Search found 165 matches

by xng
Sat Dec 30, 2017 10:41 am
Forum: Releases
Topic: Version 0.16.10
Replies: 21
Views: 15554

Re: Version 0.16.10

Crazy! By the way, they increased iron ore spawning in 16.0 - but I'm playing on a map right now where it still seems that there is way more copper than iron. Just random or might there be an issue? Or might setting ore frequencies to low and patch size to very big be the cause? Noticed same thing,...
by xng
Mon Dec 25, 2017 8:34 am
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 54863

Re: Friday Facts #222 - Christmas avalanche

Selling over a million copies of a game makes you one of the Big Kids too, Wube Software! =)
by xng
Thu Dec 21, 2017 1:54 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 58262

Re: Friday Facts #221 - 0.16 is out

Sideloading: YES
Miners and future items that unload: YES
Yellow inserters: No
Stackinserters: YES
Underground: No
by xng
Mon Dec 18, 2017 4:04 pm
Forum: Ideas and Suggestions
Topic: Belt buffer device
Replies: 13
Views: 5231

Re: Belt buffer device

I am pretty sure you missed the whole point and based your text on just the word buffer. I cannot deny this, what's the sense of this device? In which situations does it help me to make my factorio more efficient what cannot already be done with stack inserters and chests in vanilla? If you have to...
by xng
Mon Dec 18, 2017 3:04 pm
Forum: Ideas and Suggestions
Topic: Belt buffer device
Replies: 13
Views: 5231

Re: Belt buffer device

-1 There is no need for a separate buffer, you can build highly advanced ones with the items vanilla has by default. Examples: https://forums.factorio.com/viewtopic.php?f=5&t=6667 http://kovarex.com/wiki/index.php?title=Storage/Production_buffers https://gaming.stackexchange.com/questions/30207...
by xng
Mon Dec 18, 2017 2:23 pm
Forum: Ideas and Suggestions
Topic: Belt buffer device
Replies: 13
Views: 5231

Re: Belt buffer device

+1
by xng
Mon Dec 18, 2017 2:06 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 102548

Re: 0.16 Map generation Feedback

The shape of the continents are more interesting in 0.16, which is really nice, but the rest comes up very short. I don't think that the devs ever during these 8 months since last patch really started a map on default to test it out because I almost always miss one or two basics ores in the start ar...
by xng
Mon Dec 18, 2017 7:11 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 58262

Re: Friday Facts #221 - 0.16 is out

Removal of compression really ruined some of the fun with the game, the devs should see this avalanche of comments about it as being a really important issue for the players.
by xng
Tue Dec 12, 2017 6:06 pm
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 10775

Re: The mandatory 0.16 F5ing thread

PunkSkeleton wrote: 4. Since it's not released today then it must be released tomorrow (Wednesday) because Friday is weekend and Thursday is almost Friday so it is almost weekend... At least that's how we do it in telecom releases :).
I like your skills of deduction!
by xng
Tue Dec 12, 2017 7:43 am
Forum: News
Topic: Factorio T-shirts store now open
Replies: 86
Views: 70600

Re: Factorio T-shirts store now open

I wish I could special order a 4XL..
by xng
Tue Dec 12, 2017 7:22 am
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 10775

Re: The mandatory 0.16 F5ing thread

1) With every FFF about 0.16, the amount of excitment doubled, so yeah I am really looking forward for 0.16 :D 2) Ability to put splitter and underground belts without deconstructing the belt Haha, I agree, the FFF feels so anticlimactic, on one hand it feels like you get the update of something aw...
by xng
Mon Dec 11, 2017 7:32 pm
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 10775

Re: The mandatory 0.16 F5ing thread

Gergely wrote:
xng wrote:
3. A few hours ago.
No, sorry, I don't believe it.
Yes, a few times per hour to see if it's there, and oh I forgot about the buffer chest, it will change everything!
by xng
Mon Dec 11, 2017 5:17 pm
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 10775

The mandatory 0.16 F5ing thread

A few questions to fill the void: 1. How much are you looking forward to the (very) experimental 0.16? 2. Favourite new feature/improvement that you think will be included? 3. When did you start F5ing the forum/site/steam? 4. What's your best bet on when it will be released in weekday, hour of day ...
by xng
Mon Dec 11, 2017 1:10 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 84858

Re: Friday Facts #219 - Cliffs

I think aliens shouldn't be able to destroy cliffs. Because if they could why didn't they do so in the last million years before out arrival? All the rest I think is fine. If the aliens can't find a way down the cliff then they can't attack. As long as they do't start using 100% cpu trying to find ...
by xng
Mon Dec 11, 2017 11:03 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 84858

Re: Friday Facts #219 - Cliffs

Mr Alternative wrote:
mrvn wrote:...
...
About AI attacking cliffs..

As I understood it, there will be special explosives to remove cliffs, which would basically mean that it is invulnerable to other attacks or those special explosives wouldn't be necessary.
by xng
Mon Dec 11, 2017 10:10 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77085

Re: Friday Facts #220 - The best Friday Facts ever

I really need some script now that flashes lots of lights and plays jingle bells automatically when 0.16 is released.
by xng
Sat Dec 02, 2017 7:46 am
Forum: Releases
Topic: Version 0.15.40
Replies: 24
Views: 23574

Re: Version 0.15.40

PunkSkeleton wrote:
posila wrote: 0.15.65535 is maximum we can do :(
0.15.65536

Code: Select all

Changed the minor version number datatype from ushort to uint.

Code: Select all

 
3520 AD > Changed the minor version number datatype from uint to BigDecimal.
        > 0.15 almost stable
by xng
Mon Nov 20, 2017 10:48 am
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 34826

Re: Friday Facts #217 - Just another Friday Facts

In the ratio statistics only the science is considered, if you consider all the infrastructure you need to build (or that people build on average) to complete the game I bet the needed iron ratio will be a lot higher, as most infrastructure are belts, ammo, rail, trains, assemblers and inserters.
by xng
Sat May 20, 2017 6:31 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149321

Re: Friday Facts #191 - Gui improvements

I approve all changes that are an attempt to make it better, and we really need more intuitive design, and I say that with thousands of hours played. We all trust the mighty Factorio devs to try to make the right decisions.
by xng
Thu May 04, 2017 7:48 am
Forum: Resolved Problems and Bugs
Topic: [14.22] Linux: Steam: Freeze or crash on startup
Replies: 8
Views: 3445

Re: [14.22] Linux: Steam: Freeze or crash on startup

[0.15.6] Update: Changed to oibaf open source mesa drivers , and I don't have problem with overlay in factorio anymore. It doesn't explain everything but it means there is a link between GPU driver version and Factorio implementation for this. (as other opengl games doesn't have this problem). (For...

Go to advanced search