<r><QUOTE author="Hares" post_id="641482" time="1731946026" user_id="162125"><s>[quote=Hares post_id=641482 time=1731946026 user_id=162125]</s>
<QUOTE author="sparr" post_id="640692" time="1731809073" user_id="1057"><s>[quote=sparr post_id=640692 time=1731809073 user_id=1057]</s>
I want to remove ...
Search found 1515 matches
- Mon Nov 18, 2024 8:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
- Replies: 12
- Views: 3619
- Mon Nov 18, 2024 2:49 pm
- Forum: Ideas and Suggestions
- Topic: Smarter adding of modules to assembling machines
- Replies: 25
- Views: 5232
When ctrl clicking modules into a machine, only insert up to the effect cap
When I ctrl+click efficiency modules into a tier 3 assembler, I'd like only 2 to go in, not 4 (unless there are already 2 in there, in which case it would be nice to insert two more, maybe?).
- Mon Nov 18, 2024 7:53 am
- Forum: Ideas and Suggestions
- Topic: Select current recipe when changing assembler recipe
- Replies: 14
- Views: 1252
Select current recipe when changing assembler recipe
In 1.1 I was always choosing a new recipe when I clicked the gears in an assembler, so it didn't matter that the default selection was null.
In 2.0, I often open that dialog to change the quality of a recipe. It's annoying to have to find and select the same recipe again. It would be nice if it was ...
In 2.0, I often open that dialog to change the quality of a recipe. It's annoying to have to find and select the same recipe again. It would be nice if it was ...
- Sun Nov 17, 2024 12:44 pm
- Forum: Duplicates
- Topic: [2.0.19] Blueprint preview of inserter quality condition does not render comparator < >
- Replies: 2
- Views: 371
[2.0.19] Blueprint preview of inserter quality condition does not render comparator < >
An inserter set to filter items >quality renders ">" and the quality icon in alt view in the game world.
That same inserter in the blueprint window renders just the quality icon, indistinguishable from an =quality filter.
That same inserter in the blueprint window renders just the quality icon, indistinguishable from an =quality filter.
- Sun Nov 17, 2024 2:04 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
- Replies: 12
- Views: 3619
Re: [2.0.17] Spoilage counts as not spoilable for inserter priority
I want to remove iron ore before iron bacteria to put on my smelting belt, but I'll start filling the belt with iron bacteria if that's all I have left.
I want to pull the least spoiled items to use in production, and the most spoiled to get rid of. But I need to pull 100% spoiled (i.e. converted ...
I want to pull the least spoiled items to use in production, and the most spoiled to get rid of. But I need to pull 100% spoiled (i.e. converted ...
- Thu Nov 14, 2024 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
- Replies: 12
- Views: 3619
Re: [2.0.17] Spoilage counts as not spoilable for inserter priority
When inserter grabs freshest items first, it will consider non spoilables (different than spoilage) to be more fresh than items that are already spoiling
Doesn't that defeat the whole point of this setting? If I enable spoilage filter and set it to freshest first, I'd expect it to first grab ...
- Thu Nov 14, 2024 11:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.17] Alt+click dead zone beside alerts notifications
- Replies: 1
- Views: 990
[Rseding91] [2.0.17] Alt+click dead zone beside alerts notifications
When any alerts are showing above the quickbar, there is a zone to the right of them (where more alerts might appear) and to the left (above the toolbar, where I don't think anything can appear?) where alt+click doesn't work.
- Thu Nov 14, 2024 11:33 am
- Forum: Duplicates
- Topic: |2.0.15][Linux] Alt-Click for opening Factoriopedia does not seem to work on Linux (Mint 22)
- Replies: 1
- Views: 321
Re: |2.0.15][Linux] Alt-Click for opening Factoriopedia does not seem to work on Linux (Mint 22)
This is due to your window manager capturing alt+click for moving a window. More details and fixes in previous report:
viewtopic.php?f=58&t=117346&p=628480&hi ... er#p628480
viewtopic.php?f=58&t=117346&p=628480&hi ... er#p628480
- Thu Nov 14, 2024 10:47 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.17] Spoilage counts as not spoilable for inserter priority
- Replies: 12
- Views: 3619
[2.0.17] Spoilage counts as not spoilable for inserter priority
I would expect that if I set an inserter to prioritize spoiled items first, it would pull spoilage before anything else. However, it pulls spoilage last, because it's technically an unspoilable item.
- Wed Nov 13, 2024 12:09 pm
- Forum: Ideas and Suggestions
- Topic: Map search for items, not [just] recipes
- Replies: 4
- Views: 805
Map search for items, not [just] recipes
https://factorio.com/blog/post/fff-400 calls the map search "production search", and the Production view is organized by items. Most recipes have the output item as/in the name, so the map search is currently mostly usable as a "where is this item produced?" search, and I think that's how most ...
