Search found 841 matches

by Supercheese
Mon Jan 15, 2018 11:38 pm
Forum: Not a bug
Topic: [Rseding91] Mod Portal Download use %20, Game Requires Spaces
Replies: 12
Views: 2928

Re: [Rseding91] Mod Portal Download use %20, Game Requires Spaces

Oh, so this is a browser error, I see. Worth noting is that for quite a long while, this error did not exist, and the mod portal happily provided the proper filenames when downloading in Firefox. However, now Firefox is having issues with naming... so perhaps something in the new Firefox 57 has chan...
by Supercheese
Mon Jan 15, 2018 7:02 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 253750

Re: [MOD 0.16] Orbital Ion Cannon 1.6.0

Updated for Factorio 0.16! A couple new features, too... crosshairsEntityanim2.gif - Updated for Factorio 0.16. - New icon for the Ion Cannon Targeting Device. - New (minor) animation for the ion cannon target location (see above). - It is no longer possible to designate a target for an ion cannon i...
by Supercheese
Wed Jan 03, 2018 7:53 am
Forum: Mods
Topic: [MOD 0.16] Swarm 1.2.0
Replies: 30
Views: 48030

Re: [MOD 0.16] Swarm 1.2.0

Version 1.2.0 released!
Just a simple compatibility bump this time, although this did include re-doing the changelog to support in-game viewing.
by Supercheese
Mon Dec 25, 2017 10:11 pm
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 36537

Re: [MOD 0.16] Vehicle Wagon 1.2.0

Perfect! Merged the fix in and released 1.2.0 official. Many thanks to legendblade for the updates. Merry Christmas!

Also, sexy new in-game changelog:
by Supercheese
Mon Dec 25, 2017 9:22 pm
Forum: Mods
Topic: [MOD 0.16] Swarm 1.2.0
Replies: 30
Views: 48030

Re: [MOD 0.15] Swarm 1.1.0

SunTroll wrote:Do you plan to update this mod (and EMP Biters) to 0.16?
Yes, I'm working on updates for my mods over the Christmas holiday.
by Supercheese
Sun Dec 17, 2017 8:16 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 113
Views: 90567

Re: [MOD 0.15] Squeak Through 1.1.8

0.16 update's up; only change needed was just to bump the compatible version, it seems!
by Supercheese
Tue Nov 28, 2017 6:44 am
Forum: Modding help
Topic: Editing an existing mod
Replies: 14
Views: 4749

Re: Editing an existing mod

Might need to clear the graphics cache, if you made graphical edits. It's under:

Code: Select all

..\AppData\Roaming\Factorio\crop-cache.dat
IIRC.
by Supercheese
Tue Nov 28, 2017 2:47 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 22759

Re: Friday Facts #218 - Import bpy, Export player

there's a saying in German, I'm pretty sure it exists in other languages, too. It goes like "give someone the small finger and they'll want the whole hand". Indeed. In English, a common variant is, "Give an inch, and they'll take a mile." Allegedly, an Arabic saying involves a C...
by Supercheese
Mon Nov 27, 2017 7:03 pm
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 18132

Re: Version 0.15.38

Xenomorph wrote:Wow, what a useless upgrade...

...the keyboard change the colour? Really ?! But why?
It was based on a direct request from a Razer representative. See: https://www.factorio.com/blog/post/fff-218
by Supercheese
Mon Nov 27, 2017 12:57 am
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 18132

Re: Version 0.15.38

Guys, it was clearly marked as experimental and not stable...
by Supercheese
Fri Nov 24, 2017 9:36 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 22759

Re: Friday Facts #218 - Import bpy, Export player

ske wrote:
FasterJump wrote: Artifacts confirmed!
 
You know what else is confirmed?
MATERIAL_BLACK ?
by Supercheese
Tue Nov 21, 2017 11:55 pm
Forum: General discussion
Topic: Pipes are underused because they block movement
Replies: 15
Views: 3914

Re: Pipes are underused because they block movement

They don't block your movement if you can Squeak Through!

Squeak Through was my first mod for Factorio, and was created for precisely this reason: I was annoyed as heck with pipe setups blocking my movement!
by Supercheese
Sat Nov 18, 2017 8:06 am
Forum: Ideas and Suggestions
Topic: Killing Biters with Rockets
Replies: 5
Views: 1323

Re: Killing Biters with Rockets

Might I interest you in some Orbital Ion Cannons? Available now!

(Note: Supercheese Industries cannot be held responsible for any accidental deaths due to "danger-close" activations of Orbital Ion Cannons.)
by Supercheese
Sat Nov 18, 2017 7:34 am
Forum: Modding discussion
Topic: 0.16 mod related change log
Replies: 11
Views: 3488

Re: 0.16 mod related change log

- Added LuaPlayer::play_sound().
Huzzah! No more spawning explosion-entities as a hack to play sounds! :D
by Supercheese
Fri Nov 10, 2017 3:32 am
Forum: General discussion
Topic: Games Like Factorio?
Replies: 2
Views: 1149

Re: Games Like Factorio?

Kerbal Space Program tickles many of the same fancies as Factorio, for me.
by Supercheese
Tue Nov 07, 2017 9:27 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 113
Views: 90567

Re: [MOD 0.15] Squeak Through 1.1.7

how to make it work for the pipes only? Open config.lua in the mod folder, and comment out lines 8-10 & 12-32, like so: ... { -- ["solar-panel"] = 0.25, -- ["accumulator"] = 0.25, -- ["generator"] = 0.25, ["pipe"] = 0.42, -- ["pipe-to-ground"] =...
by Supercheese
Thu Oct 19, 2017 4:21 am
Forum: Modding discussion
Topic: 0.16 mod related change log
Replies: 11
Views: 3488

Re: 0.16 mod related change log

Fixed belt-immunity equipment so it now works on cars.

Added support for mods to show changelogs (following the same format as the core game changelog).
Delicious!
by Supercheese
Wed Oct 11, 2017 9:32 pm
Forum: Wiki Talk
Topic: Wiki for modded content
Replies: 14
Views: 5363

Re: Wiki for modded content

I prefer creating nice Readme files than wiki content.

Of course, then you have the issue of users not reading (or perhaps not even being aware of) the Readme...!
by Supercheese
Sun Sep 24, 2017 5:18 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 36537

Re: [MOD 0.15] Vehicle Wagon 1.1.2

not been playing for a while now because i was a bit burned out and there were a few mods that just didn't quite mesh properly. and i was wondering if one i didn't think of like this one could help me out with my problem. and that is power; vehicle grid power / charging. i have a couple different m...
by Supercheese
Fri Sep 22, 2017 9:46 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 40951

Re: Friday Facts #209 - Optimisation is a way of life

I'm optimizing the railroad

Allll the live-long daaaay!

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