- factorio-current.log
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- Sat Sep 05, 2015 10:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5] [mac os] minor bug 2nd launch fails-has work around
- Replies: 8
- Views: 6671
- Sat Sep 05, 2015 10:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5] [mac os] minor bug 2nd launch fails-has work around
- Replies: 8
- Views: 6671
- Mon Aug 31, 2015 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5] [mac os] minor bug 2nd launch fails-has work around
- Replies: 8
- Views: 6671
[0.12.5] [mac os] minor bug 2nd launch fails-has work around
Problem 12.4 auto update to 12.5 works and game starts. Quit game and next start fails no errors, see console log below work around reload 12.4 by draging & drop, then let auto update update, games starts System 10.8.5 Model Identifier: MacBookPro9,1 Processor Name: Intel Core i7 Processor Speed...
- Sun Aug 16, 2015 3:46 pm
- Forum: Ideas and Suggestions
- Topic: increase Biters Mutation effects in late game
- Replies: 1
- Views: 1102
increase Biters Mutation effects in late game
my current understanding is that over time as biters get more attacks and pollution they become bigger. Suggest that game allows for any combination of speed, range effects, size and body armor when time a single biter is spawned depending attacks and pollution level. example: Mutation for a smarter...
- Sun Aug 16, 2015 3:29 pm
- Forum: Ideas and Suggestions
- Topic: allow power suit items to be modules
- Replies: 4
- Views: 1913
allow power suit items to be modules
allow some power suit items to be modules, so can be used in assembling machine(AM), example portable fusion rector(PFR) or portable solar panel. PFR could power AM and one tile area around AM for inserts Also player could have a AM w/ FPR(s) just for powering other AM's in a outpost also if radar u...
- Sat Aug 08, 2015 12:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.12-14 MacOS] Random spinning pinnwheel
- Replies: 22
- Views: 15783
Re: [0.11.12-14 MacOS] Random crash when starting the game
Technically low level, a crash happen after loaded .12.3 from 0.12.2 game , game seem to do a heavy updated ( 94 % cpu usage) , character jumped from moving tank, tank hit character , characters bots repair tank, at this point received error & crashed, restarted game , duplicated past action no ...
- Tue Apr 07, 2015 6:33 pm
- Forum: General discussion
- Topic: real life track laying equipment
- Replies: 9
- Views: 4930
Re: real life track laying equipment
If begging will help, Please, Please, Please, Please, Please, Please, Please, Please, etc.
clearing trees, picking track from cargo car and of course picking up track would be nice.
maybe one starts with the Tank (armored dozer) and upgrades to track laying equipment.
clearing trees, picking track from cargo car and of course picking up track would be nice.
maybe one starts with the Tank (armored dozer) and upgrades to track laying equipment.
- Tue Apr 07, 2015 4:33 pm
- Forum: General discussion
- Topic: real life track laying equipment
- Replies: 9
- Views: 4930
real life track laying equipment
see
http://twistedsifter.com/videos/moving- ... real-time/
believe there is mod for track laying
and more RR track laying video
https://www.youtube.com/watch?v=oTmD5VSgaYk
http://twistedsifter.com/videos/moving- ... real-time/
believe there is mod for track laying
and more RR track laying video
https://www.youtube.com/watch?v=oTmD5VSgaYk
- Sat Mar 07, 2015 7:52 am
- Forum: Ideas and Suggestions
- Topic: Green Night vision Problem and suggestion
- Replies: 2
- Views: 1780
Green Night vision Problem and suggestion
I see a lot of negative comments about the green night vision. For me the color is no problem, but I understand others do have problem. Most of us can see the same color combination, but may not the same color shading. see https://www.youtube.com/watch?v=Tw0PlGpaqy4 about "Dress's color". ...
- Sat Mar 07, 2015 6:34 am
- Forum: Resolved Problems and Bugs
- Topic: MP post death pickup/drop problem & Likely cause
- Replies: 2
- Views: 918
MP post death pickup/drop problem & Likely cause
great example of graphic problem in MP after death character can not put down or pick-up items .
