Search found 53 matches

by Astrella
Fri Jul 26, 2019 10:22 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281250

Re: Friday Facts #305 - The Oil Changes

I dislike the idea of the game leading me down the "garden path" then force me to scrap a whole section and rebuild it in a different way. If I imagine being a new player and facing the oil refinery with a single input and output I would probably build a straight pipe on both sides and al...
by Astrella
Fri Jul 26, 2019 5:31 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281250

Re: Friday Facts #305 - The Oil Changes

My primary concern is that the devs appear to be dumbing down the game to appeal to the lowest common denominator, instead of creating a more intelligent solution (better tutorials, UI hints, etc). Why change basic oil processing? Why not instead add 3 new specific oil processing recipes that produ...
by Astrella
Tue Jul 23, 2019 12:34 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208218

Re: Friday Facts #304 - Small bugs; Big changes

I would love to at least see an ingame tutorial before any major changes are made. I'm not opposed to any other changes but the lack of a tutorial considering signaling and other topics have one does strike me as odd.
by Astrella
Mon Jul 22, 2019 3:16 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208218

Re: Friday Facts #304 - Small bugs; Big changes

Out of curiosity, is there currently a tutorial in game that covers oil refining?
by Astrella
Thu Jun 13, 2019 8:13 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 134854

Re: [0.17] Please post bugs and balance issues here.

Yellow belts jumped up to 30 items / s in my friend and mine's playthrough of Bob's / Angel's all of the sudden.
by Astrella
Wed Jun 12, 2019 6:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216147

Re: Bugs & FAQ

So my friend and I are playing Bob's / Angel's, last experimental version and yellow belts are somehow at 30 i/s now. :P
by Astrella
Sat Mar 09, 2019 6:20 pm
Forum: Angels Mods
Topic: Ore Sorting and the new "Expensive" recipe mode
Replies: 7
Views: 5542

Re: Ore Sorting and the new "Expensive" recipe mode

But generally you do need the secondary ore. Especially the iron/copper combination will use most if not all the copper right from the start. Could you update those numbers including the secondary ore (maybe in parens) please. And hey, nothing wrong with sorting being worse if you don't need the se...
by Astrella
Sat Feb 16, 2019 12:03 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325738

Re: [0.16.x] Bob's Mods: General Discussion

Hi,

I just downloaded all Bob's mods and FNUI, but I noticed while setting up the new game that each mod has a bunch of settings associated with it as well and I'm not sure which of them I should turn on. Is there a recommended starter configuration or an overview somewhere?
by Astrella
Sun Feb 19, 2017 7:33 pm
Forum: General discussion
Topic: Which turrets are best?
Replies: 37
Views: 26159

Which turrets are best?

So I'm getting to the point of getting Laser turrets, and I'm not sure what the ideal turret defense looks like; Gun turrets? Laser Turrets? Flamethrower Turrets? An even mix?
by Astrella
Thu Oct 22, 2015 8:49 am
Forum: Ideas and Suggestions
Topic: Flying biters?
Replies: 3
Views: 7211

Flying biters?

I think flying biters might be interesting, would have to have defenses inside your base / anti-aircraft turrets and would circumvent your defenses a bit. I'm currently playing on a map where my base is on a peninsula in a small sea, and all across the water there's hordes of biters and bases that j...
by Astrella
Sat Sep 26, 2015 8:14 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 379655

Re: Combinators 101

Everything Everything tests just that - every signal it's getting. The condition will be true only if it was true for every one of those signals. For example, a decider with "everything > 10" with it's input connected to a constant combinator outputting only "iron plates = 11" w...
by Astrella
Wed Sep 23, 2015 11:12 pm
Forum: Gameplay Help
Topic: Driving over stuff
Replies: 2
Views: 5900

Driving over stuff

So I decided to take out my new tank for a spin against a small camp. Sadly, a cannon shot seems to only be worth one, and not more like other types of ammo so I ran out almost immediately and decided to run over everything. I'm not sure though if that would still give me alien artifacts from destro...
by Astrella
Sat Sep 19, 2015 5:55 pm
Forum: Gameplay Help
Topic: Power Priorities
Replies: 3
Views: 8912

Power Priorities

What's the priority on your factory using different power sources?

Right now I have solar panels, steam engines and acumulators, but the factory doesn't seem to drain the acumulators at night as I expected would happen.

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