Search found 201 matches
- Sun Mar 14, 2021 8:02 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 57810
Re: mute the game while alt-tabbed
I dont have any programming knowledge i just wanted to help. Thats why i searched it and instant found something. I thought it might be helpfull. I'm sorry for being rude, but do you think devs can't google themselves? The real cost of a feature is not an implementation, which might be rather trivi...
- Wed Mar 10, 2021 11:04 am
- Forum: General discussion
- Topic: Why is the rocket silo in the military section?
- Replies: 1
- Views: 1251
Re: Why is the rocket silo in the military section?
It's not. It was moved into production tab, update your game.
P.S. Which version do you play?
P.S. Which version do you play?
- Wed Mar 10, 2021 10:50 am
- Forum: Mod portal Discussion
- Topic: Bug in mod DL counter
- Replies: 2
- Views: 1494
Re: Bug in mod DL counter
Probably related: viewtopic.php?f=189&t=92803
- Wed Mar 10, 2021 9:56 am
- Forum: Ideas and Suggestions
- Topic: Add overall graph of the electric network
- Replies: 2
- Views: 1593
Add overall graph of the electric network
What Add an overall graph for the electric network (new tab, probably?). Show potential demand as a red line and a potential supply as a green line on the first graph. Show accumulators charge on the second graph. Just the same numbers as shown on the bars, but as a graph. Why Graphs are split by p...
- Wed Mar 10, 2021 5:38 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Compact-ish early game rocket fuel
- Replies: 2
- Views: 3115
Re: Compact-ish early game rocket fuel
Very clean and suitable for manual build. I like it!
If you resort to some weaving, you can squeeze it even further:
If you resort to some weaving, you can squeeze it even further:
- Tue Mar 09, 2021 8:12 pm
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 6826
- Tue Mar 09, 2021 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Add a field on each entity in game.
- Replies: 6
- Views: 1570
Re: Add a field on each entity in game.
Most entities have unique unit_number, as far as I remember. Would it be enough in this case?
- Tue Mar 09, 2021 10:41 am
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 6826
- Mon Mar 08, 2021 12:44 pm
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 6826
- Sun Mar 07, 2021 5:42 pm
- Forum: Gameplay Help
- Topic: Will somebody kindly explain research speed to me :'(
- Replies: 8
- Views: 2832
Re: Will somebody kindly explain research speed to me :'(
It's almost always 30s for midgame technologies and increases to 60 at endgame.
So you can build enough labs to run 30s researches at desired speed and double them later.
- Sun Mar 07, 2021 1:13 pm
- Forum: Gameplay Help
- Topic: Automating train construction?
- Replies: 2
- Views: 1388
Re: Automating train construction?
Something like this?
https://mods.factorio.com/mod/DoRobotsB ... aticTrains
P.S. You can blueprint them even in vanilla and bots will build them and bring some fuel. But they will stay in manual mode until you switch them to auto, unfortunately.
https://mods.factorio.com/mod/DoRobotsB ... aticTrains
P.S. You can blueprint them even in vanilla and bots will build them and bring some fuel. But they will stay in manual mode until you switch them to auto, unfortunately.
- Sat Mar 06, 2021 6:59 pm
- Forum: Not a bug
- Topic: [1.1.26] serpent.dump fails to dump recipe table
- Replies: 1
- Views: 916
Re: [1.1.26] serpent.dump fails to dump recipe table
Looks like LuaRecipes are objects from the C++ side, not usual tables. I doubt you can dump them that way... You can loop over them and dump their properties one by one, though. https://lua-api.factorio.com/latest/LuaRecipe.html Alternative approach is to dump them a bit earlier, at the data stage: ...
- Sat Mar 06, 2021 6:41 pm
- Forum: Not a bug
- Topic: [1.1.26] Wube logo splashes water
- Replies: 2
- Views: 918
Re: [1.1.26] Wube logo splashes water
Well, it is a water... You can even build offshore pump near it.
- Sat Mar 06, 2021 11:54 am
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 31
- Views: 9497
- Sat Mar 06, 2021 10:57 am
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 31
- Views: 9497
- Sat Mar 06, 2021 10:26 am
- Forum: Technical Help
- Topic: [1.1.26] Headless server config.ini options are not working
- Replies: 5
- Views: 2144
Re: [1.1.26] Headless server config.ini options are not working
Headless mode uses server-settings.json, GUI mode uses config.ini, as far as I remember.CovertKraken wrote: βSat Mar 06, 2021 9:47 amso it's a mystery to me why the config.ini doesn't work
- Sat Mar 06, 2021 10:14 am
- Forum: Technical Help
- Topic: [1.1.26] Headless server config.ini options are not working
- Replies: 5
- Views: 2144
Re: [1.1.26] Headless server config.ini options are not working
It respects game_password and other settings from the server-settings.json, not from the config.ini. Just checked it on my VPS.
- Sat Mar 06, 2021 9:39 am
- Forum: Technical Help
- Topic: [1.1.26] Headless server config.ini options are not working
- Replies: 5
- Views: 2144
Re: [1.1.26] Headless server config.ini options are not working
Server options should be specified in server-settings.json, as far as I remember. Make a copy of example file (server-settings.example.json), fill the settings and pass it through --server-settings argument.
- Sat Mar 06, 2021 9:00 am
- Forum: Not a bug
- Topic: [1.1.26] Headless server fails to start if a config.ini is specified
- Replies: 4
- Views: 1806
Re: [1.1.26] Headless server fails to start if a config.ini is specified
Pass server-settings.json to --server-settings, pass config.ini to --config.
- Sat Mar 06, 2021 8:36 am
- Forum: General discussion
- Topic: Find production on base, amnesia problem ;)
- Replies: 10
- Views: 3625
Re: Find production on base, amnesia problem ;)
Found some mods that may be useful:
https://mods.factorio.com/mod/BeastFinder
https://mods.factorio.com/mod/WhereIsItMade
https://mods.factorio.com/mod/BeastFinder
https://mods.factorio.com/mod/WhereIsItMade