Search found 73 matches

by Tardan
Thu Mar 13, 2014 9:46 pm
Forum: Translations
Topic: [0.9.0] german translation
Replies: 23
Views: 15098

Re: [0.9.0] german translation

Hello I tried to update the german translation, but there are some problems. 1) The alternative-build key doesn't exist, and the tips and tricks using it needs to be removed, because it crashes on start when refering to it. 2) So The alternative-build in controls can be removed, and copy-entity-set...
by Tardan
Wed Mar 12, 2014 8:01 pm
Forum: Translations
Topic: [0.9.0] german translation
Replies: 23
Views: 15098

Re: [0.9.0] german translation

Danke für eure Meinung. Ich bleibe erst einmal bei Erdöl, auch wenn Rohöl der korrektere Begriff ist. Solange im Spiel keine Bildungsansätze wie Enzyklopädie gibt, bleibe ich lieber beim geläufigen. Ich nehme erst einmal folgendes: pumpjack=Erdöl-Förderpumpe offshore-pump=Nutzwasserpumpe storage-tan...
by Tardan
Tue Mar 11, 2014 8:34 pm
Forum: Translations
Topic: [0.9.0] german translation
Replies: 23
Views: 15098

[0.9.0] german translation

Hallo, ich habe angefangen mit einer der deutschen Übersetzung zu 0.9.0. Der erste Stand ist auch im Git zum Review. Generell zur Sprache: ich habe jetzt nicht versucht es technisch, sondern allgemeiner zu Übersetzen. Also crude oil ist Erdöl, ein Chemiker würde aber wohl Rohöl sagen was hier auch p...
by Tardan
Tue Mar 11, 2014 5:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Can't reseach automobilism (campaign)
Replies: 7
Views: 4145

Re: [0.9.2] Can't reseach automobilism (campaign)

kovarex wrote:Yes, the engine was not allowed, I'm just playing through the campaign to make sure everything is working now:)

Fixed for 0.9.3
i hope it is fun for you :) when not, i go on with the campaign after the next patch :)
by Tardan
Mon Mar 10, 2014 6:51 pm
Forum: Releases
Topic: Version 0.9.2
Replies: 24
Views: 26890

Re: Version 0.9.2

Finndibaenn wrote:looks like we still can't research automobilism in campaign, it doesn't unlock after discovering logistics 2
i have the same problem

my bug post about this topic: https://forums.factorio.com/forum/vie ... f=7&t=2728
by Tardan
Sun Mar 09, 2014 12:18 am
Forum: Balancing
Topic: Engine unit
Replies: 26
Views: 20073

Re: Engine unit

Whole Factorio is about starting small, getting bigger. What about having different tiers when it comes to cars and trains. As well as engines. tier 1: compact steam engine - requires lots of iron, gears and steel to build - any fuel to power (wood, coal, solid fuel) - required to build: -> steam c...
by Tardan
Sun Mar 09, 2014 12:07 am
Forum: Not a bug
Topic: [0.9.2] Alt mode icons on chests may be difficult to see
Replies: 6
Views: 6106

Re: [0.9.2] Alt mode icons on chests may be difficult to see

sparr wrote:I, too, prefer the old behavior. I made a feature request to make things behind the alt icon more visible, but this is not what I had in mind.
i think the new icons are much nicer on the buildings. only coal is bad :(
by Tardan
Sat Mar 08, 2014 11:59 pm
Forum: General discussion
Topic: German Factorio Forums
Replies: 9
Views: 4522

Re: German Factorio Forums

i like to write in german, because my english is not the best. but mostly this forums get realy empty. a german subforum is much better i think.

talk with the factorio crew and vote yourself for moderator :)
by Tardan
Sat Mar 08, 2014 6:58 pm
Forum: Translations
Topic: [0.8.0] German Translation
Replies: 21
Views: 10311

Re: [0.8.0] German Translation

um die neuen Sachen der 0.9.0 zu übersetzen, muss man erst manuell die englischen Texte aus dem Commit ( https://github.com/kovarex/Factorio_Translation_English/commit/a972b5f3068c0c65e1abe54991b6f5fb1d402adf ) von Kovarex rüberkopieren? Ich würde dabei schon ganz gerne helfen (momentan schreib' ich...
by Tardan
Sat Mar 08, 2014 1:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Can't reseach automobilism (campaign)
Replies: 7
Views: 4145

[0.9.2] Can't reseach automobilism (campaign)

the bug https://forums.factorio.com/forum/viewtopic.php?f=11&t=2334 is not fixed :( i started a new campaign (new hope 1) on dificult heavy with 0.9.2 i researched Logistics 2. This is the only needed research for automobilism in the research screen. the Engine technology is not present and not ...
by Tardan
Mon Feb 17, 2014 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Cant produce explosives
Replies: 4
Views: 3553

Re: [0.9.0] Cant produce explosives

slpwnd wrote:Thanks for the report. This is a bug in our migration script. It will be fixed in the 0.9.1. In the meantime you can enable the recipe by opening the dev console (press ~) and typing:

Code: Select all

game.player.force.recipes["explosives"].enabled = true
thx this works :) and thx for fixing it :)
by Tardan
Sun Feb 16, 2014 9:17 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 45717

Re: Version 0.9.0

Maybe i'm blind , but i cannot find how to craft "explosives" , that are needed to craft "missiles" You start with a new game or reload a old 0.8.x game? i have the same problem: https://forums.factorio.com/forum/viewtopic.php?f=7&t=2346 normal it is left from the battery in...
by Tardan
Sun Feb 16, 2014 9:15 am
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Cant produce explosives
Replies: 4
Views: 3553

[0.9.0] Cant produce explosives

I reload a old game (0.8.8) and researched the technology for explosives. but the recipe doenst apear in the chemical plants or the player crafting window.

with the testmode mod i can craft the explosives. also when i take all techs in a new game with the testmode mod i get the explosive recipe.

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