Search found 165 matches
- Sat Jan 28, 2023 4:08 am
- Forum: Not a bug
- Topic: [1.1.76] LuaControl.mine_entity(entity, force?) doesn't check if mined_result can't be added to inventory if force=false
- Replies: 5
- Views: 926
Re: [1.1.76] LuaControl.mine_entity(entity, force?) seems to ignore the force parameter
Does it behave the same if force is nil (unspecified)?
- Fri Jan 27, 2023 2:35 pm
- Forum: Modding help
- Topic: Apply parameter to all entities in type
- Replies: 5
- Views: 819
Re: Apply parameter to all entities in type
It's what I get for hasty reading. I edited in a few more notes. There's two loops needed because you're going through the category followed by each entity in the category.
- Fri Jan 27, 2023 2:29 pm
- Forum: Modding help
- Topic: Apply parameter to all entities in type
- Replies: 5
- Views: 819
Re: Apply parameter to all entities in type
Using commas in the table declaration is correct, but for `for` loops you will usually be doing it in the format for k, v in pairs(table) where pairs is the missing bit in your code. You can see a differential here Edit: Also, data.raw is in the format of data.raw[category][name] Edit 2: Also, table...
- Fri Jan 27, 2023 11:34 am
- Forum: Implemented mod requests
- Topic: Permitting a number for ForceIdentification
- Replies: 2
- Views: 695
Re: Permitting a number for ForceIdentification
It's also worth noting that concepts like SurfaceIdentification and PlayerIdentification already behave in this fashion.
- Fri Jan 27, 2023 9:50 am
- Forum: Pending
- Topic: [1.1.76] mining time off by one tick sometimes
- Replies: 9
- Views: 1586
Re: [1.1.76] mining time off by one tick sometimes
I can't access the document, is it set to private by any chance?
- Thu Jan 26, 2023 9:32 am
- Forum: Technical Help
- Topic: [1.1.75] Crash
- Replies: 26
- Views: 3182
Re: [1.1.75] Crash
I checked and XMP is disabled however when I tried Prime95 it crashes and goes straight to power off. I went into Event viewer and it appears to be Kernel-Power issue. Well, that gives us a good start. Let's confirm it isn't a temperature issue, first. If you have HWMonitor (use the zip link) open ...
- Thu Jan 26, 2023 7:14 am
- Forum: Won't fix.
- Topic: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups
- Replies: 2
- Views: 900
Re: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups
The practical IDs match in your log, I think DXGI (the display subsystem) might just not match the numbers windows displays when you move them around in the virtual space.
- Wed Jan 25, 2023 8:47 am
- Forum: Technical Help
- Topic: [1.1.75] Crash
- Replies: 26
- Views: 3182
Re: [1.1.75] Crash
Can you confirm if you've disabled XMP as well? Is your system stable under Prime95 (i.e. doesn't freeze or give messages that the results are incorrect)
- Wed Jan 25, 2023 12:06 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 4871
Re: [1.1.74] failing to load player-data after save (infrequent)
Nothing special, no. It's what it says on the tin. Worth noting this is 10 LTSC 2021 though.
- Tue Jan 24, 2023 5:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 4871
Re: [1.1.74] failing to load player-data after save (infrequent)
Reproduced here as well, on Windows. What were you able to reproduce? Could you describe the steps you took to make the error happen? Steps: Open game Start new save, all default, confirm Hit esc, save, paste 0123456789abcdef as the save name and confirm Exit to desktop Re-launch game I'm then gree...
- Tue Jan 24, 2023 10:22 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 4871
Re: [1.1.74] failing to load player-data after save (infrequent)
This is trivially easy to reproduce, just try saving as name 0123456789abcdef , and it fails (at least on my system -- though I've had this on multiple OS's, so I think it's unlikely that it's anything peculiar about my system), whereas 0123456789abcde is fine (I don't include these cases below, bu...
- Mon Jan 23, 2023 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Removing the Spidertron "screen jitter" on moving around.
- Replies: 3
- Views: 1140
Re: Removing the Spidertron "screen jitter" on moving around.
Would you be interested in sharing that folder? I like those changes, I would be happy to move them into a mod so it's easier to handle updates and others may benefit (with your permission)
- Mon Jan 23, 2023 8:11 am
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 14
- Views: 29867
Re: Modded Achievement Enabler
If you're on any recent experimental build of Factorio, please update to the latest release to resolve a common crash caused by a patch landing where it shouldn't.
Release is here.
Release is here.
- Sun Jan 22, 2023 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] .animations ignores render_layer
- Replies: 1
- Views: 1376
[1.1.76] .animations ignores render_layer
Case An electric-energy-source using the .animations graphic specification appears to ignore render_layer Untitled.png Expectation .animations behaves the same as .picture, respecting the render_layer as set on the entity Reproduction steps Make an electric-energy-interface (unknown if specific) wi...
- Fri Jan 20, 2023 8:53 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 39
- Views: 22480
Re: Factorio price increase - 2023/01/26
Thanks for the forewarning. My question is, is there a reason for the relatively short notice period? The reasoning for my question is that this comes across a bit like a "reverse sale" - buy now before an increase. Given that Factorio has generally eschewed practices like fear-of-missing-...
- Thu Jan 19, 2023 10:55 am
- Forum: This Forum
- Topic: [DONE] Add metadata tags to allow URL previews
- Replies: 2
- Views: 1164
[DONE] Add metadata tags to allow URL previews
The forums here are one of the few sites that don't show previews in Discord, where a lot of game-related discussion happens that links here. For reasons beyond my knowledge, even thread titles aren't shown. Is it possible to implement meta tags/open graph to allow forum links to be previewed at lea...
- Wed Oct 19, 2022 11:14 pm
- Forum: Implemented mod requests
- Topic: Localised string "if key is unknown use something else" (or equivalent)
- Replies: 14
- Views: 3775
Re: Locale operator to silence missing keys
This would solve my biggest headache with modding. The case presented can't reasonably be solved as things are currently, and I think the suggestion for new behavior is a good solution as long as the logic is clear and documented.
- Sun Sep 25, 2022 6:52 am
- Forum: Minor issues
- Topic: [1.1.62] Freezing in multiplayer
- Replies: 10
- Views: 2887
Re: [1.1.62] Freezing in multiplayer
I've re-encoded the file and put a fixed version on the mod portal. It would still be good to see this treated as a regression, but at least now it should affect less users.
- Sat Sep 24, 2022 1:31 pm
- Forum: Duplicates
- Topic: Entity working sound causes hard freeze
- Replies: 3
- Views: 912
- Sat Sep 24, 2022 1:23 pm
- Forum: Duplicates
- Topic: Entity working sound causes hard freeze
- Replies: 3
- Views: 912
Entity working sound causes hard freeze
Hello, I was submitted a bug report from a user stating that his game was freezing " on input " from a save that used to work. On further investigation, I found that it happened when his character/camera hearing range passed a certain entity that was actively working (pyindustry's accumula...