Search found 467 matches
- Tue Nov 24, 2020 2:04 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 190855
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched?
I don't understand why it was seemingly randomly removed.
I would like to ask this too. For me (and many others I'd bet) Factorio starts after you launch that first rocket - forever chasing MORE ...
- Mon Nov 09, 2020 4:04 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 229872
Re: [MOD 0.16] Miniloader
Thank you Therax, would it help if I uploaded the complete desync zip or something?
- Sun Nov 08, 2020 6:48 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 229872
Re: [MOD 0.16] Miniloader
Hi, I am getting a multiplayer desync when placing miniloaders. Factorio v1.0.0, Miniloader 1.12.2. I've enclosed the log file.
Is there ny way I can get this resolved? Thanks.
Is there ny way I can get this resolved? Thanks.
- Wed Sep 23, 2020 4:16 pm
- Forum: General discussion
- Topic: [POLL] Left- or Right- hand rails and roads?
- Replies: 24
- Views: 13430
Re: [POLL] Left- or Right- hand rails and roads?
Where I live, there is no proscribed side of the road.
Got to cover all the options! :D
LHD here, I really don't think I could get my head around a RHD layout for some reason! Too set in my ways maybe.
RHT is used in 165 countries and territories, with the remaining 75 countries and ...
Got to cover all the options! :D
LHD here, I really don't think I could get my head around a RHD layout for some reason! Too set in my ways maybe.
RHT is used in 165 countries and territories, with the remaining 75 countries and ...
- Tue Sep 08, 2020 12:38 pm
- Forum: Gameplay Help
- Topic: More hotbars
- Replies: 3
- Views: 2259
Re: More hotbars
edit, misread post, my bad
- Wed Aug 26, 2020 10:28 pm
- Forum: Technical Help
- Topic: "Cannot reach" on 2/3rds of the public servers with more than one person in it
- Replies: 18
- Views: 7468
Re: "Cannot reach" on 2/3rds of the public servers with more than one person in it
On top of that, today I tried to connect to an online game but the game doesn't show up on the list for me, alphabetically or with filtering. I know the game is up, because I'm watching people I know play on it on Twitch right now. So clearly something is going wrong there. I don't know if ...
- Fri Aug 21, 2020 11:10 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 155
- Views: 380560
Re: [photos] Factorio in real life
Think I saw this on r/UrbanHell, it's the Mitsubishi cement plant - Kyushu, Japan, this just can't be good for your health.. says the guy who's been sucking in London pollution his whole life.
- Sat Jul 04, 2020 8:27 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 155
- Views: 380560
Re: [photos] Factorio in real life
The longest train in the world recently ran on Indian railways - 2.8km!
1.jpg
https://twitter.com/RailMinIndia/status/1279430849700618245 (there's a video too)
https://en.wikipedia.org/wiki/Longest_trains
‘SheshNag’, the longest ever freight train of 2.8km long was operated by the Indian ...
1.jpg
https://twitter.com/RailMinIndia/status/1279430849700618245 (there's a video too)
https://en.wikipedia.org/wiki/Longest_trains
‘SheshNag’, the longest ever freight train of 2.8km long was operated by the Indian ...
- Thu Jun 25, 2020 7:29 pm
- Forum: General discussion
- Topic: I CLICKED THE ROCKET
- Replies: 6
- Views: 3491
Re: I CLICKED THE ROCKET
Best way to get back to the top of the page ever!
- Wed Jun 24, 2020 1:43 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 155
- Views: 380560
Re: [photos] Factorio in real life
Union Pacific Bailey Yard, Nebraska.
Bailey Yard is the world’s largest railroad classification yard. Personnel there sort, service and repair locomotives and cars headed all across North America. Owned and operated by the Union Pacific Railroad (UP), Bailey Yard is located in North Platte ...
