Search found 841 matches
- Sun Jun 17, 2018 9:51 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49911
Re: [MOD 0.16] Vehicle Wagon 1.2.4
When unloading the crawler vehicle from angels on a diagonal tile errors and save game closes. Error while running event Vehicle Wagon::on_tick (ID 0) __Vehicle Wagon__/control.lua:210: attempt to index local 'wagon' (a nil value) I've not had much time for developing my Factorio mods lately, but I...
- Fri Jun 15, 2018 10:59 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 62542
Re: Friday Facts #247 - Pricing and its exploits
Would GOG Connect be a potential boon for this? Or is this going the wrong direction (Steam -> GOG vs. GOG -> Steam) ?in the long term we may be able to implement some 'GOG linking' similar to the current system for Steam users.
- Tue May 22, 2018 7:19 pm
- Forum: Releases
- Topic: Version 0.16.45
- Replies: 12
- Views: 14617
Re: Version 0.16.45
Such speed, much bugfix!
- Tue May 08, 2018 5:30 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49911
Re: [MOD 0.16] Vehicle Wagon 1.2.4
Aforementioned special case added in version 1.2.4, now available.
- Fri May 04, 2018 6:13 am
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 21820
Re: Version 0.16.41
"I felt a great disturbance in the Factory...as if millions of trains suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened."
- Thu May 03, 2018 12:38 am
- Forum: Modding help
- Topic: [0.16.36] WIP Mod - Train Engineer - help needed
- Replies: 14
- Views: 4678
Re: [0.16.36] WIP Mod - Train Engineer - help needed
Hah, major OpenTTD vibes from this, which I quite enjoy!
- Fri Apr 27, 2018 8:54 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49911
Re: [MOD 0.16] Vehicle Wagon 1.2.3
I'll add a special case for it in the next update.
- Wed Apr 25, 2018 12:51 am
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49911
Re: [MOD 0.16] Vehicle Wagon 1.2.3
It's a property of the rastered sprites, a function of how it was originally rendered. There's not much that can be done without access to the original model to do a re-rendering, unfortunately.
- Fri Apr 20, 2018 7:50 pm
- Forum: News
- Topic: Friday Facts #239 - PAX East report
- Replies: 20
- Views: 14601
Re: Friday Facts #239 - PAX East report
Seems like it was a rousing success! Any hopes for another appearance, this time at PAX West? [Hint, hint, hint!]
- Tue Apr 10, 2018 11:09 pm
- Forum: Modding help
- Topic: Preventing a player from bearing arms
- Replies: 10
- Views: 2948
Re: Preventing a player from bearing arms
Here's an old approach of mine I used a while back: https://github.com/Suprcheese/Satellite ... #L102-L108
- Thu Mar 15, 2018 8:22 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49911
Re: [MOD 0.16] Vehicle Wagon 1.2.3
Version 1.2.3 out, fixing the disappearing Winch bug!
- Wed Mar 14, 2018 7:20 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320589
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
Hey all, I accidentally created an ion cannon with the cheat menu and I didn't mean to. It's on a MP server and we were all really stoked to build one our selves. Anyway to remove this unwanted ion cannon? Hmm, well, removing the mod, loading the save, saving again, then reloading the mod should re...
- Tue Mar 13, 2018 7:08 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Heading snap for the car
- Replies: 3
- Views: 1412
- Mon Mar 12, 2018 7:40 pm
- Forum: Mods
- Topic: [MOD 0.16] Map Ping 1.0.4
- Replies: 13
- Views: 8565
Re: [MOD 0.16] Map Ping 1.0.4
Version 1.0.4 released, with some contributions from meslem12 from GitHub!
Also a bugfix related to the new Factorio v0.16.29; check the Changelog for full details.
Also a bugfix related to the new Factorio v0.16.29; check the Changelog for full details.
- Thu Mar 08, 2018 12:08 am
- Forum: Off topic
- Topic: I wonder if someone out there making factorio like games.
- Replies: 3
- Views: 2100
Re: I wonder if someone out there making factorio like games.
Well, if you really, really like making train networks in Factorio, then you'd definitely also like OpenTTD. Even the developers agree on this!
- Fri Mar 02, 2018 9:20 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 23168
Re: Friday Facts #232 - PAX, Bugs, Graphs
PAX East, ah, I can't make that, bummer.
Maybe also do PAX West when the time comes? I could definitely take a trip to Seattle!
Maybe also do PAX West when the time comes? I could definitely take a trip to Seattle!
- Thu Mar 01, 2018 12:32 am
- Forum: Ideas and Suggestions
- Topic: Reinforced concrete walls
- Replies: 8
- Views: 3895
Re: Reinforced concrete walls
+1, I believe other mods like Bob's have this. I'd like to see it in vanilla as well.
- Mon Feb 26, 2018 6:56 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320589
Re: [MOD 0.16] Orbital Ion Cannon 1.6.3
Hi, 1) I translated the strings into French (hopefully without typos. And I kept the same encoding as the English file: UTF8 and CRLF line returns) Here is the link to cfg file: https://ronkhar.fr/Jeux%20vid%C3%A9o/Factorio/Ion%20cannon/fr.cfg 2) Recipe with bobmods When playing with bobmods, the r...
- Sun Feb 25, 2018 4:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.25] Express belt animation stops at a specific time
- Replies: 10
- Views: 6004
Re: [16.25] Express belt animation stops at a specific time
He could have been playing on a higher game.speed setting.SQLek wrote:Dude! Do You really gamed over 9942 hours on this save? Without speeding up ts's like 3.4 years gaming 8 hours a day O.o
- Sat Feb 24, 2018 7:32 am
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49911
Re: [MOD 0.16] Vehicle Wagon 1.2.2
Version 1.2.2 is now out, fixing some bugs, and also adding in the ability to specify exactly where you'd like to unload vehicles off of wagons. This does introduce an extra click to the unloading process, so be aware!