Search found 1327 matches

by sparr
Sun Feb 23, 2014 3:38 pm
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4105

Re: preserve manually added items in the crafting queue

AlexPhoenix wrote:How the game must determine or you do all items from stratch or you use smart craft?
Each item in the queue would have a flag for whether it was added manually or automatically. If it was added manually, then it's not eligible as a component of future things being added.
by sparr
Sun Feb 23, 2014 2:11 am
Forum: Ideas and Suggestions
Topic: inserter stack size bonus could apply to conveyors
Replies: 14
Views: 4983

inserter stack size bonus could apply to conveyors

If an inserter has a stack size bonus, so it could grab two items from a chest, then when it grabs one item from a conveyor it might check to see if its target wants more than one of that item, and if so AND if there's a second item within grabbing distance then grab a second one.
by sparr
Sun Feb 23, 2014 2:09 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Furnace recipes display 100x time
Replies: 6
Views: 2289

Re: [0.9.1] Furnace recipes display 100x time

I think someone on IRC figured this out. It's 100 or 500 divided by 60, having something to do with the target framerate of the game. So, 1.67 seconds for copper and iron, 8.33 seconds for steel.
by sparr
Sun Feb 23, 2014 2:07 am
Forum: Show your Creations
Topic: nothing special, just starting a new base with science 1/2
Replies: 10
Views: 15256

Re: nothing special, just starting a new base with science 1

I'm with immibis. Unless I'm playing the supply challenge or deathworld and counting every single resource I spend, I've pretty much always got enough resources to build structures as fast as I want to.
by sparr
Sun Feb 23, 2014 12:16 am
Forum: Wiki Talk
Topic: Wiki: Current and future
Replies: 27
Views: 32086

Re: Wiki: Current and future

So, today while I was having a day off from factorio, I created this: https://github.com/bluecube/factorio-lua-tools We should join forces! https://github.com/sparr/factorio-data-extract I'll clone yours tonight or soon and see if it makes sense for me to abandon mine and work on a fork of yours, o...
by sparr
Sun Feb 23, 2014 12:14 am
Forum: Show your Creations
Topic: Great Starting Coal Setup
Replies: 5
Views: 10299

Re: Great Starting Coal Setup

If you don't mind picking up coal from multiple containers, try this:
by sparr
Sat Feb 22, 2014 6:03 pm
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4523

Re: Make splitters smaller

+1 for 3-way splitter or even 4-way one. However the current splitter has uses that 1x1 splitter could not replace (full-speed 1 tile shift, merging), so the new splitter should not be a replacement, but an addition. By full-speed you mean without the corner penalty? If my suggestion existed, you c...
by sparr
Sat Feb 22, 2014 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] [kovarex] With 200% dpi -item number under mouse
Replies: 5
Views: 1636

Re: [0.9.1] item number under mouse cursor

Temporary fix: make your mouse cursor smaller, or a cross instead of a pointer.
by sparr
Sat Feb 22, 2014 5:07 pm
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 16826

Re: If you thought tower creeping was dull...

I have a feel this is gonna HAVE to be nerfed somehow...it is just WAY too easy to run over those poor poor biters! and not boring the way old tower creeping was in 8.8. Easy nerf: give worms a longer range than turrets. I thought that was already the case, and had based my strategies on it, but ap...
by sparr
Sat Feb 22, 2014 5:01 pm
Forum: General discussion
Topic: Has nothing to do now
Replies: 17
Views: 7820

Re: Has nothing to do now

Maybe we can create a wiki page about this? Hopefully the devs will give us a way to share map generation settings/seeds soon. Then that wiki page could include a single copy-able string of game settings and random seed, so that people could play challenges with the exact same map (similar to how t...
by sparr
Sat Feb 22, 2014 5:00 pm
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4523

Make splitters smaller

As much as I like artificial constraints, I am constantly annoyed by the layout requirements imposed by splitters. Instead of a 2x1 parallel splitter, I would love to have a 1x1 splitter that sends the second flow out sideways. This plus one conveyor (for another 90 degree turn) would almost complet...
by sparr
Sat Feb 22, 2014 4:56 pm
Forum: Show your Creations
Topic: nothing special, just starting a new base with science 1/2
Replies: 10
Views: 15256

Re: nothing special, just starting a new base with science 1

If you place your belts 2 tiles apart instead of 1 you will only need half as many underground belts setup since you won't require them vertically ;) There are trade-offs for any configuration. The wider it gets, the more wasted belts and items for the horizontal travel. I think in the end I'll go ...
by sparr
Sat Feb 22, 2014 4:54 pm
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4105

Re: preserve manually added items in the crafting queue

Sedado77 wrote:but again, it's at the begining... later on you shouldn't have the same problem :)
I keep re-playing the early game on different settings.
by sparr
Sat Feb 22, 2014 4:50 pm
Forum: Implemented Suggestions
Topic: liquid type icon on pipe-to-ground
Replies: 7
Views: 3495

Re: liquid type icon on pipe-to-ground

Sedado77 wrote:Maybe having a pipe glowing red when hot? or chilly blue when cold? Just an idea :)
Or a little light on top of every second or third pipe that changes from blue to red or black to white?
by sparr
Sat Feb 22, 2014 3:57 am
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23382

Re: 4 new icons

The copper cable one looks like it would be confusing next to a similar icon for just-red and just-green wires
by sparr
Sat Feb 22, 2014 12:43 am
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4105

Re: preserve manually added items in the crafting queue

That's all well and good if you know the recipes by heart, but sometimes I forget that electronic circuits are used to make an oil refinery. Also, that's less helpful if you aren't queuing them at the same time. Sometimes I add stuff to the end of a long queue, and having it eat up things that I que...
by sparr
Sat Feb 22, 2014 12:41 am
Forum: Ideas and Suggestions
Topic: hotkeys for rational zoom ratios
Replies: 7
Views: 4027

Re: hotkeys for rational zoom ratios

I've been working on a fork of the TimeButtons mod with more features. Adding "screenshot mode" and zoom control features are on my to-do list.

As to making animations, I just use ImageMagick.
by sparr
Fri Feb 21, 2014 10:21 pm
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4105

preserve manually added items in the crafting queue

If I queue five pipes and one pipe to ground, those five pipes get used up making the pipe to ground. I would prefer if queuing the pipe to ground would only use pipes already in my inventory, and add more pipes to the queue as necessary, rather than using pipes already in the queue. More practicall...
by sparr
Fri Feb 21, 2014 10:18 pm
Forum: Implemented Suggestions
Topic: liquid type icon on pipe-to-ground
Replies: 7
Views: 3495

Re: liquid type icon on pipe-to-ground

The change in this thread is just about alt icons on pipes that already didn't have windows.

The windows not changing color any more might be a bug, and deserves its own thread.
by sparr
Fri Feb 21, 2014 7:34 pm
Forum: Not a bug
Topic: [0.9.0] pipe to ground connection failure
Replies: 3
Views: 3869

Re: [0.9.0] pipe to ground connection failure

Oh. You might be right. In that orientation and with the building occluding some of it, a pipe to ground looks VERY similar to a west+south connected pipe (which is what the left pipe to ground is supposed to be).

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