Search found 201 matches
- Sat Mar 06, 2021 8:28 am
- Forum: General discussion
- Topic: Find production on base, amnesia problem ;)
- Replies: 10
- Views: 3623
Re: Find production on base, amnesia problem ;)
I'm not used to scripts, where an I supposed to post it? Press ~ to open chat console, paste script there. It will spam some GPS tags to your chat. Click them and you will see location on the map. If you need to fine another recipe, replace 'grenade' with something else. P.S. Commands disable achie...
- Sat Mar 06, 2021 8:18 am
- Forum: General discussion
- Topic: Find production on base, amnesia problem ;)
- Replies: 10
- Views: 3623
Re: Find production on base, amnesia problem ;)
I dunno about mods, but this little script may help: /c for i,e in ipairs(game.surfaces["nauvis"].find_entities_filtered{type='assembling-machine'}) do local r = e.get_recipe() if r ~= nil and r.name == 'grenade' then game.player.print(string.format("[gps=%f,%f]", e.position.x, e...
- Fri Mar 05, 2021 11:26 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 31
- Views: 9497
Re: Lua or something else?
A lot of people with no programming experience are programming in c++ and don't realize it. Yeah... It's quite easy to learn a comfortable *subset* of C++ and use it for your own project. It's not that easy to read the code of other people who use different subset, especially when they like templat...
- Fri Mar 05, 2021 5:39 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 31
- Views: 9497
- Thu Mar 04, 2021 3:02 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 31
- Views: 9497
Re: Lua or something else?
i hate lua. i would prefer Rust or C++. Yeah... But Lua allows to write mods even if you *barely* know programming. How many people here can use C++ or Rust? How many people want to deal with obscure errors that don't fit into 20 screens or fight the borrow checker? Honestly, C++ has way more idios...
- Thu Mar 04, 2021 2:08 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 31
- Views: 9497
Re: Lua or something else?
compile their mods N times for each operating system/CPU in order to distribute them It's (somewhat) possible. Compile them into LLVM IR and transform that IR to native code on the user machine. But C++ is very hard to learn. And sandboxing of native code is much harder than sandboxing of Lua scrip...
- Wed Mar 03, 2021 5:41 pm
- Forum: Logistic Train Network
- Topic: Why am i getting this error/notification?
- Replies: 3
- Views: 1673
Re: Why am i getting this error/notification?
There are two timeouts in LTN: - Stop timeout, that will be triggered when your unloading is too long (120s by default) - Delivery timeout, that will be triggered if overall delivery is too long (600s by default) Looks like you triggered second one. --- edit --- For example, it may trigger if the ou...
- Tue Mar 02, 2021 12:24 pm
- Forum: Implemented Suggestions
- Topic: Make the corpse smaller and more ground-colored
- Replies: 15
- Views: 4506
Re: Make the corpse smaller and more ground-colored
Neat! Don't forget to make corpse search mandatory. Otherwise players will just ignore it and pick spare items in the mall, bypassing the challenge and treating it as a logistics & production problem. That they certainly shouldn't. Maybe we should lose the game if we can't find the corpse in tim...
- Mon Mar 01, 2021 3:33 pm
- Forum: Logistic Train Network
- Topic: Suggestion: Dump Station
- Replies: 11
- Views: 4374
Re: Suggestion: Dump Station
You can add a simple circuit at every depot station: if train is not empty, lock it and raise an alarm. You can send it to the dump station manually when you resolve the underlying issue. It shouldn't happen frequently.
- Mon Mar 01, 2021 9:35 am
- Forum: Technical Help
- Topic: Error Util.cpp:83: Failed to load mod "multiplayer": Value must be a dictionary in property tree at ROOT
- Replies: 4
- Views: 1414
Re: Error Util.cpp:83: Failed to load mod "multiplayer": Value must be a dictionary in property tree at ROOT
Why do you put the save into the directory for the mods?
The game scans and attempts to parse all zips in the mods directory. So, please, don't put random stuff there.
To fix your problem: remove everything that is not the mod from the mods directory, put save into the saves directory.
The game scans and attempts to parse all zips in the mods directory. So, please, don't put random stuff there.
To fix your problem: remove everything that is not the mod from the mods directory, put save into the saves directory.
- Sun Feb 21, 2021 1:41 pm
- Forum: Gameplay Help
- Topic: Boilers "Output Full"
- Replies: 2
- Views: 15461
Re: Boilers "Output Full"
It's ok, it will start working again when you start to consume more electricity.
P.S. Also, one boiler is enough to supply two steam engines.
P.S. Also, one boiler is enough to supply two steam engines.
- Sun Feb 21, 2021 9:47 am
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 20094
Re: Version 1.1.25
Something like this? 96343
- Fri Feb 19, 2021 5:55 pm
- Forum: Gameplay Help
- Topic: Circuit Network Questions
- Replies: 4
- Views: 1786
- Fri Feb 19, 2021 11:41 am
- Forum: Ideas and Suggestions
- Topic: Music at loading screen
- Replies: 12
- Views: 3717
Re: Music at loading screen
data/core/sound/main-menu-motif.ogg?
- Thu Feb 18, 2021 6:41 pm
- Forum: Technical Help
- Topic: [1.1.21 (build 58049)] DXGI_ERROR_DEVICE_RESET started this week
- Replies: 8
- Views: 2010
Re: [1.1.21 (build 58049)] DXGI_ERROR_DEVICE_RESET started this week
So far, no issues with other games / long running programs. windows hardware disconnect sound after screen went dark Can it survive an hour or so in something like 3d-mark stress-test? Why I ask this? Because the system is very powerful and compact at the same time. Cooling and power supply may be ...
- Thu Feb 18, 2021 5:01 pm
- Forum: Technical Help
- Topic: Graphics artifacts
- Replies: 2
- Views: 888
Re: Graphics artifacts
Which video card and video driver do you have?
- Thu Feb 18, 2021 2:07 pm
- Forum: General discussion
- Topic: Nukes stinks and they dont like it
- Replies: 2
- Views: 1450
Re: Nukes stinks and they dont like it
Well, biters form an attack group when you destroy their homes even in peaceful mode. And internal name for that achievement is "group-attack-achievement". Looks like game engine doesn't consider a reason why that group was formed. --- edit --- I found devs answer about this: https://forum...
- Thu Feb 18, 2021 8:46 am
- Forum: Ideas and Suggestions
- Topic: [1.1.25] Pings should match color of players
- Replies: 7
- Views: 1786
- Tue Feb 16, 2021 6:12 am
- Forum: Gameplay Help
- Topic: Personal trash slot not working??
- Replies: 3
- Views: 1855
Re: Personal trash slot not working??
AFAIK, trash slots have lower priority than other requests. So, you can add more bots or wait a bit until they will have spare time.
- Tue Feb 16, 2021 5:35 am
- Forum: Ideas and Suggestions
- Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
- Replies: 11
- Views: 2937
Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Undergrounds may look ugly after deconstruction, but they are functional . Gaps aren't functional, they don't work unless you fix them later. That's why I think that current behavior is better than suggested one. And you have a workaround: just hold shift while routing belts through the area marked ...