Search found 164 matches
- Sat Mar 22, 2014 3:45 pm
- Forum: News
- Topic: Friday Facts #26 How to satisfy achievers
- Replies: 20
- Views: 24536
Re: Friday Facts #26 How to satisfy achievers
Regarding the achievements.. I am a highly competitive person, in that I love competing on making things the best, the fastest, the most accurate and so on. I love playing chess for example, and Quake, and in real life shooting the bow, playing badminton and table tennis. However, I don't see any co...
- Fri Mar 21, 2014 6:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.4] Can't play map made in map editor
- Replies: 5
- Views: 2011
Re: [0.9.4] Can't play map made in map editor
Additional info: * Changing version bytes in blueprint.dat and trying to load it in 0.9.3 does not work. (Probably obvious, but I had to try =)) * Making a map in 0.9.3 and loading it through scenarios in 0.9.4 works, so it is something with the (new) editor or saving. ^^ Edit: I realized there is a...
- Fri Mar 21, 2014 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.4] Can't play map made in map editor
- Replies: 5
- Views: 2011
[0.9.4] Can't play map made in map editor
[0.9.4] Factorio x64, win7, zipversion, with or without mods Description: Game crashes when hovering the inventory after loading a map made in map editor in this Factorio version. How to recreate: 1. Make a map in map editor with default settings 2. Put player entity somewhere on the map 3. Save as ...
- Wed Mar 12, 2014 6:41 pm
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 9126
Re: Planning on getting a better game engine?
Factorio is very VRAM hungry. Yes this is a real and urgent problem. The thing is that all the "animations" in the game are frame-by-frame expanded in the VRAM (internally factorio is a 2D engine). When we take into account different animations for biters in all the directions and sizes, ...
- Tue Mar 11, 2014 6:59 pm
- Forum: General discussion
- Topic: 0.9.3
- Replies: 15
- Views: 4860
Re: 0.9.3
That thread will be awesome!ludsoe wrote:Soon as 9.3 comes out there's gonna be a 9.4 thread.
- Sun Mar 09, 2014 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Climb / jump over pipes
- Replies: 22
- Views: 9526
Re: Climb / jump over pipes
*SnAkeBiTe drowned*SnAkeBiTe wrote:What about a mid- or late-game jetpack that allows you to "jump" over some structures?
- Sun Mar 09, 2014 2:28 pm
- Forum: Not a bug
- Topic: [0.9.2] Alt mode icons on chests may be difficult to see
- Replies: 6
- Views: 5592
Re: [0.9.2] Alt mode icons on chests may be difficult to see
I changed that particular thing to a rounded, half transparent, white circle instead, it makes it look like this: https://dl.dropboxusercontent.com/u/2062919/factorioforum/entity-info-dark-background-changed-screen.jpg ----> https://dl.dropboxusercontent.com/u/2062919/factorioforum/entity-info-dark-...
- Sun Mar 09, 2014 1:18 pm
- Forum: Modding help
- Topic: How to mod instead of adding?
- Replies: 3
- Views: 1465
Re: How to mod instead of adding?
Ah, so it is just to overwrite and it will replace the data with the new table like that!
Thank you very much! ^^
Thank you very much! ^^
- Sun Mar 09, 2014 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Airplanes
- Replies: 14
- Views: 3914
Re: Airplanes
and creepers
- Sun Mar 09, 2014 12:48 pm
- Forum: Modding help
- Topic: How to mod instead of adding?
- Replies: 3
- Views: 1465
How to mod instead of adding?
I've done a few mods for myself to make things convenient or "better" for me, usually by adding new stuff that works more towards the way I want it. It's very simple as it mostly is just a matter of copying and pasting. This is more adding than modding though, and my question is: How do yo...
- Sun Mar 09, 2014 12:33 pm
- Forum: Gameplay Help
- Topic: Oil Fields,
- Replies: 4
- Views: 4176
Re: Oil Fields,
The graphics is also very blurry, so it can be hard to see the difference between some brown trees and oil patches if zoomed out just a little bit.
- Sun Mar 09, 2014 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Can't reseach automobilism (campaign)
- Replies: 7
- Views: 3631
Re: [0.9.2] Can't reseach automobilism (campaign)
Yes, same for me.
- Sat Mar 08, 2014 9:14 am
- Forum: Mods
- Topic: [MOD 0.9.x] Pipe Dream
- Replies: 13
- Views: 15573
Re: [MOD 0.9.x] Pipe Dream
--------------------------- Error --------------------------- Path __pipe-dream__/graphics/entity/pipe-buried-full/pipe-buried-full-leftright.png does not match any mod. Is what I get when trying to start factorio with that zipfile in /mods/. ::EDIT:: The loading of the game works if unzipping it, s...
- Fri Mar 07, 2014 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Maximized start, no resized ui
- Replies: 1
- Views: 895
[0.9.2] Maximized start, no resized ui
Maximized start through setting maximized in the shortcut to Factorio x64 in windows leads to the game starting the menu without recalculating and adjusting for the new size of the window. (Probably no resize event detected)
- Fri Mar 07, 2014 11:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Crash when adjusting ambient volume
- Replies: 2
- Views: 744
[0.9.2] Crash when adjusting ambient volume
Factorio x64 on win7 consistently crashes as soon as clicking the handle to adjust ambient sound volume. (The bottom one in Sounds in Options.)
- Fri Mar 07, 2014 11:10 pm
- Forum: Releases
- Topic: Version 0.9.2
- Replies: 24
- Views: 25369
Re: Version 0.9.2
Thank you for your hard work! ^^
- Fri Mar 07, 2014 9:26 pm
- Forum: News
- Topic: Friday Facts #24
- Replies: 38
- Views: 23502
Re: Friday Facts #24
*drumroll*
- Fri Mar 07, 2014 8:14 pm
- Forum: General discussion
- Topic: 0.9.2
- Replies: 16
- Views: 6609
Re: 0.9.2
CTRL+R seems to work too, now we have double the opportunities!
- Fri Mar 07, 2014 7:23 pm
- Forum: General discussion
- Topic: 0.9.2
- Replies: 16
- Views: 6609
Re: 0.9.2
Sooo, I'm waiting to create a new game with all new polished 0.9.2, it would be a nice and relaxed friday evening I think <3
- Fri Mar 07, 2014 12:35 pm
- Forum: General discussion
- Topic: 0.9.2
- Replies: 16
- Views: 6609
Re: 0.9.2
People would be so surprised if 0.9.3 is released instead now.. =)