Search found 1327 matches
- Tue Mar 04, 2014 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Break into raw materials?
- Replies: 3
- Views: 1492
- Tue Mar 04, 2014 5:10 am
- Forum: Show your Creations
- Topic: A composite of my entire base
- Replies: 11
- Views: 14607
Re: A composite of my entire base
This really makes me want to work on my screenshot-assist mod...
- Tue Mar 04, 2014 2:39 am
- Forum: Resolved Problems and Bugs
- Topic: pipe-to-ground entities limited to 1 underground connectio
- Replies: 5
- Views: 1276
pipe-to-ground entities limited to 1 underground connectio
I've defined the following entity of type pipe-to-ground. In theory it should be able to make an underground connection in both directions, but it can't. If underground connections are intentionally limited to one, the structure of the pipe_connections table should be changed. If multiples should wo...
- Mon Mar 03, 2014 6:44 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114076
Re: [MOD 0.9.x] TimeButtons v0.0.4
Would you consider putting the source to this mod on github? I've forked it, and I'd like to provide code changes back to you.
- Mon Mar 03, 2014 4:17 pm
- Forum: General discussion
- Topic: A way to check recipes using an item in game?
- Replies: 3
- Views: 3200
Re: A way to check recipes using an item in game?
You need gv_lua, which is part of the graphviz package, but isn't included in many builds/platforms. If you build from source and have SWIG installed then gv_lua will get built.
- Mon Mar 03, 2014 3:50 pm
- Forum: Not a bug
- Topic: [0.91] Character keeps mining
- Replies: 5
- Views: 4551
Re: [0.91] Character keeps mining
This is a common bug-ish behavior in many games. It comes from handling mousedown/mouseup events separately.
- Mon Mar 03, 2014 3:49 pm
- Forum: General discussion
- Topic: Biter raid behavior change?
- Replies: 8
- Views: 5047
Re: Biter raid behavior change?
I think biters prefer to attack radars over turrets?
- Mon Mar 03, 2014 2:21 am
- Forum: Balancing
- Topic: Intermediate fluids as items
- Replies: 22
- Views: 20914
Re: Intermediate fluids as items
Alternatively, let assembling machines connect to pipes. That is the plan for new assembling machine 2 and 3. Not sure when it is coming, but it is. This would be used for recipes like: barrel loading / unloading, electric engine units, etc. And then what will the difference be between chemplant an...
- Sun Mar 02, 2014 6:14 pm
- Forum: General discussion
- Topic: Are there any game like factorio?
- Replies: 9
- Views: 7507
Re: Are there any game like factorio?
Definitely this!ssilk wrote:OpenTransportTycoonDeluxe
The OpenTTDCoop guys take optimization of resource flow and network design to extremes:
https://www.youtube.com/watch?v=eqxonFgeNwY#t=203
- Sun Mar 02, 2014 5:30 pm
- Forum: Not a bug
- Topic: [0.9.0] night vision is wonky at dusk
- Replies: 4
- Views: 4071
Re: [0.9.0] night vision is wonky at dusk
I definitely prefer the slow turn on that happens afterwards, which might be due to something about the batteries. I'll pay attention to the battery level and see what happens.
- Sun Mar 02, 2014 2:30 am
- Forum: Not a bug
- Topic: [0.9.0] night vision is wonky at dusk
- Replies: 4
- Views: 4071
Re: [0.9.0] night vision is wonky at dusk
is it ever supposed to go from 0% to 100% green in one frame?
- Sun Mar 02, 2014 1:47 am
- Forum: General discussion
- Topic: Rockets or Explosive Rockets?
- Replies: 3
- Views: 6387
Re: Rockets or Explosive Rockets?
Nothing about the stats of the weapons in-game indicates that they have different types of damage area. That should probably be fixed.
- Sun Mar 02, 2014 1:46 am
- Forum: Show your Creations
- Topic: Another science 1+2 factory
- Replies: 1
- Views: 4743
Another science 1+2 factory
This isn't optimally compact or efficient, it's just a concept that I wanted to try out.
also, there are a couple of inserter mistakes in the bottom right corner that I fixed after taking this screenshot.
also, there are a couple of inserter mistakes in the bottom right corner that I fixed after taking this screenshot.
- Sun Mar 02, 2014 12:47 am
- Forum: Ideas and Suggestions
- Topic: Steel Furnaces
- Replies: 20
- Views: 7659
Re: Steel Furnaces
I've noticed that Steel Furnaces are rarely used; they just aren't good enough to bother the expense (so much iron!) and redesign. As a result, Steel Furnaces are usually skipped until Electric Furnaces are available. ... Instead of merely being much more expensive and slightly faster Stone Furnace...
- Sat Mar 01, 2014 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: crash when starting supply scenario
- Replies: 1
- Views: 695
crash when starting supply scenario
This happens after clicking "Create", before the screen changes otherwise, while still looking at the scenario list: Thread 3 Crashed: 0 com.factorio.factorio 0x0000000100256864 ScenarioMessageDialog::updatePosition(GuiArrowSpecification const&) + 132 1 com.factorio.factorio 0x00000001...
- Sat Mar 01, 2014 8:22 pm
- Forum: General discussion
- Topic: A way to check recipes using an item in game?
- Replies: 3
- Views: 3200
Re: A way to check recipes using an item in game?
https://i.imgur.com/62ENSVP.jpg
The wiki will eventually be auto-updated with info about new releases.
Getting this info about mods will be more complex, but you're welcome to contribute some code for it! https://github.com/wube/factorio-lua-tools
The wiki will eventually be auto-updated with info about new releases.
Getting this info about mods will be more complex, but you're welcome to contribute some code for it! https://github.com/wube/factorio-lua-tools
- Sat Mar 01, 2014 7:45 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] 90-degree inserter
- Replies: 2
- Views: 3427
- Sat Mar 01, 2014 7:45 pm
- Forum: Implemented mod requests
- Topic: Allow arbitrary inserter pickup/drop locations
- Replies: 5
- Views: 3911
Allow arbitrary inserter pickup/drop locations
Currently the code for the various kinds of inserters specifies pickup_distance and insert_distance, and assumes/enforces the application of these distances as directly in front of and behind the center of the inserter. I'd love to see this extended to allow the pickup and insert locations to be spe...
- Sat Mar 01, 2014 7:30 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] 90-degree inserter
- Replies: 2
- Views: 3427
Re: [Request] 90-degree inserter
I have wanted this, myself, and wanted to start work on a mod for tools for denser factories, so I'm going to make this if I can.
EDIT: It would appear that I can't Inserter pickup and drop locations are specified with a simple distance instead of with specific locations.
EDIT: It would appear that I can't Inserter pickup and drop locations are specified with a simple distance instead of with specific locations.
- Sat Mar 01, 2014 6:18 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100566
Re: Extreme Mining :)
Most vector image editors, like Inkscape and Illustrator, also have tools for all of the different symmetry groups, and more.