Search found 69 matches

by Dark_star
Mon Aug 31, 2015 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.5] [mac os] minor bug 2nd launch fails-has work around
Replies: 8
Views: 5416

[0.12.5] [mac os] minor bug 2nd launch fails-has work around

Problem 12.4 auto update to 12.5 works and game starts. Quit game and next start fails no errors, see console log below work around reload 12.4 by draging & drop, then let auto update update, games starts System 10.8.5 Model Identifier: MacBookPro9,1 Processor Name: Intel Core i7 Processor Speed...
by Dark_star
Sun Aug 16, 2015 3:46 pm
Forum: Ideas and Suggestions
Topic: increase Biters Mutation effects in late game
Replies: 1
Views: 782

increase Biters Mutation effects in late game

my current understanding is that over time as biters get more attacks and pollution they become bigger. Suggest that game allows for any combination of speed, range effects, size and body armor when time a single biter is spawned depending attacks and pollution level. example: Mutation for a smarter...
by Dark_star
Sun Aug 16, 2015 3:29 pm
Forum: Ideas and Suggestions
Topic: allow power suit items to be modules
Replies: 4
Views: 1188

allow power suit items to be modules

allow some power suit items to be modules, so can be used in assembling machine(AM), example portable fusion rector(PFR) or portable solar panel. PFR could power AM and one tile area around AM for inserts Also player could have a AM w/ FPR(s) just for powering other AM's in a outpost also if radar u...
by Dark_star
Sat Aug 08, 2015 12:28 am
Forum: Resolved Problems and Bugs
Topic: [0.11.12-14 MacOS] Random spinning pinnwheel
Replies: 22
Views: 13091

Re: [0.11.12-14 MacOS] Random crash when starting the game

Technically low level, a crash happen after loaded .12.3 from 0.12.2 game , game seem to do a heavy updated ( 94 % cpu usage) , character jumped from moving tank, tank hit character , characters bots repair tank, at this point received error & crashed, restarted game , duplicated past action no ...
by Dark_star
Tue Apr 07, 2015 6:33 pm
Forum: General discussion
Topic: real life track laying equipment
Replies: 9
Views: 3728

Re: real life track laying equipment

If begging will help, Please, Please, Please, Please, Please, Please, Please, Please, etc.
clearing trees, picking track from cargo car and of course picking up track would be nice.
maybe one starts with the Tank (armored dozer) and upgrades to track laying equipment.
by Dark_star
Tue Apr 07, 2015 4:33 pm
Forum: General discussion
Topic: real life track laying equipment
Replies: 9
Views: 3728

real life track laying equipment

see
http://twistedsifter.com/videos/moving- ... real-time/
believe there is mod for track laying

and more RR track laying video
https://www.youtube.com/watch?v=oTmD5VSgaYk
by Dark_star
Sat Mar 07, 2015 7:52 am
Forum: Ideas and Suggestions
Topic: Green Night vision Problem and suggestion
Replies: 2
Views: 1028

Green Night vision Problem and suggestion

I see a lot of negative comments about the green night vision. For me the color is no problem, but I understand others do have problem. Most of us can see the same color combination, but may not the same color shading. see https://www.youtube.com/watch?v=Tw0PlGpaqy4 about "Dress's color". ...
by Dark_star
Sat Mar 07, 2015 6:34 am
Forum: Resolved Problems and Bugs
Topic: MP post death pickup/drop problem & Likely cause
Replies: 2
Views: 586

MP post death pickup/drop problem & Likely cause

great example of graphic problem in MP after death character can not put down or pick-up items .
STARTING at 13:50 mark, demonstration of graphic problem.
https://www.youtube.com/watch?v=-kXgUVi ... zq7mH4lJGQ
problem.jpg
problem.jpg (65.23 KiB) Viewed 586 times
by Dark_star
Sat Feb 07, 2015 6:18 pm
Forum: Show your Creations
Topic: Heads up biters, it's an invasion
Replies: 10
Views: 10928

