Search found 164 matches

by xng
Mon Apr 10, 2017 3:38 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944044

Re: Factorio Roadmap for 0.15 + 0.16

I have a feeling 0.15 will have the longest changelog in computer game history.
by xng
Wed Mar 29, 2017 2:23 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944044

Re: Factorio Roadmap for 0.15 + 0.16

I really like that we get some feedback on the status of 0.15 in the friday facts, thanks for that. As for DLC, bot skins and expansions are downloadable content. If it is made worth it and not adding missing features that feels like they should be in the original game it still can feel honest enoug...
by xng
Wed Mar 01, 2017 3:56 pm
Forum: Technical Help
Topic: --mp-load-game not recognized
Replies: 4
Views: 1021

Re: --mp-load-game not recognized

Thanks guys! I wanted to avoid a dedicated server, but as there are no other choice I put one up, and it works fine after changing the folders so that server.log doesn't get locked by the server, and setting the mod folder to a copy of the original mod folder and so on. It would have been nicer to j...
by xng
Wed Mar 01, 2017 2:13 pm
Forum: Technical Help
Topic: --mp-load-game not recognized
Replies: 4
Views: 1021

--mp-load-game not recognized

--------------------------- Launch options error --------------------------- unrecognised option '--mp-load-game' --------------------------- OK --------------------------- Tried to start a server by the instructions in the wiki , but get the error attached in the code tag. tried with: factorio.exe...
by xng
Sat Feb 11, 2017 4:22 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 45248

Re: Friday Facts #177 - Difficulty settings

Thanks for mentioning time estimates! <3
by xng
Sat Feb 04, 2017 8:38 am
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 40090

Re: Version 0.14.22

Well, we think DirectX is better on Windows (performance wise) :) OpenGL is there for Linux and MacOSX builds, and also as option for troubleshooting Windows users. In all honesty, I've done alot of benchmarking for pixel/fragment throughput, and it always turns out opengl is the faster option for ...
by xng
Sat Feb 04, 2017 8:19 am
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 40090

Re: Version 0.14.22

I'm just curious, isn't GL_MAX_TEXTURE_SIZE supposed to solve the issue about knowing the maximum dimensions of a texture on the chosen GPU? It does, and it is true we haven't had issue with this in OpenGL yet. The problem is in DirectX9. Read this: https://forums.factorio.com/40375 Oh, I had no id...
by xng
Sat Feb 04, 2017 8:11 am
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 40090

Re: Version 0.14.22

I'm just curious, isn't GL_MAX_TEXTURE_SIZE supposed to solve the issue about knowing the maximum dimensions of a texture on the chosen GPU?
by xng
Thu Jan 26, 2017 6:56 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944044

Re: Factorio Roadmap for 0.15 + 0.16

... the answer to your question would be a simple "nothing more than what's already out there"... This is what I ment :oops: :arrow: Fair enough =) I think we can all at least agree on that 0.15 is a strongly anticipated point release, and personally I feel it can not come soon enough!
by xng
Wed Jan 25, 2017 1:40 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944044

Re: Factorio Roadmap for 0.15 + 0.16

What´s the big deal about 0.15? Look at the game right now. It´s far beyond awesome already and I cant believe they dont call it complete right now. If the base game 0.14 at the moment is not enough for you, make sure you have tried bob´s and angel mods. Those bring such unbelievable amounts of ext...
by xng
Wed Jan 25, 2017 11:41 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944044

Re: Factorio Roadmap for 0.15 + 0.16

They will not disclose internal deadlines, the shitstorm they will get if they won't make it is humongus. Which is exactly why you go out with changes to information in good time, like before that general discussion post, the info that the customers expected was about right, was around february 201...
by xng
Wed Jan 25, 2017 8:54 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944044

