Search found 467 matches

by Ghoulish
Tue Nov 24, 2020 2:04 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 190855

Re: Version 1.1.0


Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched?
I don't understand why it was seemingly randomly removed.


I would like to ask this too. For me (and many others I'd bet) Factorio starts after you launch that first rocket - forever chasing MORE ...
by Ghoulish
Mon Nov 09, 2020 4:04 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 229872

Re: [MOD 0.16] Miniloader

Thank you Therax, would it help if I uploaded the complete desync zip or something?
by Ghoulish
Sun Nov 08, 2020 6:48 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 229872

Re: [MOD 0.16] Miniloader

Hi, I am getting a multiplayer desync when placing miniloaders. Factorio v1.0.0, Miniloader 1.12.2. I've enclosed the log file.

Is there ny way I can get this resolved? Thanks.
by Ghoulish
Wed Sep 23, 2020 4:16 pm
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 13430

Re: [POLL] Left- or Right- hand rails and roads?

Where I live, there is no proscribed side of the road.

Got to cover all the options! :D

LHD here, I really don't think I could get my head around a RHD layout for some reason! Too set in my ways maybe.

RHT is used in 165 countries and territories, with the remaining 75 countries and ...
by Ghoulish
Tue Sep 08, 2020 12:38 pm
Forum: Gameplay Help
Topic: More hotbars
Replies: 3
Views: 2259

Re: More hotbars

edit, misread post, my bad
by Ghoulish
Wed Aug 26, 2020 10:28 pm
Forum: Technical Help
Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
Replies: 18
Views: 7468

Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it




On top of that, today I tried to connect to an online game but the game doesn't show up on the list for me, alphabetically or with filtering. I know the game is up, because I'm watching people I know play on it on Twitch right now. So clearly something is going wrong there. I don't know if ...
by Ghoulish
Fri Aug 21, 2020 11:10 am
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 155
Views: 380560

Re: [photos] Factorio in real life

Think I saw this on r/UrbanHell, it's the Mitsubishi cement plant - Kyushu, Japan, this just can't be good for your health.. says the guy who's been sucking in London pollution his whole life.

mitsubishi cement plant - kyushu, japan.jpg
mitsubishi cement plant - kyushu, japan.jpg (201.63 KiB) Viewed 24746 times
by Ghoulish
Sat Jul 04, 2020 8:27 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 155
Views: 380560

Re: [photos] Factorio in real life

The longest train in the world recently ran on Indian railways - 2.8km!

1.jpg

https://twitter.com/RailMinIndia/status/1279430849700618245 (there's a video too)
https://en.wikipedia.org/wiki/Longest_trains

‘SheshNag’, the longest ever freight train of 2.8km long was operated by the Indian ...
by Ghoulish
Thu Jun 25, 2020 7:29 pm
Forum: General discussion
Topic: I CLICKED THE ROCKET
Replies: 6
Views: 3491

Re: I CLICKED THE ROCKET

Best way to get back to the top of the page ever!
by Ghoulish
Wed Jun 24, 2020 1:43 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 155
Views: 380560

Re: [photos] Factorio in real life

Union Pacific Bailey Yard, Nebraska.

Bailey Yard is the world’s largest railroad classification yard. Personnel there sort, service and repair locomotives and cars headed all across North America. Owned and operated by the Union Pacific Railroad (UP), Bailey Yard is located in North Platte ...
by Ghoulish
Sun Apr 05, 2020 10:51 am
Forum: Ideas and Suggestions
Topic: Non-blocking saving on player connection
Replies: 10
Views: 5814

Non Blocking Saving

Might it be possible to expand the non blocking feature so that it is also used when players join a server?

Using this feature (which I have not had an issue with to date) Really highlights the pauses that happen when players join the server. Be a nice additional step to give a little more ...
by Ghoulish
Fri Apr 03, 2020 7:20 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 22145

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Is there a plan to update the sound when placing stone brick or concrete? It's really needed imho!
by Ghoulish
Tue Mar 31, 2020 10:38 am
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 9311

Re: auto drag roboport

Blueprinting is useless early game, due to the speed of the bots, it's actually slower to use BP's until you get worker robot speed researched X times. I get that using a BP would mark the places, but again doing that would be even slower. So for me there is no solution here.

I want to also point ...
by Ghoulish
Tue Mar 31, 2020 9:53 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 5941

Re: Radar range

Small tip, if you check the minimap with a radar in hand (assuming you are standing close to an already placed radar) Then the minimap will show the range of the radars - allowing you to align them neatly without coverage gaps.
by Ghoulish
Mon Mar 30, 2020 8:49 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 155
Views: 380560

Re: [photos] Factorio in real life

o987u6yf.png
o987u6yf.png (762.64 KiB) Viewed 27977 times
The SpidertronBug!
by Ghoulish
Fri Mar 20, 2020 9:07 pm
Forum: Gameplay Help
Topic: How to optimize railsetup
Replies: 10
Views: 4609

Re: How to optimize railsetup


Too bad you didn't also "fix" that trains waiting at signals can accumulate infinite penalties.
A simple cap on the waiting penalty would make trains path into stackers a lot more reliable.


Think this is the same issue? Quote from Friday Facts #331 - 0.18.0 release & Train pathfinder changes
by Ghoulish
Thu Mar 19, 2020 1:47 am
Forum: Duplicates
Topic: [0.18.12] Crash loading map: TransportLine::comparator
Replies: 4
Views: 1841

Re: [0.18.12] Crash loading map: TransportLine::comparator

I have a the save from last weekend after the multiplayer server was switched off. Sadly however not a recent save which includes the stuff I added throughout last week. I read the duplicate report, and tried loading the map on v0.18.10 but map version mismatch errors of course (doh).

EDIT My bad ...
by Ghoulish
Sat Mar 14, 2020 2:21 pm
Forum: Duplicates
Topic: [0.18.12] Crash loading map: TransportLine::comparator
Replies: 4
Views: 1841

[0.18.12] Crash loading map: TransportLine::comparator

Downloading the headless v0.18.12, extracting it locally, adding the mods, saves folders + server-settings.json. Uploading to the multiplayer server and I get the following crash.

Had this map running on a multiplayer server last weekend, all good, and have been playing the map locally during the ...
by Ghoulish
Thu Mar 12, 2020 12:23 pm
Forum: Implemented Suggestions
Topic: Player Logistics - Respawn
Replies: 12
Views: 6796

Re: Player Logistics - Respawn


There's another small edge case, but it'd be worth discussing on it's own page. If anyone's interested and the mod doesn't exist already , I could write it.


https://mods.factorio.com/mod/SupplyToggle

https://mods.factorio.com/mod/AutoTrash

Are two that does this, being able to toggle off ...

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