Bailey Yard is the world’s largest railroad classification yard. Personnel there sort, service and repair locomotives and cars headed all across North America. Owned and operated by the Union Pacific Railroad (UP), Bailey Yard is located in North Platte ...
- Sun Apr 05, 2020 10:51 am
- Forum: Ideas and Suggestions
- Topic: Non-blocking saving on player connection
- Replies: 10
- Views: 5814
Non Blocking Saving
Might it be possible to expand the non blocking feature so that it is also used when players join a server?
Using this feature (which I have not had an issue with to date) Really highlights the pauses that happen when players join the server. Be a nice additional step to give a little more ...
Using this feature (which I have not had an issue with to date) Really highlights the pauses that happen when players join the server. Be a nice additional step to give a little more ...
- Fri Apr 03, 2020 7:20 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 22145
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Is there a plan to update the sound when placing stone brick or concrete? It's really needed imho!
- Tue Mar 31, 2020 10:38 am
- Forum: Ideas and Suggestions
- Topic: auto drag roboport
- Replies: 21
- Views: 9311
Re: auto drag roboport
Blueprinting is useless early game, due to the speed of the bots, it's actually slower to use BP's until you get worker robot speed researched X times. I get that using a BP would mark the places, but again doing that would be even slower. So for me there is no solution here.
I want to also point ...
I want to also point ...
- Tue Mar 31, 2020 9:53 am
- Forum: Gameplay Help
- Topic: Radar range
- Replies: 7
- Views: 5941
Re: Radar range
Small tip, if you check the minimap with a radar in hand (assuming you are standing close to an already placed radar) Then the minimap will show the range of the radars - allowing you to align them neatly without coverage gaps.
- Mon Mar 30, 2020 8:49 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 155
- Views: 380560
Re: [photos] Factorio in real life
The SpidertronBug!
- Fri Mar 20, 2020 9:07 pm
- Forum: Gameplay Help
- Topic: How to optimize railsetup
- Replies: 10
- Views: 4609
Re: How to optimize railsetup
Too bad you didn't also "fix" that trains waiting at signals can accumulate infinite penalties.
A simple cap on the waiting penalty would make trains path into stackers a lot more reliable.
Think this is the same issue? Quote from Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Thu Mar 19, 2020 1:47 am
- Forum: Duplicates
- Topic: [0.18.12] Crash loading map: TransportLine::comparator
- Replies: 4
- Views: 1841
Re: [0.18.12] Crash loading map: TransportLine::comparator
I have a the save from last weekend after the multiplayer server was switched off. Sadly however not a recent save which includes the stuff I added throughout last week. I read the duplicate report, and tried loading the map on v0.18.10 but map version mismatch errors of course (doh).
EDIT My bad ...
EDIT My bad ...
- Sat Mar 14, 2020 2:47 pm
- Forum: Duplicates
- Topic: [0.18.12] Crash loading map: TransportLine::comparator
- Replies: 4
- Views: 1841
- Sat Mar 14, 2020 2:21 pm
- Forum: Duplicates
- Topic: [0.18.12] Crash loading map: TransportLine::comparator
- Replies: 4
- Views: 1841
[0.18.12] Crash loading map: TransportLine::comparator
Downloading the headless v0.18.12, extracting it locally, adding the mods, saves folders + server-settings.json. Uploading to the multiplayer server and I get the following crash.
Had this map running on a multiplayer server last weekend, all good, and have been playing the map locally during the ...
Had this map running on a multiplayer server last weekend, all good, and have been playing the map locally during the ...
- Thu Mar 12, 2020 12:23 pm
- Forum: Implemented Suggestions
- Topic: Player Logistics - Respawn
- Replies: 12
- Views: 6796
Re: Player Logistics - Respawn
There's another small edge case, but it'd be worth discussing on it's own page. If anyone's interested and the mod doesn't exist already , I could write it.
https://mods.factorio.com/mod/SupplyToggle
https://mods.factorio.com/mod/AutoTrash
Are two that does this, being able to toggle off ...