Re: Heads up biters, it's an invasion

Really like your experimentally PvP, bet Dev's are very interested, thanks to you both good job. side issue why not hide a turret or 2 on path thru the woods Fish likes to take, once placed very hard to remove (if they have ammo) He keep going for your oil/water/coal ??? but suspect Fish's problems ...
by Dark_star
Sat Feb 07, 2015 4:54 pm
Forum: Show your Creations
Topic: Heads up biters, it's an invasion
Replies: 10
Views: 10928

Re: Heads up biters, it's an invasion

What's with the wooden boxes? lots of trees = cheap wooden walls, protects stone walls/guns also they act as dragon teeth (delays biters, guns/lasers work longer at range) and keep spitters out range of guns, (spitters love to pick 1 gun on corner, they line in arc & blow it away, stops this ta...
by Dark_star
Sat Feb 07, 2015 4:24 pm
Forum: Show your Creations
Topic: Heads up biters, it's an invasion
Replies: 10
Views: 10928

Re: Heads up bitters, it's an invasion

SuicidalKid wrote:
dee- wrote:It's full of red :shock:

What are the straight thin red edges? Some sort of radar/view range artifact?
When the radar maps out a chunk, it shows all things in it, even the biters, which are what the little red dots are.
think the reference is about the straight line artifact of biters
by Dark_star
Sat Feb 07, 2015 1:53 am
Forum: Implemented Suggestions
Topic: Custom Alarm/Notification/Player Set Alarm/Attention
Replies: 6
Views: 2628

player set alarm

alarm that appears on map/screen like when " XX turrets firing "
using current red/green circuit cable system,
player can type simple message for display on screen
like "idiot NO fuel at steam generators"
by Dark_star
Fri Feb 06, 2015 7:39 pm
Forum: Show your Creations
Topic: Heads up biters, it's an invasion
Replies: 10
Views: 10928

Re: Heads up bitters, it's an invasion

Not sure, started early in game, I believe it's cause by generation of possible bitter locations just out side of sight range, like before map discovery. once character/radar starts seeing them they get created & start moving (maybe game version of (quantum uncertainty principle), can be there, ...
by Dark_star
Fri Feb 06, 2015 7:13 pm
Forum: Show your Creations
Topic: Heads up biters, it's an invasion
Replies: 10
Views: 10928

Heads up biters, it's an invasion

It's not just the design, but how you use it. Staying alive, seed.png Staying alive, The start .png Staying alive, Now.png end stats.png viewing bottom to top END-S.png END-mid -lab.png END-production area.png END-mid small solar farm.png END-northwest.png now using for test ideas
by Dark_star
Wed Feb 04, 2015 12:47 am
Forum: General discussion
Topic: The Legend : Colonization pre-FTL (Fast Than Light)
Replies: 2
Views: 5705

The Legend : Colonization pre-FTL (Fast Than Light)

In the pre-FTL era a method of colonization to the far away stars was developed. Because of the vast energy requirement to move any mass to a fraction of light speed, a colony ship was little more than the digitized colonists in protected storage, which was the vast water (energy) tanks for a fusio...
by Dark_star
Tue Dec 23, 2014 6:50 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 41485

Re: Version 0.11.8

same problem as BNVY,
my is a MacBook Pro 9,2 (16gm)( OSX 10.8.6)
11.7>11.8 crashes on update
look forward to 11.8
by Dark_star
Fri Dec 19, 2014 6:11 am
Forum: Duplicates
Topic: 11.6 on Mac OS 10.8.5 Fails to install w/ Crash (CLOSED)
Replies: 3
Views: 3131

Re: 11.6 on Mac OS 10.8.5 Fails to install w/ Crash

have current log, previous log, apple error report where to sent
by Dark_star
Sun Dec 14, 2014 3:15 am
Forum: Duplicates
Topic: 11.6 on Mac OS 10.8.5 Fails to install w/ Crash (CLOSED)
Replies: 3
Views: 3131

11.6 on Mac OS 10.8.5 Fails to install w/ Crash (CLOSED)

when upgrading 11.3 to 11.6 on MacBook Pro , OS 10.8.5
game install crash,
Get a apple error report
Note 11.3 works

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