Search found 165 matches

by lyvgbfh
Sun Jun 19, 2022 5:49 am
Forum: Technical Help
Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
Replies: 25
Views: 3635

Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU

sorry for the late reply. I Have tried it with Minecraft, which does report the correct GPU, but it's getting ~20FPS when I know it should be getting over 60 (no shaders) I can try some additional games too if need be. The benchmark would be a nice third test, but it seems like you might have to en...
by lyvgbfh
Sat Jun 18, 2022 10:22 am
Forum: Technical Help
Topic: [Solved][1.1.60] Can't import longer blueprint strings
Replies: 20
Views: 4945

Re: [1.1.60] Can't import longer blueprint strings

Oh man , god bless you i figured it out with your help. I'm really thankful! It was one of the startup apps i closed them all and the problem fixed could have been troubleshooted further to find out which app was causin the problem but i just wanna play factorio right now. Again thanks a lot. I'm h...
by lyvgbfh
Sat Jun 18, 2022 9:42 am
Forum: Technical Help
Topic: [Solved][1.1.60] Can't import longer blueprint strings
Replies: 20
Views: 4945

Re: [1.1.60] Can't import longer blueprint strings

Yea you see everything seems normal but it gives me this error. Justpaste link: https://justpaste.it/2as3d https://i.imgur.com/c4oxNd1.png Okay, oh wow. There's uh.. a lot getting changed here. Image (large) . Edit: So, this isn't a Factorio issue. I'm kind of concerned what would be modifying your...
by lyvgbfh
Sat Jun 18, 2022 9:27 am
Forum: Technical Help
Topic: [Solved][1.1.60] Can't import longer blueprint strings
Replies: 20
Views: 4945

Re: [1.1.60] Can't import longer blueprint strings

Lord wrote:
Sat Jun 18, 2022 9:13 am
Yea its the same with what i copy.
Image
That's strange, what's in the image matches for me. Could you try pasting the blueprint string to justpaste.it and linking it? Not sure if it's factorio specific here or not.
by lyvgbfh
Sat Jun 18, 2022 9:02 am
Forum: Technical Help
Topic: [Solved][1.1.60] Can't import longer blueprint strings
Replies: 20
Views: 4945

Re: [1.1.60] Can't import longer blueprint strings

I actually tried my blueprints on three different computers and at the other two they work but when i tried to import them into my game at my PC i got this problem so i know that the strings aren't broken or anything its just my computer having some issues i think. Just can't find what's the proble...
by lyvgbfh
Fri Jun 17, 2022 7:28 am
Forum: Technical Help
Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
Replies: 25
Views: 3635

Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU

from what I can find, cinnamon version is 5.2.7+una, which is listed as the latest EDIT: if the issue is cinnamon though, I can switch DE's but it's understandably a bit less than ideal Yeah I'm not well-versed enough in this to say that's worth the effort and I'm about near the end of my expertise...
by lyvgbfh
Fri Jun 17, 2022 7:11 am
Forum: Technical Help
Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
Replies: 25
Views: 3635

Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU

hello, thank you for the reply! yes, I'm trying to use the 1070 on the 1080P display, that is all correct. I have disabled vsync in the game settings. it had made no difference. same story for windowed mode, no change. Xinerama is what has the toggle box in the Nvidia X server settings. running my ...
by lyvgbfh
Fri Jun 17, 2022 6:30 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 19
Views: 6045

Re: 2022 Mod Portal Survey

Is there a close date on the survey?
by lyvgbfh
Fri Jun 17, 2022 5:44 am
Forum: Technical Help
Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
Replies: 25
Views: 3635

Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU

here you go! dual monitors with Xinerama is enabled. for extra info. the first launch gives me a completely black screen that requires me to CTRL+ALT+function key into another TTY to run "killall factorio" then CTRL+ALT+F7 to go back to my desktop to exit factorio. relaunching after this ...
by lyvgbfh
Thu Jun 16, 2022 7:40 pm
Forum: Technical Help
Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
Replies: 25
Views: 3635

Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU

Can you provide a copy of your factorio-current.log? It should give us some more information about what's going on here.
by lyvgbfh
Thu Jun 16, 2022 4:24 am
Forum: Technical Help
Topic: 1.1.59 Unable to log in, unable to update game or mods
Replies: 8
Views: 1580

Re: 1.1.59 Unable to log in, unable to update game or mods

and I would do this how, exactly? As the matrix doesn't actually exist yet, I cannot simply download network technician knowledge to understand how to proceed with this information. Pick your favorite company from the following list and follow the linked instructions. If you encounter issues let us...
by lyvgbfh
Wed Jun 15, 2022 11:46 am
Forum: Technical Help
Topic: Slow map download speed
Replies: 18
Views: 14586

Re: Slow map download speed

I'm seeing some behavior like this on wired LAN too, max 600kbps download. Has anyone found a solution that works for them? File transfers between PCs saturate disk bandwidth easily.
by lyvgbfh
Mon Jun 13, 2022 11:13 am
Forum: Technical Help
Topic: [1.1.60] Game hangs at ~35 seconds after getting to main menu every time
Replies: 2
Views: 585

Re: [1.1.60] Game hangs at ~35 seconds after getting to main menu every time

Does this happen with menu simulations disabled? Could you try opening %AppData%\Factorio\config\config.ini and change ; Options: true, false ; enable-logitech-led-support=true to ; Options: true, false enable-logitech-led-support=false Please note you do remove the semicolon at the start of the sec...
by lyvgbfh
Mon Jun 13, 2022 12:29 am
Forum: Modding help
Topic: Electric Network Statistics returning empty Dictionaries
Replies: 14
Views: 3465

Re: Electric Network Statistics returning empty Dictionaries

[Moderated by Koub : Response to a moderated content]
by lyvgbfh
Sun Jun 12, 2022 11:31 pm
Forum: Modding help
Topic: Electric Network Statistics returning empty Dictionaries
Replies: 14
Views: 3465

Re: Electric Network Statistics returning empty Dictionaries

[Moderated by Koub : Response to a moderated content] local ent = players[pindex].tile.ents[1] Can you clarify what player.tile and player.tile.ents is? The code that sets this would show well enough. I'm able to print simple stats mousing over a wooden power pole and running the following: /c loca...
by lyvgbfh
Sun Jun 12, 2022 9:14 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33527

Re: Please make trains able to run over evolved aliens

Nosferatu wrote:
Sun Jun 12, 2022 6:20 pm
My first instinct after reading your post was I want more push back and less damage.
Yeah that's what I had originally tried, however the pushback doesn't interpolate their position so it looks really jarring to have biters teleport back when the train nudges them.
by lyvgbfh
Sat Jun 11, 2022 12:48 am
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33527

Re: Please make trains able to run over evolved aliens

Thanks for the test save, that was quite a bit of fun. I made a mod that tweaks the damage and slowdown on impact, the code is below. I also added a slight bit of knockback so you're not as likely to end up grinding your locomotive into the side of a stubborn biter. You're welcome to download it and...
by lyvgbfh
Fri Jun 10, 2022 11:30 pm
Forum: Modding discussion
Topic: TurretPrototype startAttackinOnlyWhenCanShoot
Replies: 3
Views: 1080

Re: TurretPrototype startAttackinOnlyWhenCanShoot

Thanks, I thought I had got the edit in before any replies but it seems I was a bit late.
by lyvgbfh
Fri Jun 10, 2022 5:04 am
Forum: Modding discussion
Topic: TurretPrototype startAttackinOnlyWhenCanShoot
Replies: 3
Views: 1080

TurretPrototype startAttackinOnlyWhenCanShoot

Image
In-game when inspecting a laser turret (but under the TurretPrototype) section. I assume this is in the json docs.

`start attackin only when can shoot`

edit to clarify: I assume the name has a typo
by lyvgbfh
Thu Jun 09, 2022 9:24 pm
Forum: Technical Help
Topic: [1.1.59] [Solved] Blueish flickering when monitor refresh rate is high.
Replies: 2
Views: 637

Re: [1.1.59] Blueish flickering when monitor refresh rate is high.

This is a common issue with certain FreeSync implementations when playing below the monitor refresh rate. Have you tried disabling it?

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