Search found 1327 matches
- Sat Mar 01, 2014 6:16 pm
- Forum: Ideas and Suggestions
- Topic: display transparent grid when placing objects
- Replies: 6
- Views: 2559
Re: display transparent grid when placing objects
If you're going to add a grid during placement, could you also add various range circles (power connection, weapon range, etc)?
- Sat Mar 01, 2014 4:07 am
- Forum: Balancing
- Topic: Roboport undocking speed
- Replies: 7
- Views: 14133
Re: Roboport undocking speed
Alternately, robots could collide and/or path around each other and/or with some minor randomness to their path.
- Sat Mar 01, 2014 2:03 am
- Forum: Not a bug
- Topic: pumpjack mirrors instead of rotating
- Replies: 1
- Views: 2384
pumpjack mirrors instead of rotating
this might be intentional, but it's weird that it doesn't match all of the other items.
- Sat Mar 01, 2014 2:00 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100470
Re: Extreme Mining :)
Looks good. I suspect that is the optimal solution for medium power poles. There *might* be a crazy tessellation using substations that is 1-2% better, but I doubt it.
- Fri Feb 28, 2014 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Belt
- Replies: 7
- Views: 2090
Re: Inserter Belt
Inserters would still be used for taking things off of belts, and for putting things on belts. And for being faster/longer/smarter than belts.
The current distinction between how output from miners works and how output from everything else works is... weird.
The current distinction between how output from miners works and how output from everything else works is... weird.
- Fri Feb 28, 2014 9:21 pm
- Forum: News
- Topic: Friday Facts #23 - Year after
- Replies: 45
- Views: 31401
Re: Friday Facts #23 - Year after
On the topic of new artwork for assemblers... when the chemical plant gets re-skinned, could you please make the activity indicator (currently just the green goo in the tank) visible when the alt info is overlaid?
- Fri Feb 28, 2014 7:30 pm
- Forum: Not a bug
- Topic: [0.8.8] buying more than 64x an item in a challenge fails
- Replies: 2
- Views: 2819
Re: [0.8.8] buying more than 64x an item in a challenge fail
I almost certainly overlooked the ones in the inventory.
- Fri Feb 28, 2014 6:40 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100470
Re: Extreme Mining :)
No. 18 miners = 162 tiles, then you have 12 chests + 4 power poles + 2 empty spaces, so it's 162/180 which is 90%.BurnHard wrote:93,1% coverage
18 Miners =162 tiles and 12 tiles extra for chests and medium power pole.
- Fri Feb 28, 2014 5:17 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Belt
- Replies: 7
- Views: 2090
Inserter Belt
A new type of belt. When it dead ends into an assembler or chemical plant (or anything else that an inserter can insert to), it automatically inserts the stuff at the end of the belt.
- Fri Feb 28, 2014 6:42 am
- Forum: Show your Creations
- Topic: Flask production Tier 1 and Tier 2
- Replies: 29
- Views: 24478
Re: Flask production Tier 1 and Tier 2
OK, here is my Tier 1/2/3 factory, based on yours. I did not try to include the refinery yet. I think that with a lot of optimization I could make this factory 2 tiles shorter and narrower and include a refinery and two steam engines, but that would require a lot more underground belts and pipes.
- Fri Feb 28, 2014 2:39 am
- Forum: Gameplay Help
- Topic: Tips for setting up research factories?
- Replies: 2
- Views: 3395
Re: Tips for setting up research factories?
There are a lot of posts in the "show your creations" section of this forum with different research factories.
- Fri Feb 28, 2014 2:37 am
- Forum: General discussion
- Topic: Are there any game like factorio?
- Replies: 9
- Views: 7504
- Fri Feb 28, 2014 2:34 am
- Forum: Ideas and Suggestions
- Topic: the parallel pipes problem
- Replies: 10
- Views: 5489
Re: the parallel pipes problem
The problem with that is that you might have T and L connections temporarily while you're building the parallel pipes. I don't really see that as a problem. A recent version included the ability for small amounts of fluid to be pushed out of a pipe, so if you make an accidental/temporary connection...
- Fri Feb 28, 2014 2:33 am
- Forum: Gameplay Help
- Topic: Campaign Map,
- Replies: 3
- Views: 3547
Re: Campaign Map,
I, too, would like to see it. I learned a lot about factory setup from that map, including the 3 lane copper-coal-iron conveyor with power poles in the middle.
- Fri Feb 28, 2014 1:50 am
- Forum: Show your Creations
- Topic: Flask production Tier 1 and Tier 2
- Replies: 29
- Views: 24478
Re: Flask production Tier 1 and Tier 2
For now I'm just pumping all my light oil into a steam engine.
- Fri Feb 28, 2014 1:19 am
- Forum: Show your Creations
- Topic: Flask production Tier 1 and Tier 2
- Replies: 29
- Views: 24478
Re: Flask production Tier 1 and Tier 2
Without modules, or with the same amount of modules, one refinery does not produce enough petroleum gas to keep the plastic plant running full time.
- Thu Feb 27, 2014 11:47 pm
- Forum: Ideas and Suggestions
- Topic: the parallel pipes problem
- Replies: 10
- Views: 5489
Re: the parallel pipes problem
I'd be happy if every T made a T or L connection, and parallel pipes did not connect. That seems very simple, and it would resolve the vast majority of use cases for parallel pipes.
- Thu Feb 27, 2014 11:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100470
Re: Extreme Mining :)
Here's the 90% coverage layout. This is two copies of the basic unit. It tiles horizontally as pictured, and the vertical tiling can be flipped vertically and/or shifted horizontally.
- Thu Feb 27, 2014 11:34 pm
- Forum: Show your Creations
- Topic: Flask production Tier 1 and Tier 2
- Replies: 29
- Views: 24478
Re: Flask production Tier 1 and Tier 2
Prototype is done, but untested. It sould produce 0,75 flasks per second (T1 to T4). All seems to fit in the 50x50 area of a roboport. :shock: To have the full one flask per second, you need tier 3 factories and 4 tier 2 productivity upgrades in the fatories for T4 flasks. Is it important that it f...
- Thu Feb 27, 2014 8:42 pm
- Forum: Show your Creations
- Topic: Flask production Tier 1 and Tier 2
- Replies: 29
- Views: 24478
Re: Flask production Tier 1 and Tier 2
I like this. Very clean. I will base my next science factory on this (closer together, with a combined red+green output belt)