Search found 164 matches

by xng
Sat Mar 22, 2014 3:45 pm
Forum: News
Topic: Friday Facts #26 How to satisfy achievers
Replies: 20
Views: 24536

Re: Friday Facts #26 How to satisfy achievers

Regarding the achievements.. I am a highly competitive person, in that I love competing on making things the best, the fastest, the most accurate and so on. I love playing chess for example, and Quake, and in real life shooting the bow, playing badminton and table tennis. However, I don't see any co...
by xng
Fri Mar 21, 2014 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.4] Can't play map made in map editor
Replies: 5
Views: 2011

Re: [0.9.4] Can't play map made in map editor

Additional info: * Changing version bytes in blueprint.dat and trying to load it in 0.9.3 does not work. (Probably obvious, but I had to try =)) * Making a map in 0.9.3 and loading it through scenarios in 0.9.4 works, so it is something with the (new) editor or saving. ^^ Edit: I realized there is a...
by xng
Fri Mar 21, 2014 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.4] Can't play map made in map editor
Replies: 5
Views: 2011

[0.9.4] Can't play map made in map editor

[0.9.4] Factorio x64, win7, zipversion, with or without mods Description: Game crashes when hovering the inventory after loading a map made in map editor in this Factorio version. How to recreate: 1. Make a map in map editor with default settings 2. Put player entity somewhere on the map 3. Save as ...
by xng
Wed Mar 12, 2014 6:41 pm
Forum: General discussion
Topic: Planning on getting a better game engine?
Replies: 23
Views: 9126

Re: Planning on getting a better game engine?

Factorio is very VRAM hungry. Yes this is a real and urgent problem. The thing is that all the "animations" in the game are frame-by-frame expanded in the VRAM (internally factorio is a 2D engine). When we take into account different animations for biters in all the directions and sizes, ...
by xng
Tue Mar 11, 2014 6:59 pm
Forum: General discussion
Topic: 0.9.3
Replies: 15
Views: 4860

Re: 0.9.3

ludsoe wrote:Soon as 9.3 comes out there's gonna be a 9.4 thread.
That thread will be awesome!
by xng
Sun Mar 09, 2014 9:29 pm
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 9526

Re: Climb / jump over pipes

SnAkeBiTe wrote:What about a mid- or late-game jetpack that allows you to "jump" over some structures?
*SnAkeBiTe drowned*
by xng
Sun Mar 09, 2014 2:28 pm
Forum: Not a bug
Topic: [0.9.2] Alt mode icons on chests may be difficult to see
Replies: 6
Views: 5592

Re: [0.9.2] Alt mode icons on chests may be difficult to see

I changed that particular thing to a rounded, half transparent, white circle instead, it makes it look like this: https://dl.dropboxusercontent.com/u/2062919/factorioforum/entity-info-dark-background-changed-screen.jpg ----> https://dl.dropboxusercontent.com/u/2062919/factorioforum/entity-info-dark-...
by xng
Sun Mar 09, 2014 1:18 pm
Forum: Modding help
Topic: How to mod instead of adding?
Replies: 3
Views: 1465

Re: How to mod instead of adding?

Ah, so it is just to overwrite and it will replace the data with the new table like that!

Thank you very much! ^^
by xng
Sun Mar 09, 2014 1:03 pm
Forum: Ideas and Suggestions
Topic: Airplanes
Replies: 14
Views: 3914

Re: Airplanes

and creepers
by xng
Sun Mar 09, 2014 12:48 pm
Forum: Modding help
Topic: How to mod instead of adding?
Replies: 3
Views: 1465

How to mod instead of adding?

I've done a few mods for myself to make things convenient or "better" for me, usually by adding new stuff that works more towards the way I want it. It's very simple as it mostly is just a matter of copying and pasting. This is more adding than modding though, and my question is: How do yo...
by xng
Sun Mar 09, 2014 12:33 pm
Forum: Gameplay Help
Topic: Oil Fields,
Replies: 4
Views: 4176

Re: Oil Fields,

The graphics is also very blurry, so it can be hard to see the difference between some brown trees and oil patches if zoomed out just a little bit.
by xng
Sat Mar 08, 2014 9:14 am
Forum: Mods
Topic: [MOD 0.9.x] Pipe Dream
Replies: 13
Views: 15573

Re: [MOD 0.9.x] Pipe Dream

--------------------------- Error --------------------------- Path __pipe-dream__/graphics/entity/pipe-buried-full/pipe-buried-full-leftright.png does not match any mod. Is what I get when trying to start factorio with that zipfile in /mods/. ::EDIT:: The loading of the game works if unzipping it, s...
by xng
Fri Mar 07, 2014 11:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Maximized start, no resized ui
Replies: 1
Views: 895

[0.9.2] Maximized start, no resized ui

Maximized start through setting maximized in the shortcut to Factorio x64 in windows leads to the game starting the menu without recalculating and adjusting for the new size of the window. (Probably no resize event detected)
by xng
Fri Mar 07, 2014 11:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Crash when adjusting ambient volume
Replies: 2
Views: 744

[0.9.2] Crash when adjusting ambient volume

Factorio x64 on win7 consistently crashes as soon as clicking the handle to adjust ambient sound volume. (The bottom one in Sounds in Options.)
by xng
Fri Mar 07, 2014 11:10 pm
Forum: Releases
Topic: Version 0.9.2
Replies: 24
Views: 25369

Re: Version 0.9.2

Thank you for your hard work! ^^
by xng
Fri Mar 07, 2014 9:26 pm
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 23502

Re: Friday Facts #24

*drumroll*
by xng
Fri Mar 07, 2014 8:14 pm
Forum: General discussion
Topic: 0.9.2
Replies: 16
Views: 6609

Re: 0.9.2

CTRL+R seems to work too, now we have double the opportunities!
by xng
Fri Mar 07, 2014 7:23 pm
Forum: General discussion
Topic: 0.9.2
Replies: 16
Views: 6609

Re: 0.9.2

Sooo, I'm waiting to create a new game with all new polished 0.9.2, it would be a nice and relaxed friday evening I think <3
by xng
Fri Mar 07, 2014 12:35 pm
Forum: General discussion
Topic: 0.9.2
Replies: 16
Views: 6609

Re: 0.9.2

People would be so surprised if 0.9.3 is released instead now.. =)

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