Search found 409 matches

by ske
Sat Nov 16, 2019 2:52 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 22923

Re: Friday Facts #321 - Countdown

Am I the only one who feel some anger on this 1.0 annoucement? I hope everything is ok.... I think it's how Czech people speak in their native tongue with expressions that translate poorly into English regarding the emotional message. "Wouldn't be a catastrophe" problably means "it's...
by ske
Fri Nov 08, 2019 10:16 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 44931

Re: Friday Facts #320 - Color correction

Neutral reaction.
by ske
Mon Oct 14, 2019 5:44 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 18586

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

TheRaph wrote:
Sat Oct 12, 2019 8:37 pm
...
I've got the directive "no gaming pc on vacations"
...
My wife told me that she likes to go to bed too. And so I got some more free time.
...
Sir, you need to go to bed immediately!
by ske
Mon Oct 14, 2019 5:41 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 18586

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

The non-colliding path finding of the biters looks way better. That said, it feels like a dirty little hack. There ought to be a better way, a middle way, less hacky. Ideas in my mind on how to "improve" pathfinding: If the planned path is blocked the biter should wait a second before plan...
by ske
Fri Oct 04, 2019 8:11 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 19905

Re: Friday Facts #315 - New test servers

Spidertron should be an Easter egg in 1.0
by ske
Sat Sep 28, 2019 9:44 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 30336

Re: Friday Facts #314 - 0.17 stable

... I don't know about you, but I come from a time when you didn't have the more detailed view when zoomed in to radar-covered areas. I don't really use that feature much. Maybe place some ghosts, or change train schedules, but that's about it. Otherwise, I tend to go to that place myself directly ...
by ske
Fri Sep 27, 2019 4:37 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 30336

Re: Friday Facts #314 - 0.17 stable

When you are not teleported to the dugneon and have to actually travel there, it keeps the immersion of the game, the world is there to be explored, not just an arcade where you push and play. Can you please make the detailed radar view in the normal game way worse than it is now? We have the map. ...
by ske
Sun Sep 22, 2019 9:39 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 16565

Re: Friday Facts #313 - Light at the end of the bug tunnel

To all those who say that it looks wrong: Landfill is wrong, therefore it should look wrong.
by ske
Sat Sep 07, 2019 9:08 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 18408

Re: Friday Facts #311 - New remnants 3

https://cdn.factorio.com/assets/img/blog/fff-311-station-walking.gif In this picture: the character has shadow as if the sun was directly above him/her while the train station remnants has shadow as if the sun was at 45 degrees. I think there were more entities in the game with inconsistent shadows...
by ske
Tue Aug 06, 2019 10:06 am
Forum: Off topic
Topic: How to get a job in the games industry?
Replies: 13
Views: 8462

Re: How to get a job in the games industry?

There's tons of demand for people who are able to program. It's just not very visible and it's often not related to games. The day-to-day work is very similar, though. Being in the game industry can be very stressful and often you don't really work on the nice fun parts. You also often don't work on...
by ske
Mon Jul 29, 2019 5:17 pm
Forum: Off topic
Topic: Order your first real inserter today!
Replies: 6
Views: 4484

Re: Order your first real inserter today!

Any information about the reputation (and/or previous projects) of the team(s) behind this project ? I tried to find something but didn't come up with anything besides the kickstarter project. The names sound Chinese. The presentation is professional. The pricing is realistic for China based manufa...
by ske
Sun Jul 28, 2019 9:56 am
Forum: Off topic
Topic: Order your first real inserter today!
Replies: 6
Views: 4484

Re: Order your first real inserter today!

I found an online design tool for robotic arms here: https://robolink-designer.igus.tools/construction

Just click the components on the right panel to add them.

You can also change to the second tab to move the arm.
by ske
Sat Jul 27, 2019 2:59 pm
Forum: Off topic
Topic: Order your first real inserter today!
Replies: 6
Views: 4484

Order your first real inserter today!

On Kickstarter there is a project to make relatively inexpensive (~$500) inserter arms and they are available for preorder. https://www.kickstarter.com/projects/mirobot/mirobot-6-axis-mini-industrial-robot-arm Just look at the videos. A dream is about to become reality. Note: I'm not affiliated to t...
by ske
Sat Jul 27, 2019 12:31 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 157278

Re: Friday Facts #305 - The Oil Changes

How about a flamethrower train car ? :D I pretty much like this ideas iff we also have biters that cannot attack walls. Currently there are perpetual attacks on the walls that need perpetual defense. You need lasers everywhere. Imagine this instead: Normal biters cannot attack walls and fortified p...
by ske
Sat Jul 20, 2019 8:00 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 118984

Re: Friday Facts #304 - Small bugs; Big changes

Adamo wrote:
Sat Jul 20, 2019 7:30 pm
But I think now branching off on the basic oil setup spells the beginning of the end for the game, at least as it was when you started development.
Relax, it's just a game :lol:

Wise people say: Love it, Change it, Leave it.

You are now at stage 2.
by ske
Fri Jul 05, 2019 2:10 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 12113

Re: Friday Facts #302 - The multiplayer megapacket

Twinsen, you are a hero!
by ske
Fri Jun 28, 2019 10:42 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 17195

Re: Friday Facts #301 - Crash site: First state

Nice to read that you are making a game now.
by ske
Fri May 24, 2019 7:41 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 18240

Re: Friday Facts #296 - All kinds of bugs

This FFF pleases me.
by ske
Fri May 17, 2019 6:37 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 22912

Re: Friday Facts #295 - New design for the chemical plant

Sometimes I wonder how the backsides of the buildings look like.
by ske
Mon Mar 04, 2019 11:38 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 39636

Re: Friday Facts #284 - 0.17 experimental

Is this what you want to teach? In my view the pollution mechanics sound good on paper... but only on paper. The mechanism they introduce doesn't translate well into some kind of auto-adjusting difficulty setting. What's going on is not very transparent to the player and there are ways to game the ...

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