Search found 46 matches

by scarhoof
Fri Dec 08, 2023 3:22 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 60001

Re: Friday Facts #388 - Smaller things for 2.0

Would it be possible to define an S for stacks when calculating item requests?
by scarhoof
Fri Dec 01, 2023 6:01 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 88180

Re: Friday Facts #387 - Swimming in lava

With lava being a "minable" resource, will we find the occasional pool of lava on Nauvis now, so that we can utilize this mechanic in late-game, or will this be a mechanice exclusive to Vulcanus?
by scarhoof
Fri Oct 27, 2023 12:13 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 93282

Re: Friday Facts #382 - Logistic groups

When you mentioned that a 'stack' of Uranium was enough to research 1000 science, I figured there would be some serious limits on what we could send to space. I was guessing 1 stack, but this weight restriction is interesting. Can't wait to see how it works on other planet's gravity!

Question: Is ...
by scarhoof
Sat Oct 21, 2023 12:07 am
Forum: Ideas and Suggestions
Topic: Game Mode support for Apple Silicone
Replies: 7
Views: 3844

Re: Game Mode support for Apple Silicone

I also run standalone Factorio.
by scarhoof
Thu Oct 05, 2023 3:50 pm
Forum: Ideas and Suggestions
Topic: Game Mode support for Apple Silicone
Replies: 7
Views: 3844

Re: Game Mode support for Apple Silicone

I tried those steps, even fiddled with the Full Screen settings in Factorio but none of them seem to turn it on. When I launch RimWorld I get a notification that Game Mode has been turned on and the menu bar displays a controller icon. I also noticed that RimWorld doesn't act the same as Factorio in ...
by scarhoof
Thu Oct 05, 2023 2:37 pm
Forum: Ideas and Suggestions
Topic: Game Mode support for Apple Silicone
Replies: 7
Views: 3844

Game Mode support for Apple Silicone

I recently upgraded my MacBook M1 to Sonoma 14.0, and when I launch RimWorld it recognizes that it's a game and puts the Mac into Game Mode. Factorio doesn't do that. I've searched around online and I can't find a way to tell the Mac that Factorio is a game so it gives it more focused resources. Is ...
by scarhoof
Tue Sep 26, 2023 11:33 pm
Forum: Technical Help
Topic: Mac not auto updating
Replies: 4
Views: 1518

Re: Mac not auto updating

Whoops. Looks like my Mac autocorrected Wube to Tube :-) I purchased from Wube direct.

So, update: I had a 1.1.85 sitting on my disk that I had downloaded but never installed, so I used that version to update and when I launched it, Factorio saw there was an update and asked if I wanted to install ...
by scarhoof
Tue Sep 26, 2023 5:49 pm
Forum: Technical Help
Topic: Mac not auto updating
Replies: 4
Views: 1518

Mac not auto updating

Mac doesn't seem to see the new updates. Stuck on 1.1.74. Looking for updates doesn't find anything. I purchased directly from Tube so it's not Steam or GoG.

I've tested this on two Macs, one Intel, and one M1. I've also tried two different networks in case there is a firewall. I know I can ...
by scarhoof
Fri Sep 22, 2023 8:30 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 119787

Re: Friday Facts #377 - New new rails

I'll totally boost that speculation train: Wireless signal combinator confirmed?
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I think whatever it is is being held by the inserter, and not part of the chest itself. It almost looks like a Green Circuit but that's not right.
by scarhoof
Tue Sep 19, 2023 9:05 pm
Forum: Technical Help
Topic: Menu Bar shows when in Fullscreen on Mac
Replies: 0
Views: 492

Menu Bar shows when in Fullscreen on Mac

Hi there. When I play Factorio on my M1 Mac in Fullscreen, it runs great! Until I move the mouse to the top of the screen and the Mac Menu Bar pops down and interrupts the game. I can't find a way to turn this off.