STARTING at 13:50 mark, demonstration of graphic problem.
https://www.youtube.com/watch?v=-kXgUVi ... zq7mH4lJGQ
STARTING at 13:50 mark, demonstration of graphic problem.
https://www.youtube.com/watch?v=-kXgUVi ... zq7mH4lJGQ
- Sat Feb 07, 2015 6:18 pm
- Forum: Show your Creations
- Topic: Heads up biters, it's an invasion
- Replies: 10
- Views: 12609
Re: Heads up biters, it's an invasion
Really like your experimentally PvP, bet Dev's are very interested, thanks to you both good job. side issue why not hide a turret or 2 on path thru the woods Fish likes to take, once placed very hard to remove (if they have ammo) He keep going for your oil/water/coal ??? but suspect Fish's problems ...
- Sat Feb 07, 2015 4:54 pm
- Forum: Show your Creations
- Topic: Heads up biters, it's an invasion
- Replies: 10
- Views: 12609
Re: Heads up biters, it's an invasion
What's with the wooden boxes? lots of trees = cheap wooden walls, protects stone walls/guns also they act as dragon teeth (delays biters, guns/lasers work longer at range) and keep spitters out range of guns, (spitters love to pick 1 gun on corner, they line in arc & blow it away, stops this ta...
- Sat Feb 07, 2015 4:24 pm
- Forum: Show your Creations
- Topic: Heads up biters, it's an invasion
- Replies: 10
- Views: 12609
Re: Heads up bitters, it's an invasion
think the reference is about the straight line artifact of bitersSuicidalKid wrote:When the radar maps out a chunk, it shows all things in it, even the biters, which are what the little red dots are.dee- wrote:It's full of red
What are the straight thin red edges? Some sort of radar/view range artifact?
- Sat Feb 07, 2015 1:53 am
- Forum: Implemented Suggestions
- Topic: Custom Alarm/Notification/Player Set Alarm/Attention
- Replies: 6
- Views: 4321
player set alarm
alarm that appears on map/screen like when " XX turrets firing "
using current red/green circuit cable system,
player can type simple message for display on screen
like "idiot NO fuel at steam generators"
using current red/green circuit cable system,
player can type simple message for display on screen
like "idiot NO fuel at steam generators"
- Fri Feb 06, 2015 7:39 pm
- Forum: Show your Creations
- Topic: Heads up biters, it's an invasion
- Replies: 10
- Views: 12609
Re: Heads up bitters, it's an invasion
Not sure, started early in game, I believe it's cause by generation of possible bitter locations just out side of sight range, like before map discovery. once character/radar starts seeing them they get created & start moving (maybe game version of (quantum uncertainty principle), can be there, ...
- Fri Feb 06, 2015 7:13 pm
- Forum: Show your Creations
- Topic: Heads up biters, it's an invasion
- Replies: 10
- Views: 12609
Heads up biters, it's an invasion
It's not just the design, but how you use it. Staying alive, seed.png Staying alive, The start .png Staying alive, Now.png end stats.png viewing bottom to top END-S.png END-mid -lab.png END-production area.png END-mid small solar farm.png END-northwest.png now using for test ideas
- Thu Feb 05, 2015 5:42 am
- Forum: General discussion
- Topic: The Legend : Colonization pre-FTL (Fast Than Light)
- Replies: 2
- Views: 7738
- Wed Feb 04, 2015 12:47 am
- Forum: General discussion
- Topic: The Legend : Colonization pre-FTL (Fast Than Light)
- Replies: 2
- Views: 7738
The Legend : Colonization pre-FTL (Fast Than Light)
In the pre-FTL era a method of colonization to the far away stars was developed. Because of the vast energy requirement to move any mass to a fraction of light speed, a colony ship was little more than the digitized colonists in protected storage, which was the vast water (energy) tanks for a fusio...
- Tue Dec 23, 2014 6:50 pm
- Forum: Releases
- Topic: Version 0.11.8
- Replies: 35
- Views: 48406
Re: Version 0.11.8
same problem as BNVY,
my is a MacBook Pro 9,2 (16gm)( OSX 10.8.6)
11.7>11.8 crashes on update
look forward to 11.8
my is a MacBook Pro 9,2 (16gm)( OSX 10.8.6)
11.7>11.8 crashes on update
look forward to 11.8
- Fri Dec 19, 2014 6:11 am
- Forum: Duplicates
- Topic: 11.6 on Mac OS 10.8.5 Fails to install w/ Crash (CLOSED)
- Replies: 3
- Views: 3809
Re: 11.6 on Mac OS 10.8.5 Fails to install w/ Crash
have current log, previous log, apple error report where to sent