Re: Factorio Roadmap for 0.15 + 0.16

What are you talking about? Loads of information has been disclosed in FFF articles. Devs have also stated they have no clue when will it release besides that it's almost certain it won't be before around two months. No information about when the point release will be released, and the time is clos...
by xng
Wed Jan 25, 2017 7:20 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 944044

Re: Factorio Roadmap for 0.15 + 0.16

It has been a long time since the 26th of August 2016 now, and I think that I am not alone in wondering if there is any new information coming soon about the next release? We who have been attentive have heard the rumours about "not before february 2017", and we've also blindly accepted it...
by xng
Wed Dec 14, 2016 9:53 am
Forum: Maps and Scenarios
Topic: [Map Exchange String] Ribbon World (0.14.21+)
Replies: 0
Views: 3068

[Map Exchange String] Ribbon World (0.14.21+)

Ribbon World... As everyone that tried have noticed, it is really hard to find a good enough start when creating a 80 tile high Ribbon World. That's why I share this one that works, it has everything needed to start off, but only one small patch of oil in the startarea which means the later challen...
by xng
Fri Dec 02, 2016 11:50 am
Forum: Technical Help
Topic: Starting in windowed mode
Replies: 2
Views: 4602

Re: Starting in windowed mode

I am sorry, I've had this trouble for quite some time and for some unexplainable reason I had --fullscreen=true in launch options in steam.. So disregard that problem in my case, and sorry to bother you =) (alt+enter would still be nice, at least for old windows users like me that take it for granted)
by xng
Fri Dec 02, 2016 8:38 am
Forum: Technical Help
Topic: Starting in windowed mode
Replies: 2
Views: 4602

Starting in windowed mode

I need help with how to start factorio in windowed mode. In my config.ini I have fullscreen=false but that doesn't make any difference, every time I start up the game or toggle/update a mod I have to go back in option, then graphics, than aim for the small checkbox to turn off fullscreen and then go...
by xng
Wed Nov 16, 2016 11:37 am
Forum: Resolved Problems and Bugs
Topic: [0.12.35] to [0.13.8] In-Home Streaming
Replies: 6
Views: 1927

Re: [0.12.35] to [0.13.8] In-Home Streaming

This issue that I put here was recently resolved by a steam update.
by xng
Mon Jul 18, 2016 5:12 pm
Forum: General discussion
Topic: Map generation? [0.13.9]
Replies: 8
Views: 3176

Re: Map generation? [0.13.9]

Found another really good map exchange string, when testing around a bit, someone might like it: >>>AAANAAkAAgADAAYAAAAEAAAAY29hbAMFBQoAAABjb3BwZXItb3Jl AwUFCQAAAGNydWRlLW9pbAMFBQoAAABlbmVteS1iYXNlAwEDCAAAAGl yb24tb3JlAwUFBQAAAHN0b25lAwUFMF6X74CEHgCAhB4ABACRl9c7<< < You can change biter settings and...
by xng
Sun Jul 17, 2016 6:42 am
Forum: General discussion
Topic: Map generation? [0.13.9]
Replies: 8
Views: 3176

Re: Map generation? [0.13.9]

the vanilla resources weren't horrible for me on that map. I do have a world with RSO currently. it takes a bit more work to get to the good patches of resources compared to vanilla, but once you have ventured far enough out, it's a lot less hopping from spawn to spawn. I suggest playing through on...
by xng
Sat Jul 16, 2016 6:11 pm
Forum: General discussion
Topic: Map generation? [0.13.9]
Replies: 8
Views: 3176

Re: Map generation? [0.13.9]

Give this exchange string a try: >>>AAANAAkAAgADBQYAAAAEAAAAY29hbAMFBQoAAABjb3BwZXItb3Jl AwUFCQAAAGNydWRlLW9pbAMFBQoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwUFBQAAAHN0b25lAwUF9cPSWYCEHgCAhB4AAwDeKWt1<< < I used it on 0.13.0 to start a new world. within a few steps it has iron, coal, stone, and coppe...

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