Search found 411 matches
- Thu Mar 10, 2016 6:56 pm
- Forum: Ideas and Suggestions
- Topic: Forklifts to move around chests
- Replies: 21
- Views: 9632
Re: Forklifts to move around chests
One word: Spidertron!
- Thu Mar 10, 2016 6:55 pm
- Forum: Ideas and Suggestions
- Topic: New power generator
- Replies: 3
- Views: 1960
Re: New power generator
It's been renamed to urectium. Try to resubmit in fall of 2620.
- Thu Mar 10, 2016 6:53 pm
- Forum: Ideas and Suggestions
- Topic: Limit the input on underground belts and splitters.
- Replies: 6
- Views: 2464
Re: Limit the input on underground belts and splitters.
Your reasoning resonates with me. It does look weird when inserters grab items out of nowhere. On the other hand changing this behavior would break backwards compatibility and many factories wouldn't work anymore and need to be redesigned. Maybe such a change would need a lot of advance notice in or...
- Sun Mar 06, 2016 3:55 pm
- Forum: Implemented Suggestions
- Topic: Auto-Download required mods when joining a server
- Replies: 11
- Views: 9136
Re: Auto-Download required mods when joining a server
I highly doubt mod developers would object to a change that makes it easier for people to use their mod, and you could also require them to accept new terms that allows end-users to distribute mods via hosting servers. Ther might be one modder who disagrees and then that's a problem. I'm not deep e...
- Sun Mar 06, 2016 9:23 am
- Forum: General discussion
- Topic: "WTF is..." your marketing guy doing ?
- Replies: 10
- Views: 5819
Re: "WTF is..." your marketing guy doing ?
$2-3 thousand PER EPISODE from YouTubers to play his game. It's pretty ridiculous. It's economics. If you want to live from it, you need somewhere of 5-15k per month coming in. You need to build up your reputation and viewerbase. That needs to be paid at some point, too. Sure, a 100 episode series ...
- Sat Mar 05, 2016 3:06 am
- Forum: Implemented Suggestions
- Topic: Auto-Download required mods when joining a server
- Replies: 11
- Views: 9136
Re: Auto-Download required mods when joining a server
I read in another thread that one thing holding this back is copyright. For some games, they have a central repository for the mods where developers have uploaded them since the copyright terms did not allow redistribution via local game servers. So the problem is more legal than purely technical.
- Fri Mar 04, 2016 9:05 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204273
Re: Friday Facts #128 - Back down to earth
Also concerning the people who would favor the Loader requiring Lube for operation... That is something quite a lot of the items/entities should be requiring already, not only the Loader. Especially in their more advanced forms. Many of them should be requiring Lube constantly to operate at a faste...
- Fri Mar 04, 2016 7:09 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204273
Re: Friday Facts #128 - Back down to earth
But this makes all non-smart inserters useless except for extreme edge cases. New technologies should not invalidate old work. New technologies should give new options and opportunities, not completely supplant old ones. I think you misunderstood. Inserters don't need lubricant to run. They don't n...
- Fri Mar 04, 2016 6:58 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204273
Re: Friday Facts #128 - Back down to earth
maybe huge power consumption, or even, could consume lubricant in order to work ? I was against it until I heard this lubricant idea and now I am for it. There should be able tradeoff with loaders compated to inserters, and not just something trivial like higher initial cost. I like the comsume lub...
- Fri Mar 04, 2016 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Toilet
- Replies: 14
- Views: 6702
Toilet
I swear to god, I used the search function and I did not find the most important building in the whole damn galaxy: The toilet! After a long flight and a horrible crash where he almost s*** his pants his muscles are clenching harder and harder during millions of hours of gameplay. It's getting close...
- Fri Mar 04, 2016 6:07 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204273
Re: Friday Facts #128 - Back down to earth
I think if it is implemented, it is a given that it will be animated. And I think it is extremely important that if it does end up in the game, it can never replace all of, or even most of, the inserters. It wouldn't necessarily need to be animated if it is kind of an entrance to/exit from an assem...
- Fri Mar 04, 2016 6:01 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204273
Re: Friday Facts #128 - Back down to earth
Makes belts (and trains) more relevant in comparison to robots in the late game. Or you could nerf the robots by giving the chests a limited throughput by introducing a little delay to make them at most as fast as one fast inserter taking items from a belt ( https://forums.factorio.com/viewtopic.ph...
- Wed Mar 02, 2016 6:34 pm
- Forum: Off topic
- Topic: What is the maximum distance from the map? 0.12.24
- Replies: 12
- Views: 7279
Re: What is the maximum distance from the map? 0.12.24
Ghost trains?_aD wrote:I've had a train at approximately 4800 chunks out. It was a large train, I was using RSO and let's just say there's a lot of oil out there. And ghost trains...but they don't seem to be there any more
- Mon Feb 29, 2016 6:11 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42150
Re: Friday Facts #127 - Steam Status III: Thank You
Still busy counting money?kovarex wrote: Yes, the steam sales are not included in the counter.
- Mon Feb 29, 2016 6:10 pm
- Forum: Outdated/Not implemented
- Topic: Give alien artifacts a calorific value
- Replies: 8
- Views: 2601
Re: Give alien artifacts a calorific value
I very much like this idea. Maybe we could use them for high grade explosives, too.
- Mon Feb 29, 2016 6:32 am
- Forum: Releases
- Topic: Version 0.12.24
- Replies: 18
- Views: 25773
Re: Version 0.12.24
Recursion stack overflow :) belt1 gets changed which calls the next-in-series belt2 which updates and calls next-in-series and so on. Too many at a time and the stack overflows. Given that the stack should be several Megabytes in size, how long does the belt have to be for this overflow to occur? H...
- Mon Feb 29, 2016 6:17 am
- Forum: Ideas and Suggestions
- Topic: An idea to significantly extend the endgame
- Replies: 13
- Views: 5138
Re: An idea to significantly extend the endgame
After reading it thrice: Nope, I still don't get it. Everything in the game right now is geared toward building the rocket to leave. Nothing is sustainable. The whole game would have to change for the player to stay on that planet. That idea is wholly different from a market used to trade stuff for ...
- Sun Feb 28, 2016 9:14 pm
- Forum: Ideas and Suggestions
- Topic: An idea to significantly extend the endgame
- Replies: 13
- Views: 5138
Re: An idea to significantly extend the endgame
But then again. When there is trade possible with somebody close to the planet why don't they just come and pick us up? I covered this in a big paragraph above! y u just post and no read? Now that you mention it :geek: So basically the premis is, that nobody gives a f*** about that guy who crashed ...
- Sat Feb 27, 2016 7:08 pm
- Forum: Ideas and Suggestions
- Topic: An idea to significantly extend the endgame
- Replies: 13
- Views: 5138
Re: An idea to significantly extend the endgame
You're conflating rocket launches with the market unnecessarily. If you fulfill a contract, you'd use some kind of short-range teleporter to deliver the goods, or perhaps build a collection point so that contractee can collect their order (again probably just by beaming it up). I did not think of t...
- Sat Feb 27, 2016 8:16 am
- Forum: Ideas and Suggestions
- Topic: More Scenery (buildings, abandoned settlements, npcs...)
- Replies: 6
- Views: 6779
Re: More Scenery (buildings, abandoned settlements, npcs...)
Nnnnot so fast. It is, after all, always possible that there once was an intelligent species on the planet, but they all got killed somehow. Or previous (failed) attempts at colonizing the planet may have left remnants. Especially if it is a dangerous planet. Space ships crash all the time and not ...