Search found 73 matches
- Sun Jun 15, 2014 10:05 am
- Forum: Mods
- Topic: [MOD 0.10.x] Quick Start v0.1.2
- Replies: 11
- Views: 18207
Re: [MOD 0.10.x] Quick Start v0.1.2
when the Quick Start mod is active and you load a old savegame there was the Quick Start mod not active, the mod reset the items that the player is wearing. you can fix it it, when you disable the line character.clearitemsinside() ..... game.oninit(function() local character = game.player.character ...
- Sat Jun 07, 2014 7:59 am
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 48348
Re: Friday Facts #37
Stacks are now 10 based, to match the circuit/requester settings, the amount might change, they were mostly changed to the nearest suitable value. Please, no. Return to the powers of two model. You're like that evil NASA executive who demanded that the Engineers use imperial instead of metric. Chan...
- Fri May 30, 2014 3:17 pm
- Forum: Mods
- Topic: new tech tier and extended buildings
- Replies: 4
- Views: 8083
Re: new tech tier and extended buildings
I understand that will not need to use a bunch of building for smelting, and can be melted in electric oven and stone all other resources? such as gold silver? i hope i understand your question corect. In my mod you produce gold ingots and aluminium ingots in the same buildings like as copper/iron/...
- Tue May 27, 2014 9:26 pm
- Forum: Mods
- Topic: new tech tier and extended buildings
- Replies: 4
- Views: 8083
new tech tier and extended buildings
after some work, the first presentation of my mod: the TechTier5Extension Mod download: http://www.mediafire.com/download/55e5k3ie5bvvqjy/TechTier5Extension.0.0.1.rar dependencies: bobs ore mod https://forums.factorio.com/forum/viewtopic.php?f=14&t=3797 thank you bob! description: new resources:...
- Fri May 16, 2014 5:39 am
- Forum: General discussion
- Topic: 20k sells
- Replies: 20
- Views: 8716
Re: 20k sells
How do you know this ? are you a spy? Or is there a counter somewhere i cant see lol. But congratulations. he really needs to shape up and get this game on greenlight. Its just stupid not too. Then you are gonna see 100.000 sales very soon. I understand it can be a bit scary, because you can very q...
- Mon May 12, 2014 5:21 pm
- Forum: General discussion
- Topic: 20k sells
- Replies: 20
- Views: 8716
20k sells
Gratulation for selling 20000 times factory!
- Tue May 06, 2014 8:46 pm
- Forum: General discussion
- Topic: Call for saves for screenshots
- Replies: 15
- Views: 6853
Re: Call for saves for screenshots
This is a small oil outpost with some modifications for the screenshot :) http://www.directupload.net/file/d/3614/nr8wttb4_png.htm i think it is more interesting, than my actual big factory http://www.directupload.net/file/d/3614/m3y32mhk_png.htm the savegame http://www.megafileupload.com/en/file/52...
- Mon Apr 21, 2014 9:56 pm
- Forum: News
- Topic: Busy weekend
- Replies: 15
- Views: 20645
Re: Busy weekend
Gratulation for the 10k !
- Tue Apr 15, 2014 6:37 am
- Forum: Show your Creations
- Topic: Finally! (Supply Challenge 0.9 completed)
- Replies: 5
- Views: 8016
Re: Finally! (Supply Challenge 0.9 completed)
Yes it worksjeroon wrote:better now?
- Sun Apr 13, 2014 10:04 pm
- Forum: Show your Creations
- Topic: Finally! (Supply Challenge 0.9 completed)
- Replies: 5
- Views: 8016
Re: Finally! (Supply Challenge 0.9 completed)
i cant see the picture, i get a 404 error from dropbox
- Tue Apr 08, 2014 7:16 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27364
Re: Friday Facts #27 The roadmap
The GUI needs to be animated a little bit... Get rid of the "Windows"-style, connect the GUI more with the entities themselfes. Eg rightclick on an assembler, the assembler interface kind of pops out of the machine, clearly visible connected to the machine. The HUD the player sees (eg his...