Forum posts seem to say this is just the way Apple handles Fullscreen, but other ...
by scarhoof
Sun Jan 08, 2017 1:32 am
Forum: Technical Help
Topic: Pipe Icon is invisible
Replies: 1
Views: 1315

Re: Pipe Icon is invisible

After reading some other posts about invisible graphics, I tried changing graphics settings and that seems to kick-start Factorio into reloading the graphics. Issue resolved!
by scarhoof
Sun Jan 08, 2017 12:29 am
Forum: Technical Help
Topic: Pipe Icon is invisible
Replies: 1
Views: 1315

Pipe Icon is invisible

I tried replacing the base/graphics/pipe.png file with my own custom one to see if it would work. When I loaded it up, the pipes in my inventory and on the assembly machines was blank.

I replaced the file, still blank.

I uninstalled Factorio, downloaded new copy from website, still blank. Is there ...
by scarhoof
Sun Aug 14, 2016 1:10 am
Forum: Ideas and Suggestions
Topic: Shift/Ctrl Click Defensive Robots into the World
Replies: 0
Views: 895

Shift/Ctrl Click Defensive Robots into the World

Ability to Shift-Click or Control-Click your defensive bots out into the world. We waste a ton of time spam-clicking to get up to the full-amount of robot followers. Should follow standard full and half-size stack-size rules up to the full amount of whatever your max-follower count is.
by scarhoof
Sun Aug 14, 2016 1:08 am
Forum: Ideas and Suggestions
Topic: New Train Condition: Has Passenger
Replies: 1
Views: 1483

New Train Condition: Has Passenger

No need to set train to manual when you go out to do something. The train won't go back home without passenger.

(Origin: No more setting trains to manual when you get out to do something. Also, your PAX train won’t got back home w/out you in it!)
by scarhoof
Sun Aug 14, 2016 12:51 am
Forum: Ideas and Suggestions
Topic: Add a slider to increase research and build times
Replies: 21
Views: 13274

Re: Add a slider to increase research and build times

I love this idea. It's like adding Marathon into the game or additional Research-type Mods. Makes us have to re-work the type of factory we are building depending on how we make these sliders. I would also love to have one that adjusts the game day/night cycle so it messes with the solar build ratios.
by scarhoof
Thu Jul 28, 2016 1:36 pm
Forum: Ideas and Suggestions
Topic: Filter Long-Handed Inserter
Replies: 11
Views: 12364

Re: Filter Long-Handed Inserter

The stack filter inserters have the same issue as the regular filter inserters. You can still only limit things based on one network condition. This means only one inserter per item being pulled out.

The 40-space cargo wagon can only have 12 maximum types of items and still have them pulled out ...
by scarhoof
Wed Jul 27, 2016 6:02 pm
Forum: Ideas and Suggestions
Topic: Filter Long-Handed Inserter
Replies: 11
Views: 12364

Filter Long-Handed Inserter

If we have a cargo wagon with multiple items in it for delivery somewhere else (Like an engineering train or wall-building train) we can have a maximum 12 different items in the train and have them pulled out automatically (one filter inserter per item). Having filterable long-handed inserters would ...
by scarhoof
Mon Jul 18, 2016 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] Map generation process is very strange
Replies: 31
Views: 31003

Re: [0.13.1] Map generation process is very strange

So excited to see how things look!
by scarhoof
Sat Jul 02, 2016 4:34 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 30949

Re: [0.13.0] Terrain segmentation

@orzelek

For me it's the look of the world. Right now it's a hodgepodge mess of tiny biomes all crammed into each continent. You used to be able to use the Terrain Segmentation to make really large desert or Forest biomes, now, no matter the settings, your factory is going to spawn multiple biomes ...
by scarhoof
Tue Jun 28, 2016 2:26 pm
Forum: Duplicates
Topic: [0.13.0] Terrain segmentation
Replies: 50
Views: 30949

Re: [0.13.0] Terrain segmentation

I can confirm this as well. I really hope this is a bug in the terrain gen that plans on getting fixed. In .12 you could set terrain segmentation to very low and more often than not get entire continents or maps that were a single biome. I want this feature back.

Right now, regardless of the ...

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