- Wed Nov 13, 2024 10:56 am
- Forum: Ideas and Suggestions
- Topic: Show blueprint power connections on the map view
- Replies: 0
- Views: 212
Show blueprint power connections on the map view
If I have power connections turned on on the map view, and I'm placing a blueprint on the map view, I'd like to see the power connections within and to/from the blueprint there as well, maybe in a different color.
- Wed Nov 13, 2024 10:53 am
- Forum: Not a bug
- Topic: [2.0.17] Map / Remote View search does not find recipe output item name
- Replies: 1
- Views: 289
[2.0.17] Map / Remote View search does not find recipe output item name
The search seems to be searching recipe names which mostly but not entirely corresponds to output item names, but there are some exceptions. Searching for "water" doesn't find "steam condensation", searching for "oil" doesn't find "coal liquefaction" (but searching for "coal" does, which is an ...
- Tue Nov 12, 2024 9:55 pm
- Forum: Duplicates
- Topic: [2.0.17] Land mines do not affect stompers
- Replies: 2
- Views: 839
Re: [2.0.17] Land mines do not affect stompers
I swear I searched for "land mine" and "landmine" before posting this :/
- Tue Nov 12, 2024 9:33 pm
- Forum: Not a bug
- Topic: [2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage
- Replies: 3
- Views: 359
Re: [2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage
In that case, should the landing pad appear in the logistic storage network interface for the planet?
- Tue Nov 12, 2024 9:26 pm
- Forum: Duplicates
- Topic: [2.0.17] Land mines do not affect stompers
- Replies: 2
- Views: 839
[2.0.17] Land mines do not affect stompers
I'm trying to play through SA vanilla without the editor or cheat mode, so it took me a while to figure this out in-game. Then I finally broke down and opened up the editor and spawned a stomper to test explicitly.
It seems like land mines do *zero* damage to stompers. They just get destroyed by ...
It seems like land mines do *zero* damage to stompers. They just get destroyed by ...
- Tue Nov 12, 2024 7:41 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.16] Logistic chest ghosts report zero logistic storage for requests
- Replies: 0
- Views: 181
[2.0.16] Logistic chest ghosts report zero logistic storage for requests
If I make a logistic chest ghost and set a request, the Logistic Storage amount for that request is zero until the chest gets built and connects to the logistic network. I think it should pretend it's in the network that covers it and give the total there.
- Tue Nov 12, 2024 5:07 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Cannot place blueprint copy in book when remote view is open (MR)
- Replies: 3
- Views: 2083
Re: [2.0.11] Cannot place blueprint copy in book when remote view is open
I can make a new blueprint book in remote view, and add a blueprint to it. But then when I close and reopen the book, I can no longer pick up or move or add new blueprints to it.
But I also have one blueprint book that predates experiencing this problem, and I can do everything with it, even in ...
But I also have one blueprint book that predates experiencing this problem, and I can do everything with it, even in ...
- Tue Nov 12, 2024 4:55 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 494
- Views: 305891
Re: 3 and 4 way intersections
My attempt at a nice simple one chunk one layer intersection with four way rotational symmetry and LHD. RHD is easier, see the next post in the thread for the simple solution to that.
32x32 tiles
2-rail spacing
Score: 44.24
One (well, four) rail signal block is larger than I'd like, but not in a ...
32x32 tiles
2-rail spacing
Score: 44.24
One (well, four) rail signal block is larger than I'd like, but not in a ...
- Sun Nov 10, 2024 5:47 am
- Forum: Not a bug
- Topic: [2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage
- Replies: 3
- Views: 359
[2.0.16] Landing pad logistic requests tooltip always say 0 in logistic storage
Every logistic request on a cargo landing pad, when you hover on it, says "Logistic Storage: 0" regardless of how many are in logistic storage in the logistic network that the landing pad is part of.
- Sat Nov 09, 2024 2:11 pm
- Forum: Not a bug
- Topic: [2.0.15] Inserter can't grab from input side of splitter
- Replies: 1
- Views: 358
Re: [2.0.15] Inserter can't grab from input side of splitter
The amount of iron plate [not] obstructed by an underground seems to be the same* as for a splitter, and an inserter can grab that exposed plate on the underground.
11-09-2024, 09-10-18.png
* - the underground is a few pixels farther right, but the item on the belt is also a few pixels farther ...
11-09-2024, 09-10-18.png
* - the underground is a few pixels farther right, but the item on the belt is also a few pixels farther ...