Search found 1327 matches

by sparr
Sat Mar 01, 2014 6:16 pm
Forum: Ideas and Suggestions
Topic: display transparent grid when placing objects
Replies: 6
Views: 2559

Re: display transparent grid when placing objects

If you're going to add a grid during placement, could you also add various range circles (power connection, weapon range, etc)?
by sparr
Sat Mar 01, 2014 4:07 am
Forum: Balancing
Topic: Roboport undocking speed
Replies: 7
Views: 14133

Re: Roboport undocking speed

Alternately, robots could collide and/or path around each other and/or with some minor randomness to their path.
by sparr
Sat Mar 01, 2014 2:03 am
Forum: Not a bug
Topic: pumpjack mirrors instead of rotating
Replies: 1
Views: 2384

pumpjack mirrors instead of rotating

this might be intentional, but it's weird that it doesn't match all of the other items.
by sparr
Sat Mar 01, 2014 2:00 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme Mining :)
Replies: 49
Views: 100470

Re: Extreme Mining :)

Looks good. I suspect that is the optimal solution for medium power poles. There *might* be a crazy tessellation using substations that is 1-2% better, but I doubt it.
by sparr
Fri Feb 28, 2014 10:19 pm
Forum: Ideas and Suggestions
Topic: Inserter Belt
Replies: 7
Views: 2090

Re: Inserter Belt

Inserters would still be used for taking things off of belts, and for putting things on belts. And for being faster/longer/smarter than belts.

The current distinction between how output from miners works and how output from everything else works is... weird.
by sparr
Fri Feb 28, 2014 9:21 pm
Forum: News
Topic: Friday Facts #23 - Year after
Replies: 45
Views: 31401

Re: Friday Facts #23 - Year after

On the topic of new artwork for assemblers... when the chemical plant gets re-skinned, could you please make the activity indicator (currently just the green goo in the tank) visible when the alt info is overlaid?
by sparr
Fri Feb 28, 2014 7:30 pm
Forum: Not a bug
Topic: [0.8.8] buying more than 64x an item in a challenge fails
Replies: 2
Views: 2819

Re: [0.8.8] buying more than 64x an item in a challenge fail

I almost certainly overlooked the ones in the inventory.
by sparr
Fri Feb 28, 2014 6:40 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme Mining :)
Replies: 49
Views: 100470

Re: Extreme Mining :)

BurnHard wrote:93,1% coverage
18 Miners =162 tiles and 12 tiles extra for chests and medium power pole.
No. 18 miners = 162 tiles, then you have 12 chests + 4 power poles + 2 empty spaces, so it's 162/180 which is 90%.
by sparr
Fri Feb 28, 2014 5:17 pm
Forum: Ideas and Suggestions
Topic: Inserter Belt
Replies: 7
Views: 2090

Inserter Belt

A new type of belt. When it dead ends into an assembler or chemical plant (or anything else that an inserter can insert to), it automatically inserts the stuff at the end of the belt.
by sparr
Fri Feb 28, 2014 6:42 am
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24478

Re: Flask production Tier 1 and Tier 2

OK, here is my Tier 1/2/3 factory, based on yours. I did not try to include the refinery yet. I think that with a lot of optimization I could make this factory 2 tiles shorter and narrower and include a refinery and two steam engines, but that would require a lot more underground belts and pipes.
by sparr
Fri Feb 28, 2014 2:39 am
Forum: Gameplay Help
Topic: Tips for setting up research factories?
Replies: 2
Views: 3395

Re: Tips for setting up research factories?

There are a lot of posts in the "show your creations" section of this forum with different research factories.
by sparr
Fri Feb 28, 2014 2:34 am
Forum: Ideas and Suggestions
Topic: the parallel pipes problem
Replies: 10
Views: 5489

Re: the parallel pipes problem

The problem with that is that you might have T and L connections temporarily while you're building the parallel pipes. I don't really see that as a problem. A recent version included the ability for small amounts of fluid to be pushed out of a pipe, so if you make an accidental/temporary connection...
by sparr
Fri Feb 28, 2014 2:33 am
Forum: Gameplay Help
Topic: Campaign Map,
Replies: 3
Views: 3547

Re: Campaign Map,

I, too, would like to see it. I learned a lot about factory setup from that map, including the 3 lane copper-coal-iron conveyor with power poles in the middle.
by sparr
Fri Feb 28, 2014 1:50 am
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24478

Re: Flask production Tier 1 and Tier 2

For now I'm just pumping all my light oil into a steam engine.
by sparr
Fri Feb 28, 2014 1:19 am
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24478

Re: Flask production Tier 1 and Tier 2

Without modules, or with the same amount of modules, one refinery does not produce enough petroleum gas to keep the plastic plant running full time.
by sparr
Thu Feb 27, 2014 11:47 pm
Forum: Ideas and Suggestions
Topic: the parallel pipes problem
Replies: 10
Views: 5489

Re: the parallel pipes problem

I'd be happy if every T made a T or L connection, and parallel pipes did not connect. That seems very simple, and it would resolve the vast majority of use cases for parallel pipes.
by sparr
Thu Feb 27, 2014 11:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme Mining :)
Replies: 49
Views: 100470

Re: Extreme Mining :)

Here's the 90% coverage layout. This is two copies of the basic unit. It tiles horizontally as pictured, and the vertical tiling can be flipped vertically and/or shifted horizontally.
by sparr
Thu Feb 27, 2014 11:34 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24478

Re: Flask production Tier 1 and Tier 2

Prototype is done, but untested. It sould produce 0,75 flasks per second (T1 to T4). All seems to fit in the 50x50 area of a roboport. :shock: To have the full one flask per second, you need tier 3 factories and 4 tier 2 productivity upgrades in the fatories for T4 flasks. Is it important that it f...
by sparr
Thu Feb 27, 2014 8:42 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24478

Re: Flask production Tier 1 and Tier 2

I like this. Very clean. I will base my next science factory on this (closer together, with a combined red+green output belt)

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