I like this idea. It's also mentioned in a different thread [1].
Of course, it needs to be balanced so that even with max productivity modules, it doesn't allow you to get more resources out of something than you put into it
[1] https://forums.factorio.com/forum/vie ... =16&t=2344
Search found 28 matches
- Wed Feb 19, 2014 6:33 am
- Forum: Ideas and Suggestions
- Topic: Recycling plant
- Replies: 2
- Views: 2183
- Sun Feb 16, 2014 1:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Can't reseach automobilism
- Replies: 4
- Views: 2362
Re: [0.9] Can't reseach automobilism
Look at the requirements. Automobilism now requires the Engine technology as well as Logistics 2.
- Sat Feb 15, 2014 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Basic oil processing claims it's Made In steam engine
- Replies: 2
- Views: 1174
[0.9] Basic oil processing claims it's Made In steam engine
Basic oil processing claims it's Made In steam engine. It's actually made in a refinery.
- Sat Feb 15, 2014 10:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Stats for several productivity modules show as x.9%
- Replies: 1
- Views: 978
[0.9] Stats for several productivity modules show as x.9%
Stats for several productivity modules have something point nine percent. E.g. Productivity Module 2 has Energy Consumption: 69.9% and Productivity: +5.9%. I assume these are intended to be 70% and 6% respectively. This affects Productivity Module 1, 2, and 3. Also affects Speed Module 3. Here is a ...
- Sat Feb 15, 2014 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Can't reuse pipe before it's totally empty
- Replies: 5
- Views: 2200
Re: [0.9] Can't reuse pipe before it's totally empty
The pump will only empty a few sections near it. The rest of the pipe shows 0.0 but is not empty. The other end of the pipe makes this clear:kovarex wrote:use the pump to pump the lubricant away to some storage tank, that should empty the pipe in quite a short time.
- Sat Feb 15, 2014 10:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Liquid input capacity is too large
- Replies: 6
- Views: 2494
[0.9] Liquid input capacity is too large
Liquid input capacity for plants is currently very large. I think it should be reduced to 2x the cost requirement of the recipe. So for example, a chemical plant making Sulfur (recipe uses 3x water, 3x petroleum gas) should have input capacity of 6x water, 6x gas. Currently the capacity is 100x wate...
- Sat Feb 15, 2014 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Can't reuse pipe before it's totally empty
- Replies: 5
- Views: 2200
[0.9] Can't reuse pipe before it's totally empty
I have a long pipe. There is lubricant in it. I have a pump at the far end, and no sources connected to the pipe. Hovering shows 0.0 lubricant exists in the pipe. However, lubricant still shows in the glass windows, and water cannot go into the pipe. I think this is because the game is internally ke...
- Tue Feb 11, 2014 5:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] Construction bots cause crash (save attached)
- Replies: 2
- Views: 1082
[0.8.8] Construction bots cause crash (save attached)
This is my first time fooling around with construction bots. Sometimes the game crashes, other times it allocates lots of memory as fast as it can (and I kill it). I'm running the 64-bit Linux version of the game, in case that's relevant. Save file available here . You should see the crash after app...