Search found 129 matches

by Calico
Fri Aug 15, 2014 10:30 pm
Forum: News
Topic: Friday Facts #47 - CRC fun
Replies: 18
Views: 18579

Re: Friday Facts #47 - CRC fun

We all knew that the multiplayer would be a hard and stony road with no releases... if anything i'm surprised we are still getting very regular bugfixes and even some small add-ons to our game experience. While i certainly hope for more and bigger features, it was clear that something as big as mult...
by Calico
Fri Aug 15, 2014 10:22 pm
Forum: Releases
Topic: Version 0.10.8
Replies: 20
Views: 25625

Re: 0.10.8

Nicely done.

Let's all take a moment to remember 0.10.7... it had a short life, riddled with bug reports. It tried hard, but ultimatly it failed (the windows users). Farewell 0.10.7, farewell.
by Calico
Wed Aug 13, 2014 7:18 pm
Forum: Not a bug
Topic: BUG: Dedicated by: (extremely many names)
Replies: 4
Views: 837

Re: BUG: Dedicated by: (extremely many names)

As far as i know it's a feature. There are hundreds if not thousands of names in the game. So it's kinda difficult to find a certain name. But someone, somewhere will very soon place down a train station or lab and it will read "COHL7500". P.S: Ingame name lists are updated with the patches that we ...
by Calico
Thu Aug 07, 2014 3:48 pm
Forum: Technical Help
Topic: Steam *Admins pls post*
Replies: 6
Views: 7022

Re: Steam *Admins pls post*

Happens to the best of us, np.^^
by Calico
Thu Aug 07, 2014 3:44 pm
Forum: Technical Help
Topic: Steam *Admins pls post*
Replies: 6
Views: 7022

Re: Steam *Admins pls post*

it states clearly : at our website or on Steam.
by Calico
Thu Aug 07, 2014 3:40 pm
Forum: Technical Help
Topic: Steam *Admins pls post*
Replies: 6
Views: 7022

Re: Steam *Admins pls post*

Are you guys on Steam or Greenlight? Not yet. We plan to further improve the game and try to get on steam in the 2015. If I buy the game now will I be able to get a Steam key? Yes, if we get on Steam you will have a choice whether to "own" the game at our website or on Steam. Source=Factorio FAQ Ta...
by Calico
Wed Aug 06, 2014 3:50 pm
Forum: Ideas and Suggestions
Topic: Extended radar (Reflection Seismology)
Replies: 3
Views: 698

Re: Extended radar

I do agree that we need more ability for long range ressource searches... and maybe even intel on the surroundings. After thinking about it, i'm somewhat unsure about the "direction and distance" approach to it. Like in my game right now, there is iron not to far away on the map. Problem is that the...
by Calico
Wed Aug 06, 2014 2:27 pm
Forum: Gameplay Help
Topic: Small Pumps + How to kill the "zergs" + Alientech
Replies: 11
Views: 2250

Re: Small Pumps + How to kill the "zergs" + Alientech

I wouldn't expect a lot in the next few updates content wise. While there is still some work done on graphics and even some new stuff, 2/3 or even 3/4 of the Devs power go into multiplayer atm. While i agree that we could use more endgame goals (besides the Missile Defense), we have to make do with ...
by Calico
Tue Aug 05, 2014 7:35 pm
Forum: General discussion
Topic: Difficulty presets in freeplay
Replies: 9
Views: 1750

Re: Difficulty presets in freeplay

If you like trains (ofc you like trains, everybody loves them :D ) try all medium settings but reduce the frequency of ressources to low or even very low while increasing the richness by 1-2 levels. I tend to do that with a large staring area and just restart 1-3 times until i've found one with dece...
by Calico
Tue Aug 05, 2014 7:19 pm
Forum: Gameplay Help
Topic: Small Pumps + How to kill the "zergs" + Alientech
Replies: 11
Views: 2250

