Search found 1515 matches

by sparr
Mon Nov 18, 2024 8:38 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
Replies: 12
Views: 3619

Re: [2.0.17] Spoilage counts as not spoilable for inserter priority

<r><QUOTE author="Hares" post_id="641482" time="1731946026" user_id="162125"><s>[quote=Hares post_id=641482 time=1731946026 user_id=162125]</s>
<QUOTE author="sparr" post_id="640692" time="1731809073" user_id="1057"><s>[quote=sparr post_id=640692 time=1731809073 user_id=1057]</s>
I want to remove ...
by sparr
Mon Nov 18, 2024 2:49 pm
Forum: Ideas and Suggestions
Topic: Smarter adding of modules to assembling machines
Replies: 25
Views: 5232

When ctrl clicking modules into a machine, only insert up to the effect cap

When I ctrl+click efficiency modules into a tier 3 assembler, I'd like only 2 to go in, not 4 (unless there are already 2 in there, in which case it would be nice to insert two more, maybe?).
by sparr
Mon Nov 18, 2024 7:53 am
Forum: Ideas and Suggestions
Topic: Select current recipe when changing assembler recipe
Replies: 14
Views: 1252

Select current recipe when changing assembler recipe

In 1.1 I was always choosing a new recipe when I clicked the gears in an assembler, so it didn't matter that the default selection was null.

In 2.0, I often open that dialog to change the quality of a recipe. It's annoying to have to find and select the same recipe again. It would be nice if it was ...
by sparr
Sun Nov 17, 2024 12:44 pm
Forum: Duplicates
Topic: [2.0.19] Blueprint preview of inserter quality condition does not render comparator < >
Replies: 2
Views: 371

[2.0.19] Blueprint preview of inserter quality condition does not render comparator < >

An inserter set to filter items >quality renders ">" and the quality icon in alt view in the game world.

That same inserter in the blueprint window renders just the quality icon, indistinguishable from an =quality filter.
11-17-2024, 07-44-00.png
11-17-2024, 07-44-00.png (82.38 KiB) Viewed 371 times
by sparr
Sun Nov 17, 2024 2:04 am
Forum: Resolved Problems and Bugs
Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
Replies: 12
Views: 3619

Re: [2.0.17] Spoilage counts as not spoilable for inserter priority

I want to remove iron ore before iron bacteria to put on my smelting belt, but I'll start filling the belt with iron bacteria if that's all I have left.

I want to pull the least spoiled items to use in production, and the most spoiled to get rid of. But I need to pull 100% spoiled (i.e. converted ...
by sparr
Thu Nov 14, 2024 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
Replies: 12
Views: 3619

Re: [2.0.17] Spoilage counts as not spoilable for inserter priority



When inserter grabs freshest items first, it will consider non spoilables (different than spoilage) to be more fresh than items that are already spoiling


Doesn't that defeat the whole point of this setting? If I enable spoilage filter and set it to freshest first, I'd expect it to first grab ...
by sparr
Thu Nov 14, 2024 11:35 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.17] Alt+click dead zone beside alerts notifications
Replies: 1
Views: 990

[Rseding91] [2.0.17] Alt+click dead zone beside alerts notifications

When any alerts are showing above the quickbar, there is a zone to the right of them (where more alerts might appear) and to the left (above the toolbar, where I don't think anything can appear?) where alt+click doesn't work.
by sparr
Thu Nov 14, 2024 11:33 am
Forum: Duplicates
Topic: |2.0.15][Linux] Alt-Click for opening Factoriopedia does not seem to work on Linux (Mint 22)
Replies: 1
Views: 321

Re: |2.0.15][Linux] Alt-Click for opening Factoriopedia does not seem to work on Linux (Mint 22)

This is due to your window manager capturing alt+click for moving a window. More details and fixes in previous report:
viewtopic.php?f=58&t=117346&p=628480&hi ... er#p628480
by sparr
Thu Nov 14, 2024 10:47 am
Forum: Resolved Problems and Bugs
Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
Replies: 12
Views: 3619

[2.0.17] Spoilage counts as not spoilable for inserter priority

I would expect that if I set an inserter to prioritize spoiled items first, it would pull spoilage before anything else. However, it pulls spoilage last, because it's technically an unspoilable item.
by sparr
Wed Nov 13, 2024 12:09 pm
Forum: Ideas and Suggestions
Topic: Map search for items, not [just] recipes
Replies: 4
Views: 805

