Search found 458 matches

by Ghoulish
Sun Mar 20, 2016 5:51 pm
Forum: Not a bug
Topic: [0.12.27] Inserter without energy despite power pole
Replies: 5
Views: 1739

Re: [0.12.27] Inserter without energy despite power pole

If you cntrl click a power pole it'll switch it off (as such) I feel you've likely done that without realising, replace the pole to force it to reconnect to the power supply.
by Ghoulish
Sun Mar 20, 2016 9:33 am
Forum: General discussion
Topic: Need help trying to get mods to work together
Replies: 3
Views: 1272

Re: Need help trying to get mods to work together

What version of factorio are you running? This was a common problem a few releases back when they changed game-on to script-on or something.

viewforum.php?f=43 Check the sub forum for dytech
by Ghoulish
Thu Mar 17, 2016 9:15 pm
Forum: General discussion
Topic: Challenging enemies
Replies: 18
Views: 6342

Re: Challenging enemies

Set the biter bases on very large, and starting area very small (map generator screen). You'll get more action sooner.
by Ghoulish
Tue Mar 15, 2016 4:51 pm
Forum: Ideas and Suggestions
Topic: High colour contrast mode
Replies: 11
Views: 5255

Re: High colour contrast mode

TimMJN, I fogot to ask what colours would be more suitable for you as a colour blind person, for the parts of the game you are having issue with? I'm genuinely curious, I do know that in the war being colour blind was considered an asset for red / green blindness as seeing through camouflage was eas...
by Ghoulish
Tue Mar 15, 2016 4:15 pm
Forum: Ideas and Suggestions
Topic: High colour contrast mode
Replies: 11
Views: 5255

Re: High colour contrast mode

A colour blind mode should be added to graphic options though. Blizzard for example uses one in their interface, so instead of red / blue, you get (I believe) Orange and blue for friend / foe. Someone having colour blindness shouldn't be an issue for the interface, when really all that's needed is a...
by Ghoulish
Tue Mar 15, 2016 3:49 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195274

Re: Solar panels less of a no-brainer

Just stamping down a blueprint of Solar Panels/Accumulators down all over the landscape is a boring task, which can be scaled endlessly. Expanding the size of a Steam Power plant requires more thought and it can't be scaled endlessly without running into more trouble that need solving = extending t...
by Ghoulish
Tue Mar 15, 2016 3:25 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195274

Re: Solar panels less of a no-brainer

So you've basically got another free energy production system then, once setup needing little maintenance. Like solar then? Yes, and this is the way everything in Factorio is actually. maybe you have to move your mining drills around every once in a while but so what? I've never really put much tho...
by Ghoulish
Tue Mar 15, 2016 2:51 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195274

Re: Solar panels less of a no-brainer

So you've basically got another free energy production system then, once setup needing little maintenance. Like solar then?
by Ghoulish
Tue Mar 15, 2016 2:41 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195274

Re: Solar panels less of a no-brainer

Is that such a problem though? [...] If people find that to be boring gameplay then... they can just choose not to do it! For Steam Power to be viable you have to do both: One-Time Investment + Continuous Investment. For Solar Power you have to only the first: One-Time Investment And that is exactl...
by Ghoulish
Tue Mar 15, 2016 1:58 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195274

Re: Solar panels less of a no-brainer

MalcolmCooks, changing the efficiency of solar panels is a setting too far for vanilla. As you say even if it were there most people wouldn't change it anyway.. However if the devs were to put settings for solar panel efficiency, day / night length, or how fast pollution spreads in to one configurat...
by Ghoulish
Tue Mar 15, 2016 1:25 pm
Forum: Gameplay Help
Topic: Biters to hard regular difficulty
Replies: 9
Views: 6806

Re: Biters to hard regular difficulty

Early on the turret creep is your friend as mentioned :) Get a turret in your hand, and move your cursor about until you find the spot furthest from your player that you can place it (the turret is transparent when unplaceable, and turns green when in a suitable spot). Then you can walk forward drop...
by Ghoulish
Tue Mar 15, 2016 12:58 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195274

Re: Solar panels less of a no-brainer

So here's my idea: Add a solar efficiency option to the map gen settings That way people can choose to have solar panels just as efficient as they'd like them to be. It seems like the best solution to please everyone and is another way of changing the game difficulty. This would just lead to confus...
by Ghoulish
Mon Mar 14, 2016 1:30 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 195274

Re: Solar panels less of a no-brainer

I don't feel solar panel needs to be balanced. The raw cost of solar panels and accumulators is high, and the time needed to clear a large enough area shouldn't be forgotten either. A typical steam setup (1 pump, 14 boilers, 10 engine, 14 inserters, 50 belts and 2 drill) cost: 70 stones 396 Iron Pla...
by Ghoulish
Tue Mar 08, 2016 8:39 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 98227

Re: Fight

The problem as such with biters and fighting in its current state is that biters are just too weak. When you have 134 destroyer robots following you even 100% evolved green biters die faster than you can sneeze. The players arsenal of weapons far out matches that of biters.(edit: balance issue here ...
by Ghoulish
Sat Mar 05, 2016 1:19 am
Forum: Mods
Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
Replies: 25
Views: 31548

Re: [MOD 0.12.x] Extra Tool Belts 0.1.0

Is it possible to run a command to remove a bar, or even reset all the tool belt research? If possible I'd like to remove a bar, perhaps 2.
by Ghoulish
Fri Mar 04, 2016 12:01 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310297

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Yinan wrote:
Arch666Angel wrote:@Yinan
But my comment was more directed towards Ghoulish anyway ^^
I did know this, a great tip for those that didn;t :D Though it's annoying there is no beep, doink / flash or something to say the logistic state copied from one to another.
by Ghoulish
Fri Mar 04, 2016 11:35 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 148935

Re: RTS direction

Been pondering the OP for a while now, as I'm an avid RTS (read starcraft 2) Fan, so I am most open to the idea of RTS elements in Factorio. However, I do not feel it is the direction Factorio should be taking. You'd be adding in quite alien elements that have nothing to do with what has gotten you ...
by Ghoulish
Fri Mar 04, 2016 10:45 am
Forum: Implemented Suggestions
Topic: Toolbelt tooltip update
Replies: 10
Views: 4645

Re: Toolbelt tooltip update

I would also be really nice if the toolbelt would auto-refill from the back pack, for incomplete stacks and/or reserved slots That is already the case... What do you mean exactly? I setup my toolbelt to contain the stuff I need with reserved* slots (e.g. 1=belts, 2=splitters, 3=underground belts, e...
by Ghoulish
Thu Feb 25, 2016 11:50 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 227608

Re: [0.12.18] Warehousing v0.0.6

I figured there was likely a performance reason behind it, hence the on demand idea, assuming such a feature did not have massive game impact, it would be a tool I would use from time to time (even if the game momentarily lagged).
by Ghoulish
Thu Feb 25, 2016 11:37 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 227608

Re: [0.12.18] Warehousing v0.0.6

Would it be possible to have an auto sort feature (like player inventory) Or perhaps a button to auto sort on demand? Great mod by the way, a keeper in my Factory for sure :)

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