Search found 38 matches: unstable simulation

Searched query: unstable simulation

by swni
Tue Jul 19, 2022 7:41 am
Forum: Not a bug
Topic: [1.1.61] Numerical instability for fluidboxes smaller than 100 units
Replies: 2
Views: 1049

[1.1.61] Numerical instability for fluidboxes smaller than 100 units

... to the fluidbox area; when it is too small, the calculation becomes unstable. This can be solved by decreasing alpha (i.e., fluid velocity), ... there are doubtless many other complications in the Factorio fluid simulation.... Or there could be something else entirely going on. Anyhow, ...
by Qon
Sun Oct 25, 2020 12:01 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 58884

Re: Optimization idea: abstraction

... do it as a mod for Factorio. You'd be attempting to circumvent the game simulation in a game that's built around everything (that is built by player) ... actually, for a "stable" factory. The hard part is getting unstable behaviour right and to make partial factory parts run and splitting ...
by Inari
Thu Nov 21, 2019 11:06 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 34153

Re: Friday Facts #321 - Countdown

... winning prizes and money, before it appears that it was buggy and unstable on the long run ( because not enough test ? ). Now people think ... a decade after you bought the first one. Not even talking about sport simulation, Pay 2 win, and other disguised betting scheme but those do score ...
by mmmPI
Thu Nov 21, 2019 10:39 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 34153

Re: Friday Facts #321 - Countdown

... winning prizes and money, before it appears that it was buggy and unstable on the long run ( because not enough test ? ). Now people think ... a decade after you bought the first one. Not even talking about sport simulation, Pay 2 win, and other disguised betting scheme but those do score ...
by gallomimia
Sat Nov 02, 2019 5:37 am
Forum: Ideas and Suggestions
Topic: Paused Game Chews CPU
Replies: 6
Views: 1726

Paused Game Chews CPU

... an 8 core... it's pretty bad. Understandable when the game is running a simulation of a pretty big factory, but.... it's completely idle. (Ubuntu ... is a dream, and your idea of "stable" versus "unstable" is on another level entirely from every other game on the ...
by Adamo
Wed Oct 02, 2019 11:40 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 27954

Re: [MOD 0.17+] Adamo Mods

... unstable+simulation#p388975 about how pipe flow work, i would like to have it behave mostly like the ...
by myricaulus
Wed Oct 02, 2019 11:04 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 27954

Re: [MOD 0.17+] Adamo Mods

... unstable+simulation#p388975 about how pipe flow work, i would like to have it behave mostly like the ...
by myricaulus
Tue Oct 01, 2019 7:45 am
Forum: Mods
Topic: [MOD 0.17+] Adamo Mods
Replies: 81
Views: 27954

Re: [MOD 0.17+] Adamo Mods

... Of course i dont know if its still applicable. Also Bob calls its Unstable Simulation: https://forums.factorio.com/search.php?keywords=unstable+simulation&terms=all&author=&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search ...
by bobingabout
Thu Dec 06, 2018 9:59 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 49827

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

... effect, it makes the flow faster) it currently just induces the "unstable simulation" state. However, reducing the flow rate on a fluid to make it more viscous ...
by bobingabout
Thu Dec 06, 2018 9:52 am
Forum: Modding help
Topic: [ANSWERED] Pipe to pipe transfers, are they hardcoded?
Replies: 8
Views: 2577

Re: [DEVS please] Pipe to pipe transfers, are they hardcoded?

... transfers more from one pipe to the next than it should, causing "Unstable simulation" state, where the fluid sloshes the entire length over and over again. Just ...
by bobingabout
Mon Sep 03, 2018 8:01 am
Forum: Modding discussion
Topic: Bob's mod pipe size counterintuitivity
Replies: 3
Views: 3549

Re: Bob's mod pipe size counterintuitivity

The latest versions of the mod actually just make all pipes size 10, partly due to this issue, partly also due to size 5 causing what a dev once described as "Unstable simulation". (The fluid seems to ripple back and forth through the pipe)
by ukezi
Wed Mar 21, 2018 11:09 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 118192

Re: Feedback

hasn't the base game one now a throughput of 12k/s? also as we are at it, can you equalize the size of the pipes? size 50 gives still unstable simulation and I don't think size 20 gives any additional throughput. I also like the multiple of 10 belt speed variants.
by mrvn
Mon Jan 22, 2018 10:20 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346611

Re: [0.15.x] Bob's Mods: General Discussion

... game fluids are already tuned for maximum flow, so can cause an "unstable simulation" state where the fluid seems to bounce back and forth through the pipe unrealistically, ...
by bobingabout
Thu Jan 11, 2018 9:48 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346611

Re: [0.15.x] Bob's Mods: General Discussion

... game fluids are already tuned for maximum flow, so can cause an "unstable simulation" state where the fluid seems to bounce back and forth through the pipe unrealistically, ...
by bobingabout
Thu Jul 27, 2017 11:29 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346611

Re: [0.15.x] Bob's Mods: General Discussion

Anything below size 10 causes "unstable simulation" conditions, Likewise when I tried to make "Gasses" by altering the values, ...
by bobingabout
Sat Jul 22, 2017 11:19 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346611

Re: [0.15.x] Bob's Mods: General Discussion

... for heavy fluids. using those pipes for other fluids causes the "unstable simulation" state, that causes fluids to ripple back and forth through the pipe.
by bobingabout
Tue May 23, 2017 6:54 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 346611

Re: [0.15.x] Bob's Mods: General Discussion

... but I undid the change to make pipes thinner, due to the whole "unstable simulation" condition. unfortunately using thin pipes for normal fluid still gives an ...
by bobingabout
Fri May 05, 2017 2:39 pm
Forum: Ideas and Suggestions
Topic: Water and Steam physics
Replies: 16
Views: 5498

Re: Water and Steam physics

... I don't see a major problem here. That's what I was going to say. The simulation would become unstable trying to handle the increased speed, so it's easier, game mechanics wise to treat ...
by orzelek
Fri Jan 20, 2017 10:01 pm
Forum: Ideas and Suggestions
Topic: Screw the determinacy, it's the age of quantum / Random Combinator
Replies: 5
Views: 1838

Re: Screw the determinacy, it's the age of quantum / Random Combinator

... value. Also, Factorio uses quite a lot of CPU and CPU usage is somewhat unstable so it makes it even better. Each map has a seed. You can even enter ... used through the game. Each machine in multiplayer does it's own simulation - due to sheer amount of data thats processed per tick it would ...
by bobingabout
Wed Dec 14, 2016 6:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 307975

Re: [0.12.x][v0.12.10] Bob's Logistics mod

... those thin pipes for anything other than thick liquids causes the "Unstable simulation" state, where fluids ripple back and forth along the pipe at insane speeds, ...

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