Map search for items, not [just] recipes

https://factorio.com/blog/post/fff-400 calls the map search "production search", and the Production view is organized by items. Most recipes have the output item as/in the name, so the map search is currently mostly usable as a "where is this item produced?" search, and I think that's how most ...
by sparr
Wed Nov 13, 2024 10:56 am
Forum: Ideas and Suggestions
Topic: Show blueprint power connections on the map view
Replies: 0
Views: 212

Show blueprint power connections on the map view

If I have power connections turned on on the map view, and I'm placing a blueprint on the map view, I'd like to see the power connections within and to/from the blueprint there as well, maybe in a different color.
by sparr
Wed Nov 13, 2024 10:53 am
Forum: Not a bug
Topic: [2.0.17] Map / Remote View search does not find recipe output item name
Replies: 1
Views: 289

[2.0.17] Map / Remote View search does not find recipe output item name

The search seems to be searching recipe names which mostly but not entirely corresponds to output item names, but there are some exceptions. Searching for "water" doesn't find "steam condensation", searching for "oil" doesn't find "coal liquefaction" (but searching for "coal" does, which is an ...
by sparr
Tue Nov 12, 2024 9:55 pm
Forum: Duplicates
Topic: [2.0.17] Land mines do not affect stompers
Replies: 2
Views: 839

Re: [2.0.17] Land mines do not affect stompers

I swear I searched for "land mine" and "landmine" before posting this :/
by sparr
Tue Nov 12, 2024 9:33 pm
Forum: Not a bug
Topic: [2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage
Replies: 3
Views: 359

Re: [2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage

In that case, should the landing pad appear in the logistic storage network interface for the planet?
11-12-2024, 16-33-17.png
11-12-2024, 16-33-17.png (233.79 KiB) Viewed 289 times
by sparr
Tue Nov 12, 2024 9:26 pm
Forum: Duplicates
Topic: [2.0.17] Land mines do not affect stompers
Replies: 2
Views: 839

[2.0.17] Land mines do not affect stompers

I'm trying to play through SA vanilla without the editor or cheat mode, so it took me a while to figure this out in-game. Then I finally broke down and opened up the editor and spawned a stomper to test explicitly.

It seems like land mines do *zero* damage to stompers. They just get destroyed by ...
by sparr
Tue Nov 12, 2024 7:41 pm
Forum: Ideas and Suggestions
Topic: [2.0.16] Logistic chest ghosts report zero logistic storage for requests
Replies: 0
Views: 181

[2.0.16] Logistic chest ghosts report zero logistic storage for requests

If I make a logistic chest ghost and set a request, the Logistic Storage amount for that request is zero until the chest gets built and connects to the logistic network. I think it should pretend it's in the network that covers it and give the total there.
by sparr
Tue Nov 12, 2024 5:07 am
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Cannot place blueprint copy in book when remote view is open (MR)
Replies: 3
Views: 2083

Re: [2.0.11] Cannot place blueprint copy in book when remote view is open

I can make a new blueprint book in remote view, and add a blueprint to it. But then when I close and reopen the book, I can no longer pick up or move or add new blueprints to it.

But I also have one blueprint book that predates experiencing this problem, and I can do everything with it, even in ...
by sparr
Tue Nov 12, 2024 4:55 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 494
Views: 305891

Re: 3 and 4 way intersections

My attempt at a nice simple one chunk one layer intersection with four way rotational symmetry and LHD. RHD is easier, see the next post in the thread for the simple solution to that.
32x32 tiles
2-rail spacing
Score: 44.24

One (well, four) rail signal block is larger than I'd like, but not in a ...
by sparr
Sun Nov 10, 2024 5:47 am
Forum: Not a bug
Topic: [2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage
Replies: 3
Views: 359

[2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage

Every logistic request on a cargo landing pad, when you hover on it, says "Logistic Storage: 0" regardless of how many are in logistic storage in the logistic network that the landing pad is part of.
by sparr
Sat Nov 09, 2024 2:11 pm
Forum: Not a bug
Topic: [2.0.15] Inserter can't grab from input side of splitter
Replies: 1
Views: 358

Re: [2.0.15] Inserter can't grab from input side of splitter

The amount of iron plate [not] obstructed by an underground seems to be the same* as for a splitter, and an inserter can grab that exposed plate on the underground.
11-09-2024, 09-10-18.png

* - the underground is a few pixels farther right, but the item on the belt is also a few pixels farther ...

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