Search found 38 matches: unstable simulation
Searched query: unstable simulation
- Tue Jul 19, 2022 7:41 am
- Forum: Not a bug
- Topic: [1.1.61] Numerical instability for fluidboxes smaller than 100 units
- Replies: 2
- Views: 1049
[1.1.61] Numerical instability for fluidboxes smaller than 100 units
... to the fluidbox area; when it is too small, the calculation becomes unstable. This can be solved by decreasing alpha (i.e., fluid velocity), ... there are doubtless many other complications in the Factorio fluid simulation.... Or there could be something else entirely going on. Anyhow, ...
- Sun Oct 25, 2020 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 58884
Re: Optimization idea: abstraction
... do it as a mod for Factorio. You'd be attempting to circumvent the game simulation in a game that's built around everything (that is built by player) ... actually, for a "stable" factory. The hard part is getting unstable behaviour right and to make partial factory parts run and splitting ...
- Thu Nov 21, 2019 11:06 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 34153
Re: Friday Facts #321 - Countdown
... winning prizes and money, before it appears that it was buggy and unstable on the long run ( because not enough test ? ). Now people think ... a decade after you bought the first one. Not even talking about sport simulation, Pay 2 win, and other disguised betting scheme but those do score ...
- Thu Nov 21, 2019 10:39 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 34153
Re: Friday Facts #321 - Countdown
... winning prizes and money, before it appears that it was buggy and unstable on the long run ( because not enough test ? ). Now people think ... a decade after you bought the first one. Not even talking about sport simulation, Pay 2 win, and other disguised betting scheme but those do score ...
- Sat Nov 02, 2019 5:37 am
- Forum: Ideas and Suggestions
- Topic: Paused Game Chews CPU
- Replies: 6
- Views: 1726
Paused Game Chews CPU
... an 8 core... it's pretty bad. Understandable when the game is running a simulation of a pretty big factory, but.... it's completely idle. (Ubuntu ... is a dream, and your idea of "stable" versus "unstable" is on another level entirely from every other game on the ...
- Wed Oct 02, 2019 11:40 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 27954
Re: [MOD 0.17+] Adamo Mods
... unstable+simulation#p388975 about how pipe flow work, i would like to have it behave mostly like the ...
- Wed Oct 02, 2019 11:04 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 27954
Re: [MOD 0.17+] Adamo Mods
... unstable+simulation#p388975 about how pipe flow work, i would like to have it behave mostly like the ...
- Tue Oct 01, 2019 7:45 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 27954
Re: [MOD 0.17+] Adamo Mods
... Of course i dont know if its still applicable. Also Bob calls its Unstable Simulation: https://forums.factorio.com/search.php?keywords=unstable+simulation&terms=all&author=&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search ...
- Thu Dec 06, 2018 9:59 am
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 49827
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
... effect, it makes the flow faster) it currently just induces the "unstable simulation" state. However, reducing the flow rate on a fluid to make it more viscous ...
- Thu Dec 06, 2018 9:52 am
- Forum: Modding help
- Topic: [ANSWERED] Pipe to pipe transfers, are they hardcoded?
- Replies: 8
- Views: 2577
Re: [DEVS please] Pipe to pipe transfers, are they hardcoded?
... transfers more from one pipe to the next than it should, causing "Unstable simulation" state, where the fluid sloshes the entire length over and over again. Just ...
- Mon Sep 03, 2018 8:01 am
- Forum: Modding discussion
- Topic: Bob's mod pipe size counterintuitivity
- Replies: 3
- Views: 3549
Re: Bob's mod pipe size counterintuitivity
The latest versions of the mod actually just make all pipes size 10, partly due to this issue, partly also due to size 5 causing what a dev once described as "Unstable simulation". (The fluid seems to ripple back and forth through the pipe)
- Wed Mar 21, 2018 11:09 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 118192
Re: Feedback
hasn't the base game one now a throughput of 12k/s? also as we are at it, can you equalize the size of the pipes? size 50 gives still unstable simulation and I don't think size 20 gives any additional throughput. I also like the multiple of 10 belt speed variants.
- Mon Jan 22, 2018 10:20 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 346611
Re: [0.15.x] Bob's Mods: General Discussion
... game fluids are already tuned for maximum flow, so can cause an "unstable simulation" state where the fluid seems to bounce back and forth through the pipe unrealistically, ...
- Thu Jan 11, 2018 9:48 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 346611
Re: [0.15.x] Bob's Mods: General Discussion
... game fluids are already tuned for maximum flow, so can cause an "unstable simulation" state where the fluid seems to bounce back and forth through the pipe unrealistically, ...
- Thu Jul 27, 2017 11:29 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 346611
Re: [0.15.x] Bob's Mods: General Discussion
Anything below size 10 causes "unstable simulation" conditions, Likewise when I tried to make "Gasses" by altering the values, ...
- Sat Jul 22, 2017 11:19 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 346611
Re: [0.15.x] Bob's Mods: General Discussion
... for heavy fluids. using those pipes for other fluids causes the "unstable simulation" state, that causes fluids to ripple back and forth through the pipe.
- Tue May 23, 2017 6:54 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 346611
Re: [0.15.x] Bob's Mods: General Discussion
... but I undid the change to make pipes thinner, due to the whole "unstable simulation" condition. unfortunately using thin pipes for normal fluid still gives an ...
- Fri May 05, 2017 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Water and Steam physics
- Replies: 16
- Views: 5498
Re: Water and Steam physics
... I don't see a major problem here. That's what I was going to say. The simulation would become unstable trying to handle the increased speed, so it's easier, game mechanics wise to treat ...
- Fri Jan 20, 2017 10:01 pm
- Forum: Ideas and Suggestions
- Topic: Screw the determinacy, it's the age of quantum / Random Combinator
- Replies: 5
- Views: 1838
Re: Screw the determinacy, it's the age of quantum / Random Combinator
... value. Also, Factorio uses quite a lot of CPU and CPU usage is somewhat unstable so it makes it even better. Each map has a seed. You can even enter ... used through the game. Each machine in multiplayer does it's own simulation - due to sheer amount of data thats processed per tick it would ...
- Wed Dec 14, 2016 6:09 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 307975
Re: [0.12.x][v0.12.10] Bob's Logistics mod
... those thin pipes for anything other than thick liquids causes the "Unstable simulation" state, where fluids ripple back and forth along the pipe at insane speeds, ...