- Tue Apr 08, 2014 4:43 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27364
Re: Friday Facts #27 The roadmap
I agree with the image startscreen or the main-menu background image, but,. what is wrong with the actual GUI?, Are you expecting something more barroque? like for instance this? - > http://media.indiedb.com/cache/images/games/1/17/16375/thumb_620x2000/screen_25-12-2011_14-31-09.jpg in my opinon th...
- Mon Apr 07, 2014 10:33 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27364
Re: Friday Facts #27 The roadmap
The game itself is good enough to be released at steam now. But if something, it would be the multiplayer, which makes this game "viral". Campaign would be nice also :). I think there are some small graphicial things before release on steam, like the GUI. or the background image at the st...
- Wed Apr 02, 2014 3:48 pm
- Forum: Implemented Suggestions
- Topic: Blueprint catalogue (instead of putting BPs in inventory)
- Replies: 28
- Views: 11129
- Tue Mar 25, 2014 11:28 pm
- Forum: Releases
- Topic: Version 0.9.5
- Replies: 11
- Views: 21773
Re: Version 0.9.5
i think its time to finish the german translation. but diablo 3 reaper of souls is also live and fun
thx for the update!
thx for the update!
- Tue Mar 25, 2014 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.4] Text Is Missing
- Replies: 12
- Views: 5084
Re: Text Is Missing
after updating under windows from 0.9.3 to 0.9.4 i had the same problem. i downloaded the 0.9.4 installer and installed the game new. the text error was away
same problem here?
same problem here?
- Fri Mar 21, 2014 5:24 pm
- Forum: Translations
- Topic: [0.9.0] german translation
- Replies: 23
- Views: 15131
Re: [0.9.0] german translation
Die ersten beiden werden dazu verwendet beispielsweise Inserter Einstellungen zu kopieren bzw auf andere zu übertragen. Und letzteres beschreibt die Funktion Gegenstände zu plazieren, die anschließend von den Construction robots gebaut werden. ah ok, aber bessere Übersetzungen als die von Euchale f...
- Mon Mar 17, 2014 11:51 am
- Forum: Translations
- Topic: [0.9.0] german translation
- Replies: 23
- Views: 15131
Re: [0.9.0] german translation
So habe 0.9.0 fertig übersetzt. Folgte als nächstes noch 0.9.3.
Aber hier mi konnte ich nichts anfangen, wozu soll das sein?
in der Controls Datei:
copy-entity-settings=Copy entity settings
paste-entity-settings=Paste entity settings
build-ghost=Build ghost
Aber hier mi konnte ich nichts anfangen, wozu soll das sein?
in der Controls Datei:
copy-entity-settings=Copy entity settings
paste-entity-settings=Paste entity settings
build-ghost=Build ghost
- Fri Mar 14, 2014 6:34 am
- Forum: Translations
- Topic: [0.9.0] german translation
- Replies: 23
- Views: 15131
Re: [0.9.0] german translation
Braunflaum, brauner Flaum. Das sieht tatsächlich so ähnlich aus im Spiel. :) ich fand das Wort so hübsch. Und Wurzelbaum, ist auch so ne Erfindung. Wenn ich so nachdenke komme ich auf "Totholz", was es ziemlich gut trifft. Totholz ist schonmal passender. Nach dem Ingame Image vom braun Fl...
- Thu Mar 13, 2014 9:50 pm
- Forum: Translations
- Topic: [0.9.0] german translation
- Replies: 23
- Views: 15131
Re: [0.9.0] german translation
root-tree=Root tree wurzelbaum brown-fluff=Brown fluff brown-fluff-dry=Brown fluff dry (Trockner) Braunflaum Was ist Braunflaum? Wie ein Wurzelbaum sieht mir das im Spiel nicht aus, wenn ich es mal mit den Google Bildern vergleiche. Aber ich mache es erst einmal so. Bzw. Sonntag, heute nicht mehr.