Search found 463 matches: scenario
Searched query: scenario
- Sat Nov 04, 2023 5:39 pm
- Forum: Maps and Scenarios
- Topic: Help find a map scenario
- Replies: 0
- Views: 1035
Help find a map scenario
Hi everyone! I remember joining a game in the past where the scenario was you had this starting area, but to get other resources you had to progress upwards and defeat the biters in the area to secure the resources provided there. Space was limited so ...
- Wed Jun 23, 2021 5:06 pm
- Forum: Maps and Scenarios
- Topic: Custom Tight Spot Campaign Challenge
- Replies: 1
- Views: 3814
Re: Custom Tight Spot Campaign Challenge
... the control.lua file is a text section where you need to put in the folder name of the next level to unlock it. You can customise the map in the scenario by importing the map in the map editor. You need to delete a file it generates called script.dat that only causes problems. Then, after editing ...
- Mon May 31, 2021 7:47 pm
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 6274
Re: The Dark Fortress
... to make the start a bit easier (if it still needs to be easier after fix), I'd happy to hear it. I plan to make some alternative version of the scenario with some basic startup base and defences - few hours later after the landing. There are some parts alreay explored, as if your read through ...
- Sun May 30, 2021 5:01 pm
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 6274
Re: The Dark Fortress
Thanks fore the responce. I forgot to remove other unnecessary mods before saving the scenario. I upated the archive and now it should require only the essential mods listed above.
The AAI Zones is also required as a dependency from AAI Programmable Structures. I have also updated it.
Enjoy!
The AAI Zones is also required as a dependency from AAI Programmable Structures. I have also updated it.
Enjoy!
- Sat May 29, 2021 6:27 am
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 6274
Re: The Dark Fortress
... but I don't know if something else too that isn't listed is still needed. If it is working as intended, maybe it would be worthwhile saving the scenario file with just those mods loaded too.
- Wed May 26, 2021 7:45 pm
- Forum: Maps and Scenarios
- Topic: The Dark Fortress
- Replies: 9
- Views: 6274
The Dark Fortress
... base, it's robots will try to fix it, though there are some fragile points, that can't be fixed once destroyed. You will have to find them. The scenario doesn't have any scripts so far. All is done with AAI Programmable Structures and circut conditions. KNOWN ISSURES You should expect some UPS ...
- Sun Feb 07, 2021 1:00 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 54
- Views: 32052
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0 No response from the devs
... times were too huge, I did remove the enemies from explored chunks with a console command; show me someone who never had to resort to /c in this scenario. Looking forward to 2.0, it can't fail to be a hit.
- Sun Feb 07, 2021 11:52 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse 1.0 (Pre-Alpha)
Honestly I have no idea how you guys create so many errors with this scenario xD Oh, we're good at it! :) Let me explain... Having failed to get the scenario working with 1.1 experimental, see previous posts, I decided to wait until 1.1 was stable. I downloaded ...
- Sat Jan 09, 2021 9:51 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 54
- Views: 32052
Re: Nauvis Post Collapse 2.0 (Alpha) Barebones Updates
... the price will increase to 10$ or even 15$ depending on how many things we manage to accomplish. If you decide to pledge now in order to get the scenario for cheaper it is strongly advised that you join the discord server we created as you will be able to see live updates on how much work we ...
- Tue Jan 05, 2021 9:11 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 54
- Views: 32052
Re: Nauvis Post Collapse 2.0 (Alpha) End of the line
... so if it doesn't load on 1.1.X or greater I won't be updating that version. Nauvis Post Collapse won't be a simple map, it will be a full fledge scenario. Depending on what is possible it might have various endings but for the time being what is being worked on is the massive terrain and map ...
- Thu Dec 17, 2020 8:27 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse (16GB ram minimum required)
... nil value) stack traceback: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: in main chunk when trying to start a new game with the scenario. Factorio version 1.1.6, updated sequentially from 1.1.0 (afair) So far i havent tried with old savegames, as they are version 0.17 Anyway ...
- Wed Dec 16, 2020 5:51 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse (16GB ram minimum required)
If you try to open the map as a scenario in the scenario editor it might work. Honestly I have no idea how you guys create so many errors with this scenario xD Its completely vanilla and I ported it multiple times from the old 0.17 and even ...
- Fri Dec 11, 2020 12:20 am
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 54
- Views: 32052
- Thu Dec 10, 2020 11:55 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
- Replies: 54
- Views: 32052
Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Factory Goodies
I'm trying to be patient and wait for the magic to happen, but as of the 1.1.5 beta release, this map/scenario no longer works and the anticipation of 2.0 is killing me. Any news?
- Thu Dec 10, 2020 6:10 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
- Thu Dec 10, 2020 5:11 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse (16GB ram minimum required)
... the new version from the mod portal, but it didn’t seem to have any impact on loading the existing save. This save was started way back as a scenario, so I’m not sure if something has carried forward from that point and is not being overridden by the new version? open up your save file and ...
- Tue Dec 08, 2020 1:28 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse (16GB ram minimum required)
... the new version from the mod portal, but it didn’t seem to have any impact on loading the existing save. This save was started way back as a scenario, so I’m not sure if something has carried forward from that point and is not being overridden by the new version?
- Thu Dec 03, 2020 4:59 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse (16GB ram minimum required)
... on the portal which were converted to 1.0 and 1.1 respectively That's fantastic! Thank you so much. I've played over a hundred hours on this scenario, and not exhausted all the possibilities yet. :D no problem man! Glad to see you appreciate it!
- Wed Dec 02, 2020 9:07 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse (16GB ram minimum required)
That's fantastic! Thank you so much. I've played over a hundred hours on this scenario, and not exhausted all the possibilities yet.lilstrip wrote: ↑Fri Nov 27, 2020 5:55 pmhttps://mods.factorio.com/mod/Nauvis-Post-Collapse
new versions uploaded on the portal which were converted to 1.0 and 1.1 respectively
- Tue Nov 24, 2020 8:59 pm
- Forum: Maps and Scenarios
- Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
- Replies: 115
- Views: 85276
Re: Nauvis Post Collapse (16GB ram minimum required)
... the reply; I tried hopping from a 0.17 through 1.0 to 1.1 (see my follow-up post) which failed, so as you suggested I also tried starting a fresh scenario in 1.0 (i.e. not loading a 0.17 save). That starts a new game just fine, although there are expected warnings about deleted items. However, ...