Search found 165 matches
- Sun Jun 19, 2022 5:49 am
- Forum: Technical Help
- Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
- Replies: 25
- Views: 3635
Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
sorry for the late reply. I Have tried it with Minecraft, which does report the correct GPU, but it's getting ~20FPS when I know it should be getting over 60 (no shaders) I can try some additional games too if need be. The benchmark would be a nice third test, but it seems like you might have to en...
- Sat Jun 18, 2022 10:22 am
- Forum: Technical Help
- Topic: [Solved][1.1.60] Can't import longer blueprint strings
- Replies: 20
- Views: 4945
Re: [1.1.60] Can't import longer blueprint strings
Oh man , god bless you i figured it out with your help. I'm really thankful! It was one of the startup apps i closed them all and the problem fixed could have been troubleshooted further to find out which app was causin the problem but i just wanna play factorio right now. Again thanks a lot. I'm h...
- Sat Jun 18, 2022 9:42 am
- Forum: Technical Help
- Topic: [Solved][1.1.60] Can't import longer blueprint strings
- Replies: 20
- Views: 4945
Re: [1.1.60] Can't import longer blueprint strings
Yea you see everything seems normal but it gives me this error. Justpaste link: https://justpaste.it/2as3d https://i.imgur.com/c4oxNd1.png Okay, oh wow. There's uh.. a lot getting changed here. Image (large) . Edit: So, this isn't a Factorio issue. I'm kind of concerned what would be modifying your...
- Sat Jun 18, 2022 9:27 am
- Forum: Technical Help
- Topic: [Solved][1.1.60] Can't import longer blueprint strings
- Replies: 20
- Views: 4945
- Sat Jun 18, 2022 9:02 am
- Forum: Technical Help
- Topic: [Solved][1.1.60] Can't import longer blueprint strings
- Replies: 20
- Views: 4945
Re: [1.1.60] Can't import longer blueprint strings
I actually tried my blueprints on three different computers and at the other two they work but when i tried to import them into my game at my PC i got this problem so i know that the strings aren't broken or anything its just my computer having some issues i think. Just can't find what's the proble...
- Fri Jun 17, 2022 7:28 am
- Forum: Technical Help
- Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
- Replies: 25
- Views: 3635
Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
from what I can find, cinnamon version is 5.2.7+una, which is listed as the latest EDIT: if the issue is cinnamon though, I can switch DE's but it's understandably a bit less than ideal Yeah I'm not well-versed enough in this to say that's worth the effort and I'm about near the end of my expertise...
- Fri Jun 17, 2022 7:11 am
- Forum: Technical Help
- Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
- Replies: 25
- Views: 3635
Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
hello, thank you for the reply! yes, I'm trying to use the 1070 on the 1080P display, that is all correct. I have disabled vsync in the game settings. it had made no difference. same story for windowed mode, no change. Xinerama is what has the toggle box in the Nvidia X server settings. running my ...
- Fri Jun 17, 2022 6:30 am
- Forum: News
- Topic: [CLOSED] 2022 Mod Portal Survey
- Replies: 19
- Views: 6045
Re: 2022 Mod Portal Survey
Is there a close date on the survey?
- Fri Jun 17, 2022 5:44 am
- Forum: Technical Help
- Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
- Replies: 25
- Views: 3635
Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
here you go! dual monitors with Xinerama is enabled. for extra info. the first launch gives me a completely black screen that requires me to CTRL+ALT+function key into another TTY to run "killall factorio" then CTRL+ALT+F7 to go back to my desktop to exit factorio. relaunching after this ...
- Thu Jun 16, 2022 7:40 pm
- Forum: Technical Help
- Topic: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
- Replies: 25
- Views: 3635
Re: 1.1.59 Linux installed 2nd GPU to drive secondary display and game is stuck rendering on the 2nd GPU
Can you provide a copy of your factorio-current.log? It should give us some more information about what's going on here.
