Search found 244 matches: teleport
Searched query: teleport
- Thu Feb 01, 2024 10:55 pm
- Forum: Technical Help
- Topic: [1.1.101] Biter located at -526144, 1543 which results in crash when updating mods
- Replies: 8
- Views: 428
[1.1.101] Biter located at -526144, 1543 which results in crash when updating mods
... -> /c for k,v in pairs(game.surfaces[1].find_entities_filtered{force="enemy"}) do if v.unit_number == 9573017 then game.player.teleport(v.position) end end then throw a handgrenade -> crash ->/c for k,v in pairs(game.surfaces[1].find_entities_filtered{force="enemy"}) ...
- Wed Jan 31, 2024 10:32 am
- Forum: Won't fix.
- Topic: [1.1.104] Crash when teleporting beyond edge of map
- Replies: 2
- Views: 312
[1.1.104] Crash when teleporting beyond edge of map
In version 1.1.104, when starting a new game and running `/c game.player.teleport({1048500, 0})`, the game crashes saying Trying to make chunk at unreasonable position [32768, -3] The game should instead say "Cannot execute command. Error: Invalid position" ...
- Sat Jan 27, 2024 6:14 pm
- Forum: Resolved Problems and Bugs
- Topic: chart_all ignores unvisited surfaces
- Replies: 3
- Views: 821
chart_all ignores unvisited surfaces
The chart_all method won't chart surfaces until the player has teleported to them, even when the surface name is specified. Reproduction steps: Start a new freeplay scenario with default settings. Create a new surface and try to chart a large area: /c game.create_surface("test") ...
- Sun Jan 21, 2024 3:21 pm
- Forum: Modding interface requests
- Topic: [1.1.101] Rail signal cannot be rotated by script
- Replies: 1
- Views: 206
[1.1.101] Rail signal cannot be rotated by script
... from script does not work. -- Changing position works, even if it would make -- the rail signal invalid/disconnected with any rail. signal.teleport(3) -- Changing rotation DOESN'T work, even if it would result -- in a correctly placed signal (after teleporting to the -- opposite side of ...
- Tue Dec 12, 2023 12:37 pm
- Forum: Mods
- Topic: [MOD 0.1.8]传送和雷电(Teleportation and lightning)
- Replies: 1
- Views: 389
[MOD 0.1.8]传送和雷电(Teleportation and lightning)
信息 . 类型: Mod . 名称:传送和雷电(Teleportation and lightning) . 描述:Allows you to teleport player characters with mouse clicks。Allows left mouse button and satellite view to release lightning to kill bugs。 and support space exploration。 The map is too big and it’s tiring ...
- Sun Oct 29, 2023 6:10 am
- Forum: Bug Reports
- Topic: [1.1.94 (build 61774)] Vanilla PVP scenario crashes upon player load in
- Replies: 0
- Views: 251
[1.1.94 (build 61774)] Vanilla PVP scenario crashes upon player load in
... author. Error while running event level::on_player_promoted (ID 77) Given surface does not exist anymore. stack traceback: [C]: in function 'teleport' /opt/factorio/temp/currently-playing/pvp.lua:1746: in function 'spectator_join' /opt/factorio/temp/currently-playing/pvp.lua:1701: in function ...
- Wed Sep 20, 2023 7:07 pm
- Forum: Minor issues
- Topic: [1.1.91] Placing landfill when player is on water causes extra landfill at player location
- Replies: 2
- Views: 416
[1.1.91] Placing landfill when player is on water causes extra landfill at player location
... If the player is standing on water and uses landfill, extra landfill is placed at the player's feet. Reproduce: Teleport player onto water, place landfill on water, see landfill appear at player's position. See attached video: Factorio 1.1.91 2023-09-20 12-01-46.mp4
- Tue Sep 05, 2023 3:58 pm
- Forum: Not a bug
- Topic: [1.1.87] toggle-driving action is not triggered anymore
- Replies: 1
- Views: 303
[1.1.87] toggle-driving action is not triggered anymore
My mod Railway Motor Car (Version 0.4.0) works like this: 1. Wait for the toggle-driving -key press 2. Create a locomotive at the rails (+checks + teleport character, ...) 3. Wait for the game to execute their version of the toggle-driving -event, thus entering the locomotive. This worked with ...
- Sat Jul 15, 2023 1:13 pm
- Forum: Modding help
- Topic: Teleport Inventory from chest to chest
- Replies: 1
- Views: 326
Teleport Inventory from chest to chest
So I want to "teleport" inventory from one chest to another, I have two questions: 1. Is there a way to actually teleport inventory? or should I use .insert in one chest and remove from the other? 2. I am trying out insert/remove ...
