Search found 69 matches

by Dark_star
Thu Jun 05, 2014 7:54 pm
Forum: Implemented Suggestions
Topic: instead of dying, restart in clone center / cloning /respawn
Replies: 8
Views: 1724

Re: instead of dying, restart in clone center

cube wrote:There already is a "player-port" in the game that does this. It has no graphics, though and has been last used about a year ago. Nobody knows if it still works :-)
This may be true, but something miss-filed or lost or broken can be concerned not to exist ;)
by Dark_star
Tue May 27, 2014 2:38 pm
Forum: Resolved Problems and Bugs
Topic: nightvision should be gray
Replies: 2
Views: 411

nightvision should be gray

1. current night vision displays are mono chrome
2. voids the issue of color sensitive/insensitive eyes.

Thank you for the great game
by Dark_star
Fri May 09, 2014 5:32 pm
Forum: Ideas and Suggestions
Topic: Additions to the train system.
Replies: 33
Views: 11904

Re: Additions to the train system.

Productivity: Train uses less fuel. (OT: The train uses currently too less fuel in my opinion) Efficiency: The train can load more. First let me state I love trains. I agree In the real world this is true for vary far distance transfers or hard to reach locations, but currently in the game, this is...
by Dark_star
Tue May 06, 2014 12:12 am
Forum: Implemented Suggestions
Topic: instead of dying, restart in clone center / cloning /respawn
Replies: 8
Views: 1724

instead of dying, restart in clone center / cloning /respawn

What about having a clone center. so instead reloading game after being killed the character gets cloned in a clone center back at base. Most likely small cost in time and resource. The real cost would be, what was happening at the time the character was killed. I believe a mod might have been done ...
by Dark_star
Sun Apr 13, 2014 9:08 pm
Forum: Duplicates
Topic: attacking biters freeze (inside Laser range) v0.9.8
Replies: 3
Views: 5672

attacking biters freeze (inside Laser range) v0.9.8

from at least 0.9.5 to now 0.9.8 Problem 1. biters when faced with vast fire power/walls, they charge then stop (freeze is better word), But are still within laser range and get killed far too easily. They should run away and wait for more baiters or circle to left/right (if that does not work then ...
by Dark_star
Sun Apr 13, 2014 8:45 pm
Forum: Ideas and Suggestions
Topic: build more things (armor car,trucks, ships & etc)
Replies: 0
Views: 1717

build more things (armor car,trucks, ships & etc)

Future suggest. using production to be able to build more things (armor car, ships (I would love to see ships built with different parts) Am currently reading about battleship construction(1905-1945) which could be a game itself, the balancing of firepower/movement/protection is very complex. Thanks...
by Dark_star
Sun Apr 13, 2014 8:40 pm
Forum: Ideas and Suggestions
Topic: Building train bridge
Replies: 12
Views: 6226

Building train bridge

Building train bridge by manufacturing and putting different (stone/iron/steel) parts together to span any size body of water
by Dark_star
Sun Apr 13, 2014 8:05 pm
Forum: Ideas and Suggestions
Topic: wood, more uses , light bridges, weak walls
Replies: 9
Views: 2792

wood, more uses , light bridges, weak walls

For use in early game be able to change wood into weak walls or small bridges for pipes/belts/biters and ?car/character? Some other uses for wood?
by Dark_star
Mon Feb 10, 2014 9:19 pm
Forum: Balancing
Topic: Module Reballance
Replies: 48
Views: 16397

Re: Module Reballance

I hope this can include changing products back into their sub-products. example break down Brick Wall back into stone bricks or iron gears back into iron plates. Nice to have a "reverse Assembling machine", put products into it to be changed back into sub-products with cost of 1. energy &a...

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