Search found 73 matches
- Thu Mar 13, 2014 9:46 pm
- Forum: Translations
- Topic: [0.9.0] german translation
- Replies: 23
- Views: 15098
Re: [0.9.0] german translation
Hello I tried to update the german translation, but there are some problems. 1) The alternative-build key doesn't exist, and the tips and tricks using it needs to be removed, because it crashes on start when refering to it. 2) So The alternative-build in controls can be removed, and copy-entity-set...
- Wed Mar 12, 2014 8:01 pm
- Forum: Translations
- Topic: [0.9.0] german translation
- Replies: 23
- Views: 15098
Re: [0.9.0] german translation
Danke für eure Meinung. Ich bleibe erst einmal bei Erdöl, auch wenn Rohöl der korrektere Begriff ist. Solange im Spiel keine Bildungsansätze wie Enzyklopädie gibt, bleibe ich lieber beim geläufigen. Ich nehme erst einmal folgendes: pumpjack=Erdöl-Förderpumpe offshore-pump=Nutzwasserpumpe storage-tan...
- Tue Mar 11, 2014 8:34 pm
- Forum: Translations
- Topic: [0.9.0] german translation
- Replies: 23
- Views: 15098
[0.9.0] german translation
Hallo, ich habe angefangen mit einer der deutschen Übersetzung zu 0.9.0. Der erste Stand ist auch im Git zum Review. Generell zur Sprache: ich habe jetzt nicht versucht es technisch, sondern allgemeiner zu Übersetzen. Also crude oil ist Erdöl, ein Chemiker würde aber wohl Rohöl sagen was hier auch p...
- Tue Mar 11, 2014 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Can't reseach automobilism (campaign)
- Replies: 7
- Views: 4145
Re: [0.9.2] Can't reseach automobilism (campaign)
i hope it is fun for you when not, i go on with the campaign after the next patchkovarex wrote:Yes, the engine was not allowed, I'm just playing through the campaign to make sure everything is working now:)
Fixed for 0.9.3
- Mon Mar 10, 2014 6:51 pm
- Forum: Releases
- Topic: Version 0.9.2
- Replies: 24
- Views: 26890
Re: Version 0.9.2
i have the same problemFinndibaenn wrote:looks like we still can't research automobilism in campaign, it doesn't unlock after discovering logistics 2
my bug post about this topic: https://forums.factorio.com/forum/vie ... f=7&t=2728
- Sun Mar 09, 2014 12:18 am
- Forum: Balancing
- Topic: Engine unit
- Replies: 26
- Views: 20073
Re: Engine unit
Whole Factorio is about starting small, getting bigger. What about having different tiers when it comes to cars and trains. As well as engines. tier 1: compact steam engine - requires lots of iron, gears and steel to build - any fuel to power (wood, coal, solid fuel) - required to build: -> steam c...
- Sun Mar 09, 2014 12:07 am
- Forum: Not a bug
- Topic: [0.9.2] Alt mode icons on chests may be difficult to see
- Replies: 6
- Views: 6106
Re: [0.9.2] Alt mode icons on chests may be difficult to see
i think the new icons are much nicer on the buildings. only coal is badsparr wrote:I, too, prefer the old behavior. I made a feature request to make things behind the alt icon more visible, but this is not what I had in mind.
- Sat Mar 08, 2014 11:59 pm
- Forum: General discussion
- Topic: German Factorio Forums
- Replies: 9
- Views: 4522
Re: German Factorio Forums
i like to write in german, because my english is not the best. but mostly this forums get realy empty. a german subforum is much better i think.
talk with the factorio crew and vote yourself for moderator
talk with the factorio crew and vote yourself for moderator
- Sat Mar 08, 2014 6:58 pm
- Forum: Translations
- Topic: [0.8.0] German Translation
- Replies: 21
- Views: 10311
Re: [0.8.0] German Translation
um die neuen Sachen der 0.9.0 zu übersetzen, muss man erst manuell die englischen Texte aus dem Commit ( https://github.com/kovarex/Factorio_Translation_English/commit/a972b5f3068c0c65e1abe54991b6f5fb1d402adf ) von Kovarex rüberkopieren? Ich würde dabei schon ganz gerne helfen (momentan schreib' ich...
- Sat Mar 08, 2014 1:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Can't reseach automobilism (campaign)
- Replies: 7
- Views: 4145
[0.9.2] Can't reseach automobilism (campaign)
the bug https://forums.factorio.com/forum/viewtopic.php?f=11&t=2334 is not fixed :( i started a new campaign (new hope 1) on dificult heavy with 0.9.2 i researched Logistics 2. This is the only needed research for automobilism in the research screen. the Engine technology is not present and not ...
- Mon Feb 17, 2014 6:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Cant produce explosives
- Replies: 4
- Views: 3553
Re: [0.9.0] Cant produce explosives
thx this works and thx for fixing itslpwnd wrote:Thanks for the report. This is a bug in our migration script. It will be fixed in the 0.9.1. In the meantime you can enable the recipe by opening the dev console (press ~) and typing:
Code: Select all
game.player.force.recipes["explosives"].enabled = true
- Sun Feb 16, 2014 9:17 am
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 45717
Re: Version 0.9.0
Maybe i'm blind , but i cannot find how to craft "explosives" , that are needed to craft "missiles" You start with a new game or reload a old 0.8.x game? i have the same problem: https://forums.factorio.com/forum/viewtopic.php?f=7&t=2346 normal it is left from the battery in...
- Sun Feb 16, 2014 9:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Cant produce explosives
- Replies: 4
- Views: 3553
[0.9.0] Cant produce explosives
I reload a old game (0.8.8) and researched the technology for explosives. but the recipe doenst apear in the chemical plants or the player crafting window.
with the testmode mod i can craft the explosives. also when i take all techs in a new game with the testmode mod i get the explosive recipe.
with the testmode mod i can craft the explosives. also when i take all techs in a new game with the testmode mod i get the explosive recipe.