spill_item_stack Doesn't return the created item stack. Can it be changed to return the created stack?
(Also I'm not sure what else to say since I'm just asking for it to return the stack it created. My reason being I'm creating the stack and then doing some stuff to it while it exists in the world.)
Search found 242 matches
- Sat Nov 07, 2015 7:43 am
- Forum: Implemented mod requests
- Topic: spill_item_stack Returning created stack entity
- Replies: 2
- Views: 3638
- Wed Nov 04, 2015 2:50 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
Hello, The updates for the handheld laser weapon does not show a text. You might consider the following lines to mocombat_0.5.5/locale/en/momod.cfg and co (btw the uk version has very strange content) [modifier-description] [code]laser-combat-player-damage-bonus=HandHeld Laser Weaponry Damage bonus...
- Sat Oct 17, 2015 12:02 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
The latest factorio update did a number on MoLogicCore. So this version of the MoMods may be rather unstable.
So if you do encounter a issue feel free to send me a PM. Ill get it solved.
So if you do encounter a issue feel free to send me a PM. Ill get it solved.
- Mon Aug 10, 2015 4:56 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
It seems you and UraniumPower are fighting each other. o.O 34.089 Error Util.cpp:46: Error while loading entity prototype "heat-exchanger" (wall): Prototype "heat-exchanger" registered twice Modifications: UraniumPower->mocombat http://i.imgur.com/bFCDDR2.jpg Mocombat adds a res...
- Tue Aug 04, 2015 11:10 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
Small update to mopower that makes the item intake minable as well as fixing an issue with wind turbines.
- Mon Aug 03, 2015 11:34 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
May have found a bug with the thermal gens. I placed one, filled it with coal, then removed it. The coal stayed in an invisible box, I could empty it but now the invisible object is there and I can't place anything on it. Mods are Dytech all except Dynamics, mopower, air filtering, and yuoki's indu...
- Fri Jul 24, 2015 12:58 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
Ive been working 0.12.0 releases, infact I have a stable release candidate ready for all the mods except for mocombat. (Advanced combat drones still need work.) Assuming nothing breaks on friday I should be ready to call the experimentals stable. You can get the experimental multiplayer pack here. T...
- Fri Jun 05, 2015 6:29 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
I have tried to edit the recipe for the wind turbine but it does not update the recipe in game even when I use 'game.player.force.resetrecipes()'. Is this because of how you save the current game content? How can I get the recipe to update? Are you attempting to do this in multiplayer? Otherwise I'...
- Tue May 19, 2015 6:47 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
You used to be able to remove tracks while in the boat, but due to a factorio update it broke. Ill make it possible to remove unwanted tracks for the next update. (But if you cant wait try using robots if they are in your roboport range.)
- Mon May 18, 2015 1:20 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
Its going to be updated, but as when Im not sure... Currently I'm dealing with stupidity involving windows and my external hard-drive which has all of my mod development things on it. Once i resolve that Ill get back to working on the mods.
- Tue Apr 21, 2015 5:36 pm
- Forum: Mods
- Topic: [0.11.21] MoSurvival -Simulated Hunger
- Replies: 7
- Views: 15408
Re: [0.11.21] MoSurvival -Simulated Hunger
Oh I wasn't aware I was beat to the hunger mod idea. How ever my goal is to make an expansive system around eating items. My second goal is to make it 100% mod compatible and have all the data be exposed to other mods.
As for putting it in you're pack, I'm totally on board.
As for putting it in you're pack, I'm totally on board.
- Mon Apr 20, 2015 11:38 pm
- Forum: Mods
- Topic: [0.11.21] MoSurvival -Simulated Hunger
- Replies: 7
- Views: 15408
[0.11.21] MoSurvival -Simulated Hunger
While browsing the mods on the forums, I came across Oxygen Mod. Which simulated oxygen requirements for the player, and as the developer of MoFarm from the MoMods Series. I had a idea. Why not simulate hunger to give players reason to harvest fish and use all those agricultural mods. So MoSurvival ...
- Mon Apr 20, 2015 6:01 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
Can someone help me? got these two messages when im adding MoPack into an old save without Mo: Warning: CoalGenThink doesnt have function Warning: Combat Robot-Ports doesnt have function I know i have to reset research, but did not know the command. Only know it to reset all the research. ( /c game...
- Sun Apr 19, 2015 11:45 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
Waiting on media fire to finish uploading the latest updates. Mostly bug fixes and touch ups this time. Waiting on factorio 0.12.0 before working on new features. Ill list the none bug fix changes here though. Moweather: Added a ton of script interface functions. MoIndustry: Tweaked the image of the...
- Thu Apr 16, 2015 4:06 pm
- Forum: Implemented mod requests
- Topic: Is it possible to change the color of entities of the map?
- Replies: 3
- Views: 5780
Re: Is it possible to change the color of entities of the map?
Just ran some code to add map_color from the resources on the worms.... In short it didn't work, the faction color overwrote it. local Worms = {{N="small-worm-turret",R={r=0, g=0.8, b=0.8}},{N="medium-worm-turret",R={r=0, g=0.8, b=0.8}},{N="big-worm-turret",R={r=0, g=0....
- Thu Apr 16, 2015 3:53 pm
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 14904
Re: 24k Alien Artifacts and a creepy observation
I see place holder an sprite....
- Thu Apr 09, 2015 5:55 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
I posted a few posts back that I wasn't having any luck getting wind turbines to work properly, they still aren't for me. What should I do in terms of finding out why they aren't working? Would that show up on a log or something? Did you check the power stats? There's a visual bug where they look l...
- Sun Apr 05, 2015 9:28 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
I was able to get the Mo-transport error, and i patched a fix for it. How ever I didn't get the other errors.
Is there a chance there's a mod conflict somewhere?
Also sorry if im a bit slow fixing this, I've been quite busy recently.
Is there a chance there's a mod conflict somewhere?
Also sorry if im a bit slow fixing this, I've been quite busy recently.
- Sat Apr 04, 2015 11:44 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: MoMods: CoreMod Downloads
What version of factorio are you on? This was fixed in one of the experimental builds.MStefan wrote:I have an error:
ElectricNetworkSerializer::getEnergySourceIndex,
the energy source was not saved.
I can't save the map. What should I do?
- Fri Apr 03, 2015 8:07 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172199
Re: [MOD 0.11.X] MoMods: MoWeather Fixes
And its all thanks to those of you who downloaded one of the mods and posted on the thread.SuicidalKid wrote:Congrats on getting your own "Big mod" section