Re: Small Pumps + How to kill the "zergs" + Alientech

Tower creeping is a common tactic, nothing wrong with it (until the tainted land comes into play preventing this tactic). We likely will have loads of more tools to deal with biters in the future (TANKS). Right now you can either Tower creep or build yourself one of those shiny powerarmours and shoo...
by Calico
Tue Aug 05, 2014 3:26 pm
Forum: Gameplay Help
Topic: Small Pumps + How to kill the "zergs" + Alientech
Replies: 11
Views: 2250

Re: Small Pumps + How to kill the "zergs" + Alientech

yep, thats a decent loadout for the power armor. I wouldn't count out bots, Distractors or even better destroyers can add a LOAD of damage. The good thing about Distractors is: They don't count against your bot limit. you can simply take like 50 of them, run around the base while shotgunning and thr...
by Calico
Tue Aug 05, 2014 12:01 pm
Forum: Gameplay Help
Topic: Small Pumps + How to kill the "zergs" + Alientech
Replies: 11
Views: 2250

Re: Small Pumps + How to kill the "zergs" + Alientech

3. how can i kill those alien zerg whatever guys? i play on "don't attack me" mode since i hate it when someone destorys my stuff. But everytime i go out with my armor, rocket launcher and the 2 drones of death .. well i kinda instant die. i tried to build a tower wall till the base but somehow i s...
by Calico
Sat Aug 02, 2014 10:11 am
Forum: News
Topic: Friday Facts #45 - The second wave
Replies: 17
Views: 18981

Re: Friday Facts #45 - The second wave

What is this "Minecraft" ppl keep talking about? I don't remember the life before factorio all that well.. must go back to to play now. :lol:
by Calico
Fri Aug 01, 2014 6:25 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 99228

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

i'd agree that things aren't as easy as they look. Some things are "easy", but are overlooked since there isn't a hell lot of time to go around... and what certainly isn't easy is the "big" picture. How many ressources are left, where are the biters coming from and are there more nests in reach of t...
by Calico
Fri Aug 01, 2014 2:57 pm
Forum: Gameplay Help
Topic: 1st Steam Engine not starting up
Replies: 6
Views: 2094

Re: 1st Steam Engine not starting up

Welcome!

Did you connect the cable to anything that actually uses power?
And did you put some coal into one boiler to start it up? (actually forget that one, you're usind burner inserters i see)

edit: Also you might wanna switch to electric Inserters (to decrease pollution mainly).
by Calico
Fri Aug 01, 2014 12:41 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 99228

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Slightly overtime Alex :D

But otherwise good. Let's see if negative can keep up with it.

P.S: I'm predicting some serious defense problems and ressource shortages for the next few episodes. Should be interesting, muhahaha.
by Calico
Fri Aug 01, 2014 11:57 am
Forum: Releases
Topic: Version 0.10.6
Replies: 43
Views: 31079

Re: Version 0.10.6

Woot! Weekend saved!

Great as always.
by Calico
Thu Jul 31, 2014 3:32 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 99228

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

This is shaping up to be more fun then i've anticipated. With only 20 mins per episode the confusion and carried over actions/mistakes seem to increase, instead of decreasing over time... :D

Keep it up, i'm expecting the next 2 episodes within the hour! xD
by Calico
Thu Jul 31, 2014 11:19 am
Forum: Show your Creations
Topic: Newbie Playthrough: Vanilla
Replies: 17
Views: 3226

Re: Newbie Playthrough: Vanilla

Well, interesting enough. I'll try to add some useful tips. 1. Don't worry to much about placement or "looking good", especially with mines. Someday, they will run dry anyway and you will move them. As long as it works, it works. :D 2. Try placing your energy production on a place with access to wat...
by Calico
Wed Jul 30, 2014 2:35 pm
Forum: General discussion
Topic: Alternate game win conditions?
Replies: 10
Views: 1839

Re: Alternate game win conditions?

As intriguing as a space elevator would be.... You're alone on a planet full of things that like nothing better to kill your pollution emitting ***. Nope, not very likely a scenario where a space elevator seems feasible.

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