Search found 48 matches

by HiddenWolf
Sun Mar 12, 2017 7:01 pm
Forum: Not a bug
Topic: Crash to menu: Error while running event on_tick (ID 0)
Replies: 2
Views: 1830

Crash to menu: Error while running event on_tick (ID 0)

Hi all, I have a save which crashed to back to main menu tonight. The error repeats within 10-20 seconds of the attached save. Save is modded, but has never crashed before. Update: I have gone back to a previous autosave and managed to get past the crash. 0.001 2017-03-12 19:43:59; Factorio 0.14.22 ...
by HiddenWolf
Wed Feb 15, 2017 8:26 am
Forum: Railway Setups
Topic: 4-track T-junction
Replies: 1
Views: 4233

4-track T-junction

I'm getting to the point where some points on my rail network are a bit congested, so I'm moving to 4 tracks, two each way. My T-junction design is giving me a bit of trouble. There are a lot of crossings and signals, and I believe I haven't caught all potential problems, especially in the middle ar...
by HiddenWolf
Sat Feb 04, 2017 12:21 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

Once more into the breach. After getting a working test track, I wanted to modify the blueprints to: - Distribute items evenly across wagons. - Add dixie tubes to keep an eye on what's in the station. - Add some lights. - Expand to 4 wagons. I've updated the tamplates, but I broke something again. T...
by HiddenWolf
Sun Nov 20, 2016 11:58 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

So I guess I am back at the provider not giving the R= signal to the train. The combinators that provide the R-signal to the lamp are to the top-right of the provider circuit? correct? These are currently reading P=7. If I evaluate the combinator correctly, P should be 0 at some poin to provide R t...
by HiddenWolf
Sun Nov 20, 2016 11:38 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

You should disconnect the requester, so the provider will be the only station on the network (that's only so you can see the isolated signal from the provider on your test network). Then, while the "S=1" signal is on the bus, the provider should output the amount that it can deliver. If t...
by HiddenWolf
Sun Nov 20, 2016 10:01 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

Should it be possible to use the older design with the newest depot/logic, or do I need to adapt to the new provider designs as well? If so, is that as simple as removing the logic that is 'on top of' the provider? If you remove the part of the circuit "on top" (at the provider), then it ...
by HiddenWolf
Mon Nov 14, 2016 7:15 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

Siggy, I just noticed that there are differences between the older (v3) provider stations and the newer design with the multi-provider circuit. Should it be possible to use the older design with the newest depot/logic, or do I need to adapt to the new provider designs as well? If so, is that as simp...
by HiddenWolf
Sat Nov 12, 2016 7:21 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

I had trains dispatching to the outposts, but then they'd go to the next station in the line rather than to the requester. Eventually they'd end up back in the yard. Can someone take a look? Update the game to the latest version. That fixed somebody else's problem of the same nature. If that does n...
by HiddenWolf
Thu Nov 10, 2016 6:49 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

I had it working, so I started expanding the system, and now things aren't working.

I had trains dispatching to the outposts, but then they'd go to the next station in the line rather than to the requester. Eventually they'd end up back in the yard.
Can someone take a look?
by HiddenWolf
Thu Oct 27, 2016 6:17 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Yep. Went back to basic. A loop with one lane, requester and provider. Gave up on my main base for now. The one issue I saw with your base was the stacker design. This is not even related to the smart train setup. If you have a train depot with multiple stations (all having the same name, e.g. &quo...
by HiddenWolf
Wed Oct 26, 2016 9:00 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I saw you uploaded a new blueprint book, but I haven't been able to check it out. Foreman will import it but not load it into a book. KBM chokes on the string entirely. You have to use Blueprint String to import that book. Do not use any older blueprints, I do not support them. KBM is not compatibl...
by HiddenWolf
Mon Oct 24, 2016 8:00 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Here's the latest version of the depot that I use now. It contains a fix for the "depot can get stuck in phase 2" problem, and looks a lot nicer and cleaned up. For upgrading, leave the constant combinators at the top and right (that contain the resource configuration), and place the blue...
by HiddenWolf
Fri Oct 21, 2016 7:22 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I've tried setting the Arithmatic combinator next to the smart station to (station * *1, 2, 3") etc The combinator above it is set to signal 1-2-3 in the demo, updated that as well. You've set the numbers in the arithmetic combinators correctly, but you forgot to set the output types ("na...
by HiddenWolf
Fri Oct 21, 2016 5:47 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

All stations show on the bus, there's plenty of Iron in the buffers, and it should be moving. The logic to yard is showing a signal on the green wire, but not on the red. No trains are dispatching. You did not give the individual lanes their own signals. In your save, all the lanes use the signal &...
by HiddenWolf
Fri Oct 21, 2016 11:03 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I didn't want to do this, but after giving up and re-starting three times, here's my ' massive main bus' save. The base itself is a mess, I was trying to build too big too fast, and there's loose ends everywhere. The rail system was massively overbuilt as I was planning to brute-force it with dumb t...
by HiddenWolf
Fri Oct 21, 2016 10:49 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299592

Re: [MOD 0.14] SmartTrains 1.1.5

HiddenWolf wrote:

Code: Select all

Error while running the on_configuration_changed: __SmartTrains__/control.lua:753: attempt to index field 'waiting' (a boolean value)
If you get any more errors when updating please attach/upload the save somewhere, that way i can fix all/most errors in one go :D[/quote]

Latest update fixed it.
by HiddenWolf
Thu Oct 20, 2016 10:36 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299592

Re: [MOD 0.13|0.14] SmartTrains 1.1.2|1.0.3

Updated to SmartTrains 1.1.3 fixed error when entering a train in sandbox/without a character fixed updating error added remote interface for Foreman discontinued updates for the 0.13 version I just updated my game from .14.2 to .14-latest, updated all my mods and ran into this: Error while running...
by HiddenWolf
Mon Oct 17, 2016 4:45 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299592

Re: [MOD 0.13|0.14] SmartTrains 1.1.2|1.0.3

I just updated my game from .14.2 to .14-latest, updated all my mods and ran into this:
Error while running the on_configuration_changed: __SmartTrains__/control.lua:715: bad argument #1 to 'pairs' (table expected, got nil)
by HiddenWolf
Sun Oct 09, 2016 10:46 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Hi again. After the last time I asked for help, and Siggyboy kindly fixed my trial map, I was swamped with work. I've now got the trial map up and running, and am trying to translate it to my large main base. For starters, I've hooked up the depot, the logic, a requester station and my iron offload....
by HiddenWolf
Fri Sep 23, 2016 10:41 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176146

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I've been trying to get dynamic trains to work with my existing game, had no success, so I set up a creative mode map for myself where I've lightly adapted the demo designs to match the setups that I'm using. I've moved the logic out of the way slightly, expanded the provider/requester to four train...

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