Search found 459 matches
- Fri Apr 08, 2016 10:41 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 156708
- Fri Apr 08, 2016 10:14 am
- Forum: Ideas and Suggestions
- Topic: More Turret Types
- Replies: 6
- Views: 2592
Re: More Turret Types
You speed read it maybe "Turrets revisit - Minimised to flame thrower turret and fire system."Sigismund wrote: Oh goody. I see in the 0.13 announcement they simply say 'turret revisit', do you know where they brought up flamer turrets?
- Thu Apr 07, 2016 8:15 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 125919
Re: Hidden ores
If nuclear power was added, I'd love to see the power plant being the highest polluter, so if it took damage from biters, it might go KABOOM.Saccharin493 wrote:Uranium for making A Fission power Station. Huge power output for not alot of fuel. Lots of pollution is it overheats.
- Thu Apr 07, 2016 7:47 pm
- Forum: Balancing
- Topic: Another point in belts vs bots: inserter stack bonus
- Replies: 21
- Views: 12386
Re: Another point in belts vs bots: inserter stack bonus
How many bots would you need to convey continuously let's say ... 2400 items in one minute across 300 tiles ? Probably around 240. That's incidently what a single 300 tile blue belt can convey. Over short distances, bots are the thing. Over base-ish distances, when high throughput is needed, bots a...
- Thu Apr 07, 2016 5:48 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 156708
Re: Random Word Association Game
Quantum mechanics
- Thu Apr 07, 2016 5:38 pm
- Forum: Ideas and Suggestions
- Topic: [Trains vs Player] Level crossing and/or boom barrier
- Replies: 13
- Views: 4726
Re: [Trains vs Player] Level crossing and/or boom barrier
At first I just didn't see the point, just thought that you'd wonder across the track and not use a crossing anyway.. But reread and paid attention the second time around, and totally see the idea behind an auto lifting barrier to wall off the track if a train is near. But for me getting run over is...
- Thu Apr 07, 2016 4:44 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 156708
Re: Random Word Association Game
Qianlong
(famous Chinese emperor!)
(famous Chinese emperor!)
- Thu Apr 07, 2016 4:31 pm
- Forum: Ideas and Suggestions
- Topic: Personal roboport for logistic robots?
- Replies: 15
- Views: 5786
Re: Personal roboport for logistic robots?
An issue for me with this idea is that you'd need a rather large number of personal logistic bots to accomplish anything in a reasonable time. Also let's say you're 5 miles from your base relatively speaking, logistic bots are of no use now, as you don't want them trying to supply the player from su...
- Thu Apr 07, 2016 4:00 pm
- Forum: Ideas and Suggestions
- Topic: More Turret Types
- Replies: 6
- Views: 2592
Re: More Turret Types
They're also adding a flamethrower turret in 0.13, and stated that the revisit on the other turrets would follow at some point. I am hopeful that more types will be added though.
- Thu Apr 07, 2016 3:50 pm
- Forum: Ideas and Suggestions
- Topic: A Thought on the New Rail Placement System
- Replies: 7
- Views: 3084
Re: A Thought on the New Rail Placement System
S-Rails or something similar would be a nice addition. I often do find that I need to nudge a rail over by a grid to make things line up neatly and easily, yet can't because of having to use 2x bends instead. Sure good design would be the answer, but our factories evolve.. Additional track component...
- Thu Mar 31, 2016 12:24 pm
- Forum: Ideas and Suggestions
- Topic: Make biters more visible
- Replies: 10
- Views: 4465
Re: Make biters more visible
My eyesight is well and even very good players don't see them. They are wild animals and have some natural camouflage, like any wild animal. Changing that would change the graphical appearance of Factorio, which is in my eyes good as it is and should not change much. A fair point. The thing is, nea...
- Thu Mar 31, 2016 10:53 am
- Forum: Ideas and Suggestions
- Topic: Clearer visual indicators of activity
- Replies: 10
- Views: 17751
Re: indicator lights on assemblers
merged threads, same topic -- daniel34 TL;DR: Green, yellow, red lights on assemblers indicating their status - producing, waiting on output, waiting on input This would be a quality of life addition to be able to get an overview of your different production areas by glancing at the assemblers, wit...
- Wed Mar 30, 2016 5:49 am
- Forum: Ideas and Requests For Mods
- Topic: Cargo Wagon Capacity
- Replies: 3
- Views: 2006
Re: Cargo Wagon Capacity
You don't need a mod, just click on the cargo wagon, then the red X at the bottom right, and you can block however many slots you wish, works with boxes too
- Tue Mar 29, 2016 2:45 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 270587
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Getting a minor error past couple of days, randomly seems to happen whenever I click the trains+ button, the game doesn't crash, nor need a reload, just errors not a big deal, thought to mention it (really enjoying farl & fatty wish i started using them months ago! Big thanks for all your hard w...
- Tue Mar 29, 2016 12:11 pm
- Forum: Ideas and Suggestions
- Topic: Storage Sorting
- Replies: 7
- Views: 8042
Re: Storage Sorting
Over time (after you added some more storage) The chests will automatically filter themselves as new items are requested and the storage empties.
- Tue Mar 29, 2016 12:01 pm
- Forum: General discussion
- Topic: Factorio development explained in gifs
- Replies: 133
- Views: 310352
Re: Factorio development explained in gifs
A week after Steam release when kovarex checked the bank balance.
- Tue Mar 29, 2016 10:21 am
- Forum: Ideas and Requests For Mods
- Topic: Cargo Wagon Capacity
- Replies: 3
- Views: 2006
Re: Cargo Wagon Capacity
Why dont you just limit each cargo wagon?
- Mon Mar 28, 2016 2:08 pm
- Forum: General discussion
- Topic: Factorio achievements proposals
- Replies: 31
- Views: 28950
Re: Factorio achievements proposals
Sun Tzu - Warlord
Kill X number of biters with each weapon.
Kill X number of biters with each weapon.
- Sat Mar 26, 2016 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Thomas the tank engine gave me an idea!
- Replies: 1
- Views: 1943
Thomas the tank engine gave me an idea!
In yesterdays Friday Facts it was mentioned that the fluid wagon would be pushed back to 0.14. The fluid wagon is a great idea and how it's done in the real world after all. This should be applied to other parts of factorio. The Coal Wagon http://cambrianmodels.co.uk/gwrimgs/gwloco.jpg A wagon which...
- Sat Mar 26, 2016 11:34 am
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 37823
Re: Actual laser turret
oh god, yes... both. Laser and burning/fire damage to building :D and then plantable trees.... build a nice forest around enemy base and buuuuurn it :D The long game approach, but I'd try doing it!! I prefer the beam look to the pew pew lots of tiny beams. Setting fire to trees through the turrets ...