Search found 194 matches: teleport

Searched query: teleport

by yagaodirac
Fri Jun 26, 2020 2:29 am
Forum: Ideas and Suggestions
Topic: Add the feature of layers for cargos into vanilla game plz.
Replies: 3
Views: 186

Add the feature of layers for cargos into vanilla game plz.

... games, Chrono train and mnt fortress(not very sure about the spelling). They scripted layers for cargos. When players enter cargos they are teleport to the corresponding layers. And even items and liquid transferring features are implemented. Plz add it to vanilla game and redo the default ...
by kingarthur
Sun Jun 21, 2020 7:33 am
Forum: Modding help
Topic: attempting to get updated position for car rotation.
Replies: 2
Views: 66

attempting to get updated position for car rotation.

... old_y*math.sin(rad)) + pivot_x local left_y = (old_x*math.sin(rad) + old_y*math.cos(rad)) + pivot_y left_car_pos = {left_x,left_y} global.left_car.teleport(left_car_pos) global.left_car.speed = global.car.speed how do i get it so that the autopilot car always stays on the vehicles left side even ...
by Pi-C
Fri Jun 12, 2020 4:55 pm
Forum: Modding interface requests
Topic: Allow character entities to be teleported to another surface
Replies: 0
Views: 73

Allow character entities to be teleported to another surface

TLDR: Allow teleporting character entities to another surface iff teleporting entities comes with less overhead than generating new ones. Why? This would allow at least two mods to perform better. What? I've recently discussed ...
by thesixthroc
Tue Jun 09, 2020 1:31 pm
Forum: Modding interface requests
Topic: Edited: provide create_build_effect_smoke option for .clone()
Replies: 2
Views: 139

Edited: provide create_build_effect_smoke option for .clone()

(Title edited in light of my first reply to this thread.) Currently, it's not possible to apply .teleport(1,0) to belts, undergrounds and splitters: https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.teleport I appreciate there might be difficulties, but adding ...
by thesixthroc
Tue Jun 09, 2020 1:45 am
Forum: Not a bug
Topic: [0.18.30] .teleport() does nothing on belts
Replies: 4
Views: 157

[0.18.30] .teleport() does nothing on belts

Trivially easy to reproduce, e.g. with .teleport(2,0).

This is also the case for splitters and undergrounds.
by PanTobi
Sat Jun 06, 2020 5:08 am
Forum: Modding help
Topic: Teleport Player?
Replies: 7
Views: 125

Teleport Player?

Hey... I create little GATE and i want to Teleport player to different surface When he enter this gate :D
I have 10 x 6 Zone and if Player enter this Zone i want to teleport him to position on other Surface :D lol
by jokoon
Sun May 24, 2020 1:50 pm
Forum: Ideas and Requests For Mods
Topic: Auction house trading, and land buying
Replies: 0
Views: 67

Auction house trading, and land buying

... difficult to do with a mod, so maybe the zones would just be rectangles generated before the game starts. Ideally I would prefer items to not teleport between players, so basically items would just be inserted in special chests (like Black Market does), as long as it satisfy an auction purchase ...
by Tybs
Mon Apr 27, 2020 10:47 am
Forum: Technical Help
Topic: [17.79] Automating server commands - hooking up to external process
Replies: 0
Views: 68

[17.79] Automating server commands - hooking up to external process

... successfully read the output that the server process creates (in game commands / chat etc.), the generated input (commands such as "/c game.player.teleport({X, Y})") is not being received by the server. I'm using a default C# solution for the hookup, see the code below: class ConsoleManager { Process ...
by waltermundt
Fri Apr 24, 2020 2:52 am
Forum: Mods
Topic: [MOD 0.18] Teleport Shortcut
Replies: 0
Views: 70

[MOD 0.18] Teleport Shortcut

This one is pretty simple. Install it, get a shortcut bar button. Click the button, click a location, now you're wherever you clicked. This is not balanced in any way; it's designed for times when you're fooling around in the map editor and want to move your "current location" via the map view, or ...
by Hornwitser
Fri Apr 10, 2020 12:03 pm
Forum: Multiplayer
Topic: Clusterio 2.0 Alpha Cluster
Replies: 0
Views: 247

Clusterio 2.0 Alpha Cluster

... with Clusterio it's a server backend that allows mods to talk between Factorio servers, and right now it's used with the Subspace Storage mod to teleport items between servers in the test cluster. You can find the servers in the public server list under the name "Clusterio 2.0 Alpha Cluster", ...
by Hornwitser
Wed Apr 08, 2020 1:11 am
Forum: Modding discussion
Topic: Clusterio 2.0 Developments
Replies: 4
Views: 1554

