Search found 98 matches

by Bleda
Mon Feb 24, 2014 10:23 pm
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4514

Re: Make splitters smaller

@Sedado: I had the same thought. The splitters on the edges could even be rotated which will give even more flexibility. but honestly, It's true that the current splitter allows for all kinds of constructions, with a little space and fantasy. So maybe, such a more flexible splitter would just take s...
by Bleda
Mon Feb 24, 2014 3:38 pm
Forum: General discussion
Topic: [0.9] Rays step by step guide for a compact factory
Replies: 17
Views: 17080

Re: [0.9] Rays step by step guide for a compact factory

My latest try on a compact red&green science factory. I think I could add at least one more assembly of each type, maybe two. And I should probably add a buffer storage for the science packs then.
by Bleda
Sun Feb 23, 2014 10:56 pm
Forum: General discussion
Topic: [0.9] Rays step by step guide for a compact factory
Replies: 17
Views: 17080

Re: [0.9] Rays step by step guide for a compact factory

I love how you do the battery production! This is really compact. both sulfuric acid extits are directly connected to the battery factories and even the small space between them is used. very nice! I really love these small production units. I never get these because I think I'll want everything to ...
by Bleda
Sat Feb 22, 2014 12:39 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 19011

Re: Early trains

It's a combined coal/solid diesel fuel driven steam locomotive with a built-in steam recycler, so it doesn't need to fill in water. ;) No, come on. It's a good thing that trains are available early. If you start with only a very small resource fields, you need to be able to bring in stuff from furth...
by Bleda
Fri Feb 21, 2014 11:22 pm
Forum: General discussion
Topic: Barrels and Trains
Replies: 6
Views: 4026

Barrels and Trains

Hi guys I'm having trouble carrying around the oil by train. I have one receiving station at my factory and several provider stations at remote oil fields. There are several trains running to these oil fields. The problem I'm encountering is the following: The empty barrels have to get back to the p...
by Bleda
Wed Feb 19, 2014 11:41 am
Forum: General discussion
Topic: Blueprints
Replies: 15
Views: 6559

Re: Blueprints

Good question. I was kind of disappointed when I realised that blueprints are not transfered from one game to another. There should be a blueprint-book where we can store them, so they are available in every world. And then, they should be stored in seperate files, so we can exchange them with other...
by Bleda
Wed Feb 19, 2014 11:30 am
Forum: General discussion
Topic: Too much fuel.
Replies: 16
Views: 8545

Re: Too much fuel.

Make rocket production use light fuel and put them back into the blue sciencepack recipe. That way two types of oil are used for blue science. Heavy oil can then be used for lubricant and solid fuel. Batteries are needed in smaller quantities for accumulators and electric motors. Conversion recipes ...
by Bleda
Mon Feb 17, 2014 6:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Can't load saves "Couldn't read from input file."
Replies: 4
Views: 2229

Re: [0.9.0] Can't load saves "Couldn't read from input file.

I have a savegame that, if you load it, do nothing, save it under a different name and load that new savegame, the game will crash. If you put a higher filesize-limit for attachments in this forum or tell me an e-mail adress, I can send it to you. I have no idea what the cause is. I mean, the origin...
by Bleda
Mon Feb 17, 2014 5:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] copy doesnt work sometimes
Replies: 4
Views: 1168

Re: [0.9.0] copy doesnt work sometimes

in my case, shift+building smart inserter didn't work at all. That means, the inserter didn't even get built. I simply set a filter for iron ore.
by Bleda
Sun Feb 16, 2014 11:33 am
Forum: Gameplay Help
Topic: How does Oil Industry work, please help
Replies: 9
Views: 10375

Re: How does Oil Industry work, please help

From what i gather, you need 3 techs. Oil Extraction (I think its called). This is useless by itself, but it will allow you to build oil Derricks. Liquid Logistics is also useless by itself, but gives you storage tanks (like a chest buffer) and super-duper-expensive steel barrels, and liquid pumps ...
by Bleda
Tue Feb 11, 2014 11:21 am
Forum: Ideas and Suggestions
Topic: Vehicles from parts
Replies: 4
Views: 5530

Re: Vehicles from parts

For a start, a modular car, just like the modular armor, would be nice. You could insert stuff like: - Energy shields - Electricity generator (uses the car fuel) - Other generators used in armor - Laser defense - Machine gun - Rocket launcher - Speed module (makes the car faster) - Effectivity modul...
by Bleda
Mon Feb 10, 2014 3:44 pm
Forum: Ideas and Suggestions
Topic: Factorio <> Industry Giant 2
Replies: 11
Views: 5830

Re: Factorio <> Industry Giant 2

ah yeah, I tried that mode for a minute or so. It would be nicer if you could use your existing factory and prepare it for the challenge. So you don't have to build your factory under pressure, you just have to design it to be able to produce that output. It would be an excuse to expand your factory...
by Bleda
Sun Feb 09, 2014 7:59 pm
Forum: Ideas and Suggestions
Topic: Some Details
Replies: 6
Views: 3289

Re: Some Details

Hi! I know I can do that, but thanks for the hint! My point is, that conveyer belts should improve as the technology level rises, just as other means of transport do. I think they should still be a powerfull tool in the late game, because they are the most interesting one. I like it if there is more...
by Bleda
Sun Feb 09, 2014 7:52 pm
Forum: Ideas and Suggestions
Topic: Even higher logistic needs
Replies: 8
Views: 4152

Re: Even higher logistic needs

Most of the placeable items are bigger than the player character. However, the fact, that I am able to move these objects around easily, place them, remove them and place them somewhere else, ist one of the strong points of this game. Without the possibility to constantly redesign and optimize the f...
by Bleda
Sun Feb 09, 2014 6:01 pm
Forum: Ideas and Suggestions
Topic: Some Details
Replies: 6
Views: 3289

Re: Some Details

8. If you build storage chests, you get kind of a global pool of items, that can be dynamically distributed to where they are needed. That's great, but there should be a way to limit the storage and production of certain items. I don't want my storage to be filled with tons of speed modules that I ...
by Bleda
Sun Feb 09, 2014 5:21 pm
Forum: Ideas and Suggestions
Topic: Factorio <> Industry Giant 2
Replies: 11
Views: 5830

Re: Factorio <> Industry Giant 2

What about an interplanetary tradepost? You can build it and then, in combination with space rockets, you can send goods to your home planet to get money for it. There could be challenge missions, like: deliver 10000 cars in less than an hour. So you need to adapt your factory to be able to produce ...
by Bleda
Sun Feb 09, 2014 4:50 pm
Forum: Ideas and Suggestions
Topic: Some Details
Replies: 6
Views: 3289

Some Details

Hi There After Playing for some time, I'd like to mention a few things that I have come across and that should be changed imho. 1. Transport belts are the most interesting feature of the game, but in mid-game they are made unattractive by the introduction of logistic robots. I think the logistic rob...
by Bleda
Sun Feb 02, 2014 7:19 pm
Forum: Resolved Problems and Bugs
Topic: Game Crashes if I right click on an item in challenge maps
Replies: 1
Views: 820

Game Crashes if I right click on an item in challenge maps

Hi there I experienced game crashes in both challenge campaigns (tight spot and belt madness) when I right-clicked an item on the map. On the belt madness map it was one of the chests. On the tight spot, it was a furnace. Im running the latest osx version. Here's the crash report for the furnace cas...

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