Search found 246 matches

by Zourin
Sun May 11, 2014 10:50 pm
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 15017

Re: Resource depletion or infinite resources?

I feel like the biters encroaching on me is far more limiting than resource acquisition. Conveyors are easy to make, defense/offense is not. and oil fields have a particularly large base pollution factor, which only draws more attention. On top of that, the farther out you build, the bigger the swa...
by Zourin
Sun May 11, 2014 10:42 pm
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 15017

Re: Resource depletion or infinite resources?

Oil is a bit messy.. pardon the pun, but it's an accurate description of its problem. Oil is that gremlin that breaks your **** at the drop a hat. if there is ANY kink in design, whether it's layout, consumption ratios, or even delayed research, it will break. Unlike any other process where you can ...
by Zourin
Fri May 09, 2014 1:57 pm
Forum: General discussion
Topic: What do you do in the first five minutes?
Replies: 11
Views: 4528

Re: What do you do in the first five minutes?

ESC -> Restart
repeat.

I have really bad luck with starting areas.
by Zourin
Fri May 09, 2014 11:21 am
Forum: General discussion
Topic: Learning curve for oil production and refinement
Replies: 8
Views: 3758

Re: Learning curve for oil production and refinement

Yeah, first time can be a hassle. Don't build an oil industry until you have both refinement and fluid logistics. they are worthless without one another. While you're building your oil infrastructure, begin researching plastics, then lubricants, then sulfur. Plastics are what you need to make the pu...
by Zourin
Fri May 09, 2014 3:41 am
Forum: General discussion
Topic: Call for saves for screenshots
Replies: 15
Views: 6857

Re: Call for saves for screenshots

Thanks for the saves guys, I will see what I can come up with :) @Zourin if you could dig up that save that would be great - the screenshot looks promising. I found the save. It's Pre-oil industry era, but there are several good bits and pieces to be had. https://drive.google.com/file/d/0B6p-KD89Wc...
by Zourin
Thu May 08, 2014 12:59 pm
Forum: General discussion
Topic: Large worms
Replies: 9
Views: 3789

Re: Large worms

Distractor bots. Just lay down a small pile of them in the base and let them get to work. Being laser based and unlimited, they're generally better than turrets for most combat situations while you draw off most of the defending force, allowing the bots to wreck base with general impunity, although ...
by Zourin
Wed May 07, 2014 2:32 pm
Forum: General discussion
Topic: Robots are stupid ? They dying en mass.
Replies: 10
Views: 5228

Re: Robots are stupid ? They dying en mass.

That may not be a bad idea to extend the 'look for gas' range on them. Some areas, like roboticized train stations, are notorious for having piles of robots activate simultaneously and you can easily predict the need for more than one roboport to service them. For everywhere else, you may have robop...
by Zourin
Tue May 06, 2014 7:01 pm
Forum: General discussion
Topic: Call for saves for screenshots
Replies: 15
Views: 6857

Re: Call for saves for screenshots

Older screenshot
It's not the 'most recent' version, but still one of my classic screenshots I sometimes show interested friends. Sadly, my friends see that and freak out. It takes a special someone to love inserters.

Now I have to go home and see if I can dig up the save file.
by Zourin
Tue May 06, 2014 6:03 pm
Forum: Show your Creations
Topic: Reason why I like Factorio belts
Replies: 7
Views: 16917

Re: Reason why I like Factorio belts

Sexy. Elegant. Efficient.

.. I really have to reconsider my Factorio addiction after finding transportation belts 'sexy'.
by Zourin
Tue May 06, 2014 12:48 pm
Forum: General discussion
Topic: Question about Smelters
Replies: 4
Views: 2611

Re: Question about Smelters

Slots! Of course - they have slots! Wow, I knew there had to be some other benefit over steel furnaces besides just using electricity. Also, thank you for the tip about localized steel with electric furnaces. That would also make setting up a wall factory much easier. In anycase, thanks for straigh...
by Zourin
Tue May 06, 2014 12:38 pm
Forum: General discussion
Topic: 4:30 in a game and evo factor 0.13? + linearity
Replies: 11
Views: 5169