Clusterio 2.0 Developments

... in-game lua code to talk to JavaScript code running outside the game. The Clusterio project started out as a Factorio mod + Node.js program to teleport items between servers using giant teleoporter chests. Since then the focus of Clusterio has shifted from being a teleporter chest mod to being ...
by eradicator
Sun Mar 01, 2020 6:47 am
Forum: Modding interface requests
Topic: New Event: on_entity_teleported, script_raised_teleported
Replies: 1
Views: 119

New Event: on_entity_teleported, script_raised_teleported

What Official support for event based teleportation handling between mods. Details Several mods like Picker Dollies or Warptorio 2 allow the player to teleport/move existing entities. However due to lack of an "official" event for this everyone ...
by johnken
Tue Feb 25, 2020 9:39 am
Forum: General discussion
Topic: A few questions on creating scenarios.
Replies: 0
Views: 170

A few questions on creating scenarios.

... more in-depth things on the map editor, but a couple things I could not find the answers for: -What are the entity tags? How do I use them? -Can I teleport players to different layers, like jailing people to a hell surface? -Can I use surfaces to move power between layers? Can I power things like ...
by Honktown
Fri Feb 21, 2020 9:20 am
Forum: Modding help
Topic: Playing porting sometimes brings invisible, invincible, deadly enemy
Replies: 2
Views: 172

Playing porting sometimes brings invisible, invincible, deadly enemy

... Warptorio2 and with decu, and maybe Comfy Factorio maps, which add player ports. If an enemy is very close to me, it can "follow" me through the teleport. I'm not sure if everytime I was firing at it at the same time or not, but I can continue to fire at an invisible thing, and sometimes it can ...
by dudeTheory
Tue Feb 18, 2020 10:32 pm
Forum: Ideas and Suggestions
Topic: Robo-teleport
Replies: 1
Views: 110

Robo-teleport

TL;DR Robo-teleports that allow bots to travel and carry items vast distances quickly. What ? We need a MK2 version of the Roboport... I'm proposing the Robo-teleport! The Robo-teleport looks and works almost identical to the standard ...
by Joriom
Thu Jan 30, 2020 9:40 am
Forum: Outdated/Not implemented
Topic: API hooks into train pathfinding
Replies: 5
Views: 352

API hooks into train pathfinding

... to convince pathfinding algorythm that two pieces of rail not connected physically are actually connected in some third party way - for example a teleport by an entity overseeing that piece of rail. Why ? There is already mod (although looks abbandoned) called Train Tunnels which works on basis ...
by drdozer
Sat Jan 04, 2020 4:47 pm
Forum: Ideas and Requests For Mods
Topic: Trains teleport between surfaces
Replies: 4
Views: 309

Trains teleport between surfaces

... become purely a factory world, and I'd like to set up resource harvesting worlds with crazy biters and crazy resource depths, with trains that teleport from the edges of my manufacturing world to tracks in the starting area of these other worlds on other surfaces. I can see in the scenario ...
by ETK03
Thu Dec 19, 2019 6:59 am
Forum: Resolved Problems and Bugs
Topic: [boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
Replies: 5
Views: 678

[boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)

... ghost too far away from other buildings. When you load the save, use the following command: /c game.player.force=game.forces['dionvc'] game.player.teleport({-890, 167}) game.player.insert{name="pipe-to-ground", count=50} Then place an underground pipe on the ghost. I kept getting a server error ...
by afr33sl4ve
Sat Nov 09, 2019 5:07 pm
Forum: Ideas and Requests For Mods
Topic: Ender Chest functionality from Minecraft?
Replies: 0
Views: 185

Ender Chest functionality from Minecraft?

Does the game currently allow for functionality where the inventory is shared with N chests/tanks? I know mods exist to teleport items, but I want a shared inventory where I can access from multiple places. I'm currently playing Space Exploration and I'm at the point where I have to ...
by Danacus
Sun Nov 03, 2019 10:06 am
Forum: Modding discussion
Topic: Dealing with large operations in a single tick.
Replies: 14
Views: 738

Dealing with large operations in a single tick.

Hello Let's say I have a mod that allows users to teleport to new surfaces. When a player enters a portal, a new surface might have to be generated, a new portal must be built on the new surface and the player must be teleported. Now let's say you're ...

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