Search found 165 matches

by lyvgbfh
Fri Jan 27, 2023 2:35 pm
Forum: Modding help
Topic: Apply parameter to all entities in type
Replies: 5
Views: 819

Re: Apply parameter to all entities in type

It's what I get for hasty reading. I edited in a few more notes. There's two loops needed because you're going through the category followed by each entity in the category.
by lyvgbfh
Fri Jan 27, 2023 2:29 pm
Forum: Modding help
Topic: Apply parameter to all entities in type
Replies: 5
Views: 819

Re: Apply parameter to all entities in type

Using commas in the table declaration is correct, but for `for` loops you will usually be doing it in the format for k, v in pairs(table) where pairs is the missing bit in your code. You can see a differential here Edit: Also, data.raw is in the format of data.raw[category][name] Edit 2: Also, table...
by lyvgbfh
Fri Jan 27, 2023 11:34 am
Forum: Implemented mod requests
Topic: Permitting a number for ForceIdentification
Replies: 2
Views: 695

Re: Permitting a number for ForceIdentification

It's also worth noting that concepts like SurfaceIdentification and PlayerIdentification already behave in this fashion.
by lyvgbfh
Fri Jan 27, 2023 9:50 am
Forum: Pending
Topic: [1.1.76] mining time off by one tick sometimes
Replies: 9
Views: 1586

Re: [1.1.76] mining time off by one tick sometimes

I can't access the document, is it set to private by any chance?
by lyvgbfh
Thu Jan 26, 2023 9:32 am
Forum: Technical Help
Topic: [1.1.75] Crash
Replies: 26
Views: 3182

Re: [1.1.75] Crash

I checked and XMP is disabled however when I tried Prime95 it crashes and goes straight to power off. I went into Event viewer and it appears to be Kernel-Power issue. Well, that gives us a good start. Let's confirm it isn't a temperature issue, first. If you have HWMonitor (use the zip link) open ...
by lyvgbfh
Thu Jan 26, 2023 7:14 am
Forum: Won't fix.
Topic: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups
Replies: 2
Views: 900

Re: [1.1.74] Preferred screen setting doesn't work correctly in multi-monitor setups

The practical IDs match in your log, I think DXGI (the display subsystem) might just not match the numbers windows displays when you move them around in the virtual space.
by lyvgbfh
Wed Jan 25, 2023 8:47 am
Forum: Technical Help
Topic: [1.1.75] Crash
Replies: 26
Views: 3182

Re: [1.1.75] Crash

Can you confirm if you've disabled XMP as well? Is your system stable under Prime95 (i.e. doesn't freeze or give messages that the results are incorrect)
by lyvgbfh
Wed Jan 25, 2023 12:06 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 4871

Re: [1.1.74] failing to load player-data after save (infrequent)

Rseding91 wrote:
Tue Jan 24, 2023 7:11 pm
Mind if I ask: did you do anything special to have Windows 10 build 20348 installed? Some beta program maybe? Or are you running windows 11 and the log file is just wrong?
Nothing special, no. It's what it says on the tin. Worth noting this is 10 LTSC 2021 though.
by lyvgbfh
Tue Jan 24, 2023 5:06 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 4871

Re: [1.1.74] failing to load player-data after save (infrequent)

Reproduced here as well, on Windows. What were you able to reproduce? Could you describe the steps you took to make the error happen? Steps: Open game Start new save, all default, confirm Hit esc, save, paste 0123456789abcdef as the save name and confirm Exit to desktop Re-launch game I'm then gree...
by lyvgbfh
Tue Jan 24, 2023 10:22 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 4871

Re: [1.1.74] failing to load player-data after save (infrequent)

This is trivially easy to reproduce, just try saving as name 0123456789abcdef , and it fails (at least on my system -- though I've had this on multiple OS's, so I think it's unlikely that it's anything peculiar about my system), whereas 0123456789abcde is fine (I don't include these cases below, bu...
by lyvgbfh
Mon Jan 23, 2023 11:00 pm
Forum: Ideas and Suggestions
Topic: Removing the Spidertron "screen jitter" on moving around.
Replies: 3
Views: 1140

Re: Removing the Spidertron "screen jitter" on moving around.

Would you be interested in sharing that folder? I like those changes, I would be happy to move them into a mod so it's easier to handle updates and others may benefit (with your permission)
by lyvgbfh
Mon Jan 23, 2023 8:11 am
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 14
Views: 29867

Re: Modded Achievement Enabler

If you're on any recent experimental build of Factorio, please update to the latest release to resolve a common crash caused by a patch landing where it shouldn't.

Release is here.
by lyvgbfh
Sun Jan 22, 2023 12:22 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.76] .animations ignores render_layer
Replies: 1
Views: 1376

[1.1.76] .animations ignores render_layer

Case An electric-energy-source using the .animations graphic specification appears to ignore render_layer Untitled.png Expectation .animations behaves the same as .picture, respecting the render_layer as set on the entity Reproduction steps Make an electric-energy-interface (unknown if specific) wi...
by lyvgbfh
Fri Jan 20, 2023 8:53 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 39
Views: 22480

Re: Factorio price increase - 2023/01/26

Thanks for the forewarning. My question is, is there a reason for the relatively short notice period? The reasoning for my question is that this comes across a bit like a "reverse sale" - buy now before an increase. Given that Factorio has generally eschewed practices like fear-of-missing-...
by lyvgbfh
Thu Jan 19, 2023 10:55 am
Forum: This Forum
Topic: [DONE] Add metadata tags to allow URL previews
Replies: 2
Views: 1164

[DONE] Add metadata tags to allow URL previews

The forums here are one of the few sites that don't show previews in Discord, where a lot of game-related discussion happens that links here. For reasons beyond my knowledge, even thread titles aren't shown. Is it possible to implement meta tags/open graph to allow forum links to be previewed at lea...
by lyvgbfh
Wed Oct 19, 2022 11:14 pm
Forum: Implemented mod requests
Topic: Localised string "if key is unknown use something else" (or equivalent)
Replies: 14
Views: 3775

Re: Locale operator to silence missing keys

This would solve my biggest headache with modding. The case presented can't reasonably be solved as things are currently, and I think the suggestion for new behavior is a good solution as long as the logic is clear and documented.
by lyvgbfh
Sun Sep 25, 2022 6:52 am
Forum: Minor issues
Topic: [1.1.62] Freezing in multiplayer
Replies: 10
Views: 2887

Re: [1.1.62] Freezing in multiplayer

I've re-encoded the file and put a fixed version on the mod portal. It would still be good to see this treated as a regression, but at least now it should affect less users.
by lyvgbfh
Sat Sep 24, 2022 1:31 pm
Forum: Duplicates
Topic: Entity working sound causes hard freeze
Replies: 3
Views: 912

Re: [1.1.64?-1.1.69] Entity working sound causes hard freeze

boskid wrote:
Sat Sep 24, 2022 1:26 pm
102991
Thanks, that hadn't come up in my search. I'd also like to note this doesn't happen with the audio backend set to allegro.
by lyvgbfh
Sat Sep 24, 2022 1:23 pm
Forum: Duplicates
Topic: Entity working sound causes hard freeze
Replies: 3
Views: 912

Entity working sound causes hard freeze

Hello, I was submitted a bug report from a user stating that his game was freezing " on input " from a save that used to work. On further investigation, I found that it happened when his character/camera hearing range passed a certain entity that was actively working (pyindustry's accumula...

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