- Thu Jun 16, 2022 4:24 am
- Forum: Technical Help
- Topic: 1.1.59 Unable to log in, unable to update game or mods
- Replies: 8
- Views: 1580
Re: 1.1.59 Unable to log in, unable to update game or mods
and I would do this how, exactly? As the matrix doesn't actually exist yet, I cannot simply download network technician knowledge to understand how to proceed with this information. Pick your favorite company from the following list and follow the linked instructions. If you encounter issues let us...
- Wed Jun 15, 2022 11:46 am
- Forum: Technical Help
- Topic: Slow map download speed
- Replies: 18
- Views: 14586
Re: Slow map download speed
I'm seeing some behavior like this on wired LAN too, max 600kbps download. Has anyone found a solution that works for them? File transfers between PCs saturate disk bandwidth easily.
- Mon Jun 13, 2022 11:13 am
- Forum: Technical Help
- Topic: [1.1.60] Game hangs at ~35 seconds after getting to main menu every time
- Replies: 2
- Views: 585
Re: [1.1.60] Game hangs at ~35 seconds after getting to main menu every time
Does this happen with menu simulations disabled? Could you try opening %AppData%\Factorio\config\config.ini and change ; Options: true, false ; enable-logitech-led-support=true to ; Options: true, false enable-logitech-led-support=false Please note you do remove the semicolon at the start of the sec...
- Mon Jun 13, 2022 12:29 am
- Forum: Modding help
- Topic: Electric Network Statistics returning empty Dictionaries
- Replies: 14
- Views: 3465
Re: Electric Network Statistics returning empty Dictionaries
[Moderated by Koub : Response to a moderated content]
- Sun Jun 12, 2022 11:31 pm
- Forum: Modding help
- Topic: Electric Network Statistics returning empty Dictionaries
- Replies: 14
- Views: 3465
Re: Electric Network Statistics returning empty Dictionaries
[Moderated by Koub : Response to a moderated content] local ent = players[pindex].tile.ents[1] Can you clarify what player.tile and player.tile.ents is? The code that sets this would show well enough. I'm able to print simple stats mousing over a wooden power pole and running the following: /c loca...
- Sun Jun 12, 2022 9:14 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33527
Re: Please make trains able to run over evolved aliens
Yeah that's what I had originally tried, however the pushback doesn't interpolate their position so it looks really jarring to have biters teleport back when the train nudges them.
- Sat Jun 11, 2022 12:48 am
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33527
Re: Please make trains able to run over evolved aliens
Thanks for the test save, that was quite a bit of fun. I made a mod that tweaks the damage and slowdown on impact, the code is below. I also added a slight bit of knockback so you're not as likely to end up grinding your locomotive into the side of a stubborn biter. You're welcome to download it and...
- Fri Jun 10, 2022 11:30 pm
- Forum: Modding discussion
- Topic: TurretPrototype startAttackinOnlyWhenCanShoot
- Replies: 3
- Views: 1080
Re: TurretPrototype startAttackinOnlyWhenCanShoot
Thanks, I thought I had got the edit in before any replies but it seems I was a bit late.
- Fri Jun 10, 2022 5:04 am
- Forum: Modding discussion
- Topic: TurretPrototype startAttackinOnlyWhenCanShoot
- Replies: 3
- Views: 1080
TurretPrototype startAttackinOnlyWhenCanShoot
In-game when inspecting a laser turret (but under the TurretPrototype) section. I assume this is in the json docs.
`start attackin only when can shoot`
edit to clarify: I assume the name has a typo
- Thu Jun 09, 2022 9:24 pm
- Forum: Technical Help
- Topic: [1.1.59] [Solved] Blueish flickering when monitor refresh rate is high.
- Replies: 2
- Views: 637
Re: [1.1.59] Blueish flickering when monitor refresh rate is high.
This is a common issue with certain FreeSync implementations when playing below the monitor refresh rate. Have you tried disabling it?