- Thu Jun 08, 2023 9:40 pm
- Forum: Ideas and Suggestions
- Topic: BP Distinguishing
- Replies: 0
- Views: 282
BP Distinguishing
... give the user the 4 corners to attempt to superimpose the 2nd bp on the 1st, and also give him the option to otherwise anchor the bp themselves (teleport them to another surface would be better as he could be in the middle of a factory)
- Sun Apr 16, 2023 2:29 pm
- Forum: Modding interface requests
- Topic: Optional argument ignore_positions for LuaSurface::find_non_colliding_position
- Replies: 0
- Views: 304
Optional argument ignore_positions for LuaSurface::find_non_colliding_position
... position to the position selected by a player. If no path is found, I look for a non-colliding position in a certain radius around the vehicle, teleport it there, and request a new path from the vehicle's current position to the destination. Repeat if necessary. This usually works, but I've ...
- Fri Mar 03, 2023 3:44 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 11818
Version 1.1.77
... Added "unlocks-recipe" to technology prototype filters. ForceIdentification can now be specified by force index. Added script_raised_teleported. Added raise_teleported to LuaControl::teleport. Added 'use_rich_text' parameter to LuaRendering::draw_text() and getter/setter functions. ...
- Wed Feb 08, 2023 7:23 pm
- Forum: Technical Help
- Topic: [1.1.76] Crash: Trying to make chunk at unreasonable position
- Replies: 7
- Views: 1026
[1.1.76] Crash: Trying to make chunk at unreasonable position
... each time on the exact same moment. (Playtime 798h 26m 52s) No matter what i do, if i walk, stand still, build, cancel my research,..... When i teleport to the location it's totally empty... I already tried playing with following mods disabled: - Abandoned Ruins - Noxys Trees ... in combination ...
- Sat Feb 04, 2023 10:25 am
- Forum: Technical Help
- Topic: Trying to make chunk at unreasonable position [-32769, -5]
- Replies: 1
- Views: 524
Trying to make chunk at unreasonable position [-32769, -5]
... the log file. at the end was "Trying to make chunk at unreasonable position [-32769, -5]" thing that maybe caused this error. i used teleport command from factorio wiki to teleport on place where the error happened. there was gigantic worms and very huge enemy bases. i dont know what ...
- Thu Nov 24, 2022 6:58 pm
- Forum: Gameplay Help
- Topic: Editor camera - Jump to specific location
- Replies: 0
- Views: 492
Editor camera - Jump to specific location
Hi. Is there an easy way in the editor, to make the camera/viewport jump to a specific location? Since teleport doesn't work due to a lack of a player/character. Basically I could load the scenario, than type coordinates with teleport and after that, switch to editor. Although ...
- Sun Nov 13, 2022 12:26 am
- Forum: Modding help
- Topic: Surface tiles resetting when player teleports
- Replies: 2
- Views: 559
Surface tiles resetting when player teleports
... surface, similar to Factorissimo factories, in that I want it to be a square made of concrete or some such material. Currently, before the player teleports, I am creating a surface of size 2x2, and then setting the tiles to be a 16x16 square of concrete tiles. The surface is created fine, but ...
- Sat Nov 12, 2022 3:00 pm
- Forum: Modding help
- Topic: [Solved] Sounds not playing during cutscene but only in arbitrary locations
- Replies: 4
- Views: 1289
[Solved] Sounds not playing during cutscene but only in arbitrary locations
I have a mod which providers teleporters. Teleportation involves a cutscene sequence which pans from one teleporter to another. Scripted visual and sound effects are triggered at various waypoints along the cutscene, positioned at either ...
- Wed Nov 09, 2022 8:16 pm
- Forum: General discussion
- Topic: I don't know why 'factorio' makes such a fuss about "leeching"
- Replies: 15
- Views: 6494
I don't know why 'factorio' makes such a fuss about "leeching"
... but it can't be simply set to true/false via the command line console. At least i dont know how . I did in this process learn how to use teleport and fill my inventory and be in god-mode, but no f*k ;) setting where my stupid inserter takes that fuel out the other one just put in. BTW.! ...
- Tue Nov 01, 2022 11:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] Teleporting entity to other surface adds create_build_effect_smoke
- Replies: 2
- Views: 1462
[Rseding] Teleporting entity to other surface adds create_build_effect_smoke
... posted this here in the Modding help subforum. Stringweasel suggested this may be a bug, therefore I'm crossposting here again: My mod allows to teleport vehicles. If the destination is on the same surface as the vehicle, it is just moved there normally. However, when it is teleported to a different ...
- Tue Nov 01, 2022 8:27 am
- Forum: Modding help
- Topic: create_build_effect_smoke on teleporting to other surface
- Replies: 3
- Views: 696
create_build_effect_smoke on teleporting to other surface
My mod allows to teleport vehicles. If the destination is on the same surface as the vehicle, it is just moved there normally. However, when it is teleported to a different surface, I see the build-effect smoke -- just as if it was ...