Search found 70 matches
- Tue Jan 16, 2018 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Making belts more relevant compared to Bots
- Replies: 2
- Views: 1071
Making belts more relevant compared to Bots
This is kind of a hot topic right now, so here are my 2 cents. I think belt performance (as in throughput) is currently on a good level, however the process of building belt contraptions makes you run into different kinds of QoL issues. My passion for belts lasts only so much of them before giving u...
- Fri Jan 12, 2018 6:37 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373812
Re: Friday Facts #225 - Bots versus belts (part 2)
That was quite an interesting read, thanks for sharing. I like belts and I like to make stuff using them. However, I do feel that sometimes they are too clunky and frustrating to build with compared to how quickly you could achieve the same thing using bots. Removal of belt compression is not very h...
- Sun Dec 17, 2017 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59542
Re: [16.0] Sideloading works completely different now
They are not. Developers have done a ton of belt performance optimizations in 0.16, and this is just an unwanted byproduct. Be patient!Psychofraculator wrote:I just don't understand how these changes could have been intentional in the raw logic of things.
- Wed Oct 18, 2017 2:09 am
- Forum: Releases
- Topic: Version 0.15.37
- Replies: 39
- Views: 33578
Re: Version 0.15.37
I beleive it is a part of MSI Afterburner package.mexmer wrote:does someone plays this on Riva 128 ZX, or why they need RivaTunner?
- Thu May 25, 2017 11:15 am
- Forum: Technical Help
- Topic: UPS Random Drops
- Replies: 4
- Views: 1586
Re: UPS Random Drops
Your UPS is still at 60, only FPS is at 30. Looks like a problem with vsync. Try disabling it.
- Wed May 17, 2017 8:39 pm
- Forum: Technical Help
- Topic: Resource re-generation
- Replies: 1
- Views: 637
Resource re-generation
On our server we run into a problem where stone is only present in starting area. Other patches are miles and miles away and are very small. We don't want to restart or manually spawn stone veins. Is there a way to remove all resource veins and re-generate them using different generation options? (o...
- Tue May 16, 2017 5:06 pm
- Forum: Energy Production
- Topic: [0.15] OCD-friendly solar array, 0.932 ratio
- Replies: 14
- Views: 17892
Re: [0.15] OCD-friendly solar array, 0.932 ratio
The "perfect" ratio is still 0.84, but I think that having an overhead in accumulators is good, if not necessary. Why is ratio 0.84? According to my (maybe incorrect) math it's 0.95... Here is a sketch of the problem: https://image.prntscr.com/image/08aeada16e7d497dac1dd8891e4f9195.png P1...
- Thu May 11, 2017 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] [Hanziq] Rail signal remains red when there is no train in the block (MR)
- Replies: 13
- Views: 7211
Re: [0.15] [Hanziq] Rail signal remains red when there is no train in the block
Can be fixed by replacing the glitched signal. But still, needs looking into.
- Tue May 09, 2017 4:52 pm
- Forum: Energy Production
- Topic: [0.15] OCD-friendly solar array, 0.932 ratio
- Replies: 14
- Views: 17892
Re: [0.15] OCD-friendly solar array, 0.932 ratio
The "perfect" ratio is still 0.84, but I think that having an overhead in accumulators is good, if not necessary.
- Mon May 08, 2017 12:12 am
- Forum: Energy Production
- Topic: [0.15] OCD-friendly solar array, 0.932 ratio
- Replies: 14
- Views: 17892
Re: [0.15] OCD-friendly solar array, 0.932 ratio
Can you walk between these arrays? Or are they meant to be shift-placed?Nexarius wrote:I've made something similar.
- Fri May 05, 2017 6:10 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34422
Re: Version 0.15.8
Sounds like a movie titleFactorioBot wrote:price of fast and underground belt
Did you mean Fast and Express underground belt?
- Thu May 04, 2017 4:39 pm
- Forum: Not a bug
- Topic: [0.15.6] Placing constant combinator
- Replies: 1
- Views: 560
[0.15.6] Placing constant combinator
When placing a constant combinator, the blue electric network coverage overlay is not shown.
When placing other combinators, it's fine.
When placing other combinators, it's fine.
- Wed May 03, 2017 10:16 pm
- Forum: Not a bug
- Topic: [0.15.6] Huge frame drops for no apparent reason
- Replies: 6
- Views: 1664
Re: [0.15.6] Huge frame drops for no apparent reason
That's it - can you guys please help me to find the weak spot since there is no obvious bottleneck in the system?Rseding91 wrote:There's nothing to "track down" - simply your computer can't keep up with the server because it's not fast enough.
- Wed May 03, 2017 9:32 pm
- Forum: Not a bug
- Topic: [0.15.6] Huge frame drops for no apparent reason
- Replies: 6
- Views: 1664
Re: [0.15.6] Huge frame drops for no apparent reason
That's right, I see that one of the cores is more loaded than the others. But still, it's far from being fully loaded.
Core clock is above 4 GHz.
Core clock is above 4 GHz.
- Wed May 03, 2017 9:25 pm
- Forum: Not a bug
- Topic: [0.15.6] Huge frame drops for no apparent reason
- Replies: 6
- Views: 1664
Re: [0.15.6] Huge frame drops for no apparent reason
How can I track down the reason? The CPU core that's used by Factorio is far from full load and the network is 100Mb/s. Map download speed is about 5-6 MB/s.
- Wed May 03, 2017 7:24 pm
- Forum: Not a bug
- Topic: [0.15.6] Huge frame drops for no apparent reason
- Replies: 6
- Views: 1664
[0.15.6] Huge frame drops for no apparent reason
We are playing on Arumba's railworld server. The factory is quite big already, so the game has to be slowed down and we are running at 30 UPS/FPS right now. However, occasionally, intense lag-o-drome storms us, reducing players' FPS down to 2.6-2.7 (while keeping the UPS at 30). During this time, we...
- Tue May 02, 2017 6:11 pm
- Forum: Energy Production
- Topic: [0.15] OCD-friendly solar array, 0.932 ratio
- Replies: 14
- Views: 17892
[0.15] OCD-friendly solar array, 0.932 ratio
Advantages: Extra accumulators for power surges like laser turrets Perfect symmetry Copper wires look fancy and never mess up because of a different substation build order Supports both 1-tile and 2-tile passages between arrays Add concrete if necessary. http://image.prntscr.com/image/16802e02dc7049...
- Tue May 02, 2017 5:22 pm
- Forum: Duplicates
- Topic: [0.15.6] Can't get rid of an empty blueprint
- Replies: 1
- Views: 598
[0.15.6] Can't get rid of an empty blueprint
If a blueprint is empty, right-clicking on it does the same thing as left-clicking - picks it up in your hand.
This, among other things, makes it impossible to destroy it without filling it first.
This, among other things, makes it impossible to destroy it without filling it first.
- Tue May 02, 2017 4:27 pm
- Forum: Energy Production
- Topic: [0.15] big tileable solar array
- Replies: 1
- Views: 2582
Re: [0.15] big tileable solar array
So, you can't walk between the arrays? That's a pretty big downside.
- Mon May 01, 2017 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3][Twinsen] Speaker duplicating sound after being disconnected
- Replies: 4
- Views: 2681