I am disappointkovarex wrote: There are no new rail tiles.
Search found 411 matches
- Wed Dec 09, 2015 10:19 pm
- Forum: Releases
- Topic: Version 0.12.20
- Replies: 32
- Views: 54727
Re: Version 0.12.20
- Wed Dec 09, 2015 1:16 pm
- Forum: Releases
- Topic: Version 0.12.20
- Replies: 32
- Views: 54727
Re: Version 0.12.20
... That is not true actually, the current 0.13 branch is compatibile with with 0.12 saves and probably usable. I'm actually impressed, especially regarding the new rail tiles 8-) When savegames make no problem, it would be very nice to have more releases soon e.g. activate only a few new features ...
- Wed Dec 09, 2015 10:18 am
- Forum: Releases
- Topic: Version 0.12.20
- Replies: 32
- Views: 54727
Re: Version 0.12.20
I would also love more frequent feature releases (maybe 1 feture per week?). Dont get me wrong, crashes are bad, but the features come too sparsly. "You have to break a few eggs to make a cake." The problem is, you can't just "implement features one by one" when they require cha...
- Fri Nov 27, 2015 11:55 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54485
Re: Friday Facts #114 - Better train conditions
I wish building belts, pipes and especially power lines would be the same. Power lines aren't too bad as it is right now. You can even ride a train and plant a new powerline beside the tracks. Belts aren't too bad either, except underground belts, there is no drag and build. Same with underground p...
- Sat Nov 07, 2015 8:48 am
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 64196
Re: Friday Facts #111 - Long term plans
I'm disappointed about the removal of the space platform plans, but I find it understandable. Still, for a lot less work, I would like to have sinks to keep the factories running. The saddest moment of a mod-free play through is when you finally finish all the research objectives, because pumping o...
- Fri Oct 30, 2015 6:56 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40337
Re: Friday Facts #110 - Tech art finished
Those technology icons look great!
One day the whole game will look that polished.
One day the whole game will look that polished.
- Tue Oct 20, 2015 3:26 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50677
Re: Friday Facts #108 - Unexpected Features
It is gcc/vs we use strict for floats. We use both double precision and precision, it depends on usage. Thanks for the info :D One thing that might be peripherally relevant for factorio are denormalized floats. As far as I see, denormalized numbers are enabled when using strict float handling. In t...
- Tue Oct 20, 2015 2:30 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50677
Re: Friday Facts #108 - Unexpected Features
We use fixed point for few things in the game, but for many things it would be very impractical. If I may ask: Are you only using single precision? Which compiler do you use? (Assuming gcc would be most likely, but llvm on osx and vc on windows could be possible.) And which compiler flags do you us...
- Mon Oct 19, 2015 11:23 am
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50677
Re: Friday Facts #108 - Unexpected Features
It's very well defined in the operator priority rules actually (left to right). Any optimization that would use floating point associativity is typically opt-in with a -fastmath flag to the compiler. In this case I stand corrected. What I remember though is that excess precision may still be an iss...
- Sun Oct 18, 2015 12:32 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50677
Re: Friday Facts #108 - Unexpected Features
.... Mine is, that floats are really practical, if you want to measure something and keep the relative precision small. .... Integers can be used to COUNT stuff, not to measure. Deep down floats are two integers (mantissa and exponent). That is not the problem. The problem arises due to strange beh...
- Sat Oct 17, 2015 12:49 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50677
Re: Friday Facts #108 - Unexpected Features
Shouldn't the "smoke" from the engines actually be white water vapor? Instead, the boilers should produce grey-black smoke depending on what (and how clean) they are burning stuff. I didn't expect the smoke from the furnace to go "poofpoof", instead I'd expect something like blac...