is equipped, then make it repairable by construction bots.

Is it possible to make repair packs also replenish the "durability" of an item?
by Ubertwink
Wed Jun 29, 2016 6:37 pm
Forum: Multiplayer
Topic: Is there a Factorio Discord server?
Replies: 1
Views: 983

Is there a Factorio Discord server?

For those who does not know - Discord is a browser app, a very pleasant mixture of Skype and Teamspeak (chat rooms, vioce lobbies, etc) Discord is currently being adopted by many gaming communities. Since the game and the forums are booming with players it might be nice to set up a Factorio server w...
by Ubertwink
Wed Jun 29, 2016 12:03 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 140963

Re: [MOD 0.12.0] endless resources

Nvm, here is the updated mod:
endless-resources_0.3.1.zip
(794 Bytes) Downloaded 771 times
Topic may be moved to 0.13 mods.

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