Re: 4:30 in a game and evo factor 0.13? + linearity

The answer you're looking for is: Distractor Bots Laser based (only thing that works on Big Blues), and you can throw out an unlimited number of them at one time, and don't require purple packs. It's a saving grace of this game's hobbled combat system where you simply can't go Iron Man on the alien ...
by Zourin
Mon May 05, 2014 4:54 pm
Forum: General discussion
Topic: Question about Smelters
Replies: 4
Views: 2611

Re: Question about Smelters

Both have their strengths and weaknesses, and I use both. Steel Furnaces are good for refurbished stone smelting where you're already routing coal or solid fuel to them. This is more energy efficient than routing the fuel to steam plants, since you lose energy potential at the boilers. The downside ...
by Zourin
Mon May 05, 2014 2:29 pm
Forum: News
Topic: Factorio Facts #31
Replies: 34
Views: 31890

Re: Factorio Facts #31

Finish the graphical upgrades.
FInish the new train tweaks
Scrub the tech trees.
Get off the pot and put it on Steam.
by Zourin
Mon May 05, 2014 2:16 pm
Forum: General discussion
Topic: 4:30 in a game and evo factor 0.13? + linearity
Replies: 11
Views: 5169

Re: 4:30 in a game and evo factor 0.13? + linearity

Another thing that bothers me is that the game is pretty much linear. Yes, automation is fun, but every time a player starts from a scratch, he/she has to do all the same things from the start. Mine iron, copper, (coal), make automation for red vials, make automation for bullets(that is also option...
by Zourin
Mon May 05, 2014 12:52 pm
Forum: General discussion
Topic: Please help me understand pumps and storage chests.
Replies: 5
Views: 3355

Re: Please help me understand pumps and storage chests.

to follow up, Pumps are a bit awkward to use, but very useful. Say, for instance, you have a storage tank next to some pumpjacks. If you put a pump to push the oil from the jacks into the tank, you can begin to fill the tank without having to wait for the pipes to fill. Logistics are a nightmare, at...
by Zourin
Mon May 05, 2014 12:27 pm
Forum: General discussion
Topic: Long-term radar behavior
Replies: 4
Views: 20915

Re: Long-term radar behavior

Given the general size of the 'active' radar area, in combination with the slow explore-rescan process, are both good reasons to deploy multiple radars. Explore faster, and be aware of incoming threats.
by Zourin
Fri May 02, 2014 2:55 pm
Forum: Ideas and Suggestions
Topic: Additions to the train system.
Replies: 33
Views: 17320

Re: Additions to the train system.

Logistic ones are also in conflict with the role of bots: bots are for local transport of few items. They will probably get nerfed a few times, because you still can easily use them to transport all ores and plates. Bots are wholly inferior to the throughput capabilities of belts, not to mention th...
by Zourin
Fri May 02, 2014 2:34 pm
Forum: Balancing
Topic: car vs cargo wagon
Replies: 18
Views: 20367

Re: car vs cargo wagon

a single train with five wagons has the same 'space' as a car, but can be loaded/unloaded a lot faster (higher throughput), and wholly automated. The only drawback to trains are the huge amounts of space they take up. 4x4 tracks, and huge loading/unloading logistics aren't cheap when it comes to rea...
by Zourin
Fri May 02, 2014 2:20 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 23777

Re: "Free belt system" versus "belt circuit"

Belts, or at the very least basic belts, are meant to operate in a zero-electricity (burner) environment.. considering how many tiles of belts a player winds up laying, even small power requirements could cause pretty devastating consumption levels. Although.. that said, the idea of a 'belt circuits...
by Zourin
Fri May 02, 2014 12:46 pm
Forum: General discussion
Topic: Biting off Too many Biters
Replies: 8
Views: 4009

Re: Biting off Too many Biters

Deviator wrote:I like to setup a large mine field and make sure I stay far enough ahead while they chase me through it. Why do something clean when you can do it messy and have lots more fun?
This would be entirely feasible, if construction drones replaced the mines.. I wonder.

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