Search found 467 matches
- Fri Jan 29, 2016 2:46 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 208
- Views: 292076
Re: Peace with Aliens
I like the idea. If there is one facet in a game that will keep players coming back it's choice. Adding more depth can only be a good thing.
- Sat Jan 23, 2016 12:31 am
- Forum: Mods
- Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
- Replies: 25
- Views: 36042
Re: [MOD 0.12.x] Extra Tool Belts 0.1.0
Is it possible to have the layout of the tool belts altered? So instead of each horizontal row having two blocks of 5, instead have two blocks of 10 - so the toolbar as such is spread over a more horizontal area?
Just a thought, might be nice to be able to spread things out, at least for me this ...
Just a thought, might be nice to be able to spread things out, at least for me this ...
- Fri Jan 22, 2016 2:46 pm
- Forum: Won't fix.
- Topic: Auto update error
- Replies: 1
- Views: 6851
Auto update error
Got the following whilst trying the auto update feature. Wasn't overly sure where to post.
0.000 2016-01-22 14:37:49; Factorio 0.12.16 (Build 17230, win64)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Info Updater-win32.cpp:130: Starting updater
0.000 Info Updater.cpp:369: Applying ...
0.000 2016-01-22 14:37:49; Factorio 0.12.16 (Build 17230, win64)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Info Updater-win32.cpp:130: Starting updater
0.000 Info Updater.cpp:369: Applying ...
- Fri Jan 22, 2016 1:26 pm
- Forum: Implemented Suggestions
- Topic: Client login
- Replies: 4
- Views: 13651
Re: Client login
btw if you know this, you're old :)
:(
control + v works, will try and remember this one - thanks roy, for some reason shift + ins just stuck with me over the years.
I'm getting so old these days that I have to look up the meaning for the latest acronyms on some meme. There was a time when I ...
- Thu Jan 21, 2016 7:28 pm
- Forum: General discussion
- Topic: Factorio development explained in gifs
- Replies: 131
- Views: 368845
Re: Factorio development explained in gifs
Recurring nightmares one of the dev team gets after they work on train signalling code;
http://i.imgur.com/Szmw6aV.gif
https://www.nationalreview.com/sites/default/files/uploaded/Train%20Wreck%20Last.gif
https://media.giphy.com/media/xF5oKapi3Hz6E/giphy.gif
http://gifsec.com/wp-content ...
http://i.imgur.com/Szmw6aV.gif
https://www.nationalreview.com/sites/default/files/uploaded/Train%20Wreck%20Last.gif
https://media.giphy.com/media/xF5oKapi3Hz6E/giphy.gif
http://gifsec.com/wp-content ...
- Thu Jan 21, 2016 7:09 pm
- Forum: Implemented Suggestions
- Topic: Client login
- Replies: 4
- Views: 13651
Client login
Might it be a simple thing to allow copy / pasting when entering login credentials into the game client? I ask because I use keepass.info to generate and store my passwords, so they're all long and overly complicated (as they should be!). Would be neat to just be able to SHIFT + INS to the password ...
- Fri Oct 16, 2015 3:55 pm
- Forum: Ideas and Suggestions
- Topic: The Electric network infoscreen is counter-intuitive
- Replies: 52
- Views: 35134
Re: The Electric network infoscreen is counter-intuitive
Thought I would (finally!) Create an account so I could agree with the OP. And to highlight this;
It's a very easy fix actually. Just rename "Consumption" to "Available Production" and "Production" to "Current Consumption".
This to me seems a very good short term solution, and easy to implement ...
It's a very easy fix actually. Just rename "Consumption" to "Available Production" and "Production" to "Current Consumption".
This to me seems a very good short term solution, and easy to implement ...