Search found 201 matches
- Mon Oct 04, 2021 10:18 am
- Forum: Ideas and Suggestions
- Topic: Disable artillery wagon auto-fire when train is in manual mode
- Replies: 19
- Views: 6890
Re: Disable artillery wagon auto-fire when train is in manual mode
Who doesn't like complexity There is a difference between complexity and inconvenience , IMHO. And auto-firing from a manually-driven train is not a complexity: it doesn't add new interesting mechanics, it doesn't balance stuff that will be overpowered otherwise. It's just a (quite minor) inconveni...
- Mon Jun 21, 2021 10:30 pm
- Forum: Technical Help
- Topic: [1.1.35] unable to save the map
- Replies: 11
- Views: 4007
Re: [1.1.35] unable to save the map
https://stackoverflow.com/questions/2580933
As for the games, most of them are graphic heavy, so you wouldn't notice a slightly changed pixel or a bugged vertex.
- Mon Jun 21, 2021 8:43 pm
- Forum: Technical Help
- Topic: [1.1.35] unable to save the map
- Replies: 11
- Views: 4007
- Mon Jun 21, 2021 11:23 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
Because it points to a problem, that two systems are so tightly connected to each other, that they are one big system. As far as I can see from @kovarex article, they still have a nice separation and layering. They just don't want to go for "true" unit testing due to overhead, probably. I...
- Sun Jun 20, 2021 5:30 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
most of the things Robert says, his own example code doesn't even demonstrate I know... I read that book. And the only way to understand example about prime numbers was to inline all those three-liners-full-of-unexpected-side-effects into a single function. P.S. And the best function there is a fre...
- Sun Jun 20, 2021 2:20 pm
- Forum: Technical Help
- Topic: download 0.18.12
- Replies: 8
- Views: 3316
Re: download 0.18.25
It would be sad if those intermediate versions are lost forever. Zip files may be deleted, old code may have compilation errors today etc.eradicator wrote: βSun Jun 20, 2021 2:13 pmIt's the same regarding the non-existance of a "download your favourite sub-version" service.
- Sun Jun 20, 2021 1:02 pm
- Forum: Technical Help
- Topic: download 0.18.12
- Replies: 8
- Views: 3316
Re: download 0.18.25
Last guy who asked went insane. Well, this story is totally different. OP wants older version because his mods physically cannot be run on the newer versions. It's not a minor upgrade problem that can be fixed on the mod/save side. So, I hope devs can upload this version to their site. It wouldn't ...
- Sun Jun 20, 2021 12:41 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
In other words I refactor for clarity, not just because I can. Yep. That's the point. I understand why Robert attempts to find a formal, mechanical way to measure clarity. And it would be cool to make an IDE plugin which can take a pile of trash, apply some formal rules to it, and transform it into...
- Sat Jun 19, 2021 8:10 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
If you're finding yourself wanting to "manage" which test suites are being run together, that may signal that the implementation code isn't decomposed optimally. Well, high-performance code in C++ is not a Java, where you can tolerate unnecessary indirections... Sure, you can use static p...
- Sat Jun 19, 2021 4:52 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
Uncle Bob is amazing! I've listened to a few podcasts of his, thanks for the youtube link - that will be good watching! Yeah... But I take his "ultra-factoring" concept with a grain of salt. Why? To begin with, common languages like C++ or Java have a lot of a visual noise. Sure, those th...
- Fri Jun 18, 2021 10:19 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
With a general-purpose compiler? I doubt.
With a specialized compiler that was designed to fold those reactive patterns into usual loops? Probably...
Could you please give some links that support this claim?
- Fri Jun 18, 2021 7:45 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
you're in fact doing double the work in one go (code & test) instead of the usual phases One day I though the same... But then I noticed that I spend a lot of time just to check that my code works. Manually. Also, I noticed that writing the test first forces me to think about the problem itself...
- Fri Jun 18, 2021 6:56 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
Yep, markup is broken there. Looks like quote after the link to the FFF-62 is missing.NotRexButCaesar wrote: βFri Jun 18, 2021 6:53 pmIs the link to FFF-288 under the gui tests section broken for anyone else?
- Fri Jun 18, 2021 6:53 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 73360
Re: Friday Facts #366 - The only way to go fast, is to go well!
We even have a gate keeper in place to allow merges to the main develop line only if none of our automatic tests fail and no additional QAC issues pop up. Yeah, commit gating is vital for large teams. It's not fun to work with a code when it's constantly broken here and there. And it's simply impos...
- Fri Jun 18, 2021 5:34 pm
- Forum: Gameplay Help
- Topic: Can No Longer Use Copy/Paste Early Game
- Replies: 7
- Views: 3084
Re: Can No Longer Use Copy/Paste Early Game
don't recall ever typing in that command Those buttons are disabled by default when you (re-)install Factorio (to protect new players from the blueprint addiction, probably :twisted:). They are usually unlocked when you research Construction Robotics for the first time. That's how you got them with...
- Fri Jun 18, 2021 5:18 pm
- Forum: Gameplay Help
- Topic: Can No Longer Use Copy/Paste Early Game
- Replies: 7
- Views: 3084
Re: Can No Longer Use Copy/Paste Early Game
Open console by pressing ~, then type /unlock-shortcut-bar
It should unlock missing buttons.
It should unlock missing buttons.
- Thu May 13, 2021 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.33] Game freezes when BP book is deleted while being moved
- Replies: 2
- Views: 3196
Re: [1.1.33] Game freezes when BP book is deleted while being moved
And another simple reproduction: - place an unpowered inserter - put a blueprint into the hand slot of that inserter - destroy blueprint Deconstruction and upgrade planners freeze game too. P.S. It may be a slightly different issue, since in the original issue book was already moved. And here it was...
- Fri Apr 16, 2021 1:55 pm
- Forum: Gameplay Help
- Topic: Why are "logistic requests disabled"?
- Replies: 4
- Views: 24090
Re: Why are "logistic requests disabled"?
Just enable checkbox above ("Personal logistics and auto-trash") and it should work.
- Thu Mar 18, 2021 10:26 am
- Forum: Resource Spawner Overhaul
- Topic: RSO mod benefits?
- Replies: 8
- Views: 9171
Re: RSO mod benefits?
As far as I remember, vanilla generator was quite different from what we have now. It generated little "puddles" of ore, a lot of them. That's why RSO mod became so popular those days.
Today it's not a requirement if you're happy with vanilla generator.
Today it's not a requirement if you're happy with vanilla generator.
- Wed Mar 17, 2021 2:06 pm
- Forum: General discussion
- Topic: Playing with a slightly darker night
- Replies: 6
- Views: 3247
Re: Playing with a slightly darker night
But they affect everything, not only the night lighting.