Search found 9861 matches: scenario

Searched query: scenario

by Galunoth
Tue Apr 23, 2024 4:20 pm
Forum: Technical Help
Topic: [1.1.107] LuaEntity
Replies: 5
Views: 158

[1.1.107] LuaEntity

Hello everyone I'm encountering a small bug that doesn't interfere with the gameplay but I would like to know how to resolve it. When I create a scenario via a backup my dialog box displays: LuaEntity API call when LuaEntity was invalid.. Can anyone help me? For information, I am a novice and ...
by Galunoth
Tue Apr 23, 2024 9:53 am
Forum: Technical Help
Topic: Little help
Replies: 8
Views: 394

Re: Little help

I encounter the same problem without having installed a mod.

The problem occurs when I convert a save into a scenario and start a new game.
by Gweneph
Tue Apr 23, 2024 12:41 am
Forum: Wiki Talk
Topic: Console / stdin especially on windows
Replies: 2
Views: 202

Console / stdin especially on windows

... However, when I run the node program: exe_loc="C:\\Program Files\\Factorio\\bin\\x64\\factorio.exe" args=["--start-server-load-scenario","base/freeplay"] f = require('child_process').spawn(exe_loc,args) f.stdout.pipe(process.stdout) I can type /h, /quit etc. into ...
by cliff_build
Mon Apr 22, 2024 3:36 am
Forum: Already exists
Topic: Add interface for research_progress for not-currently-researching technologies
Replies: 2
Views: 175

Add interface for research_progress for not-currently-researching technologies

... via the Lua APIs. (because `LuaForce.research_progress` only tells you about the current research) I want to build a UI inside of the BiterBattles scenario that shows the research state of both teams. It is relatively common that one team will start researching the rocket silo, but then switch ...
by atwj
Sun Apr 21, 2024 6:05 pm
Forum: Technical Help
Topic: [1.1.107] Game keeps crashing with SIGSEV
Replies: 1
Views: 118

[1.1.107] Game keeps crashing with SIGSEV

... Loading map C:\Users\twjam\AppData\Roaming\Factorio\saves\_autosave2.zip: 3843331 bytes. 12.874 Loading level.dat: 9691154 bytes. 12.876 Info Scenario.cpp:204: Map version 1.1.107-0 12.986 Loading script.dat: 1182 bytes. 12.989 Checksum for script C:/Users/twjam/AppData/Roaming/Factorio/temp/currently-playing/control.lua: ...
by hansjoachim
Sun Apr 21, 2024 3:03 pm
Forum: Railway Setups
Topic: Testbench for 3/4way intersections
Replies: 68
Views: 33826

Re: Testbench for 3/4way intersections

... just solo game), but it would probably be good to have the game not softlock if saved while a test is running Fixed it, but it only works for new scenarios. So, if you work in a savefile you wont get the updates directly into your scenario. Then you probably have to replace the control.lua in ...
by Doctor_Willis
Sun Apr 21, 2024 8:19 am
Forum: Modding help
Topic: Using on_research_finished to spawn a cargo wagon on a train
Replies: 3
Views: 152

Using on_research_finished to spawn a cargo wagon on a train

... with this one. Is it possible to spawn a wagon and attach it to locomotive in response to research finishing? The locomotive already exists in the scenario, and may already have wagons attached to it, and I would like to use research to add an extra wagon. I think I need to use find_entities_filtered ...
by soulfrenzy
Sat Apr 20, 2024 10:17 pm
Forum: Technical Help
Topic: Headless Server on Ubuntu 23.04 wont start
Replies: 7
Views: 194

Headless Server on Ubuntu 23.04 wont start

... to(CreatingGame) 0.455 Loading map /root/factorio/factorio/./saves/my-save.zip: 576917 bytes. 0.465 Loading level.dat: 1039381 bytes. 0.468 Info Scenario.cpp:204: Map version 1.1.107-0 0.485 Loading script.dat: 1171 bytes. 0.488 Checksum for script /root/factorio/factorio/temp/currently-playing/control.lua: ...
by BEEFE
Fri Apr 19, 2024 1:19 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 149
Views: 18242

Re: Friday Facts #406 - Space Age Music

Coming back to this, man the electric crackling on Fulgora (from the lightning charging the lightning rods) is way too loud for something that plays nearly constantly. That sound effect could stand to have its volume reduced by like 3/4, though worst case scenario I could just edit the file on my end.
by oof2win2
Fri Apr 19, 2024 7:59 am
Forum: 1 / 0 magic
Topic: [1.1.107] Crash loading save, force index check fails
Replies: 4
Views: 355

[1.1.107] Crash loading save, force index check fails

... updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame) 0.508 Loading map /opt/factorio/servers/awf-regular/saves/AwF-Scenario-Stable.zip: 105548570 bytes. 0.557 Loading level.dat: 337869350 bytes. 0.562 Info Scenario.cpp:204: Map version 1.1.104-0 Factorio crashed. ...
by Bifficus69
Thu Apr 18, 2024 8:22 pm
Forum: Pending
Topic: [0.18.24] Saving scenario failed: ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved
Replies: 2
Views: 640

Re: [0.18.24] Saving scenario failed: ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved

I just had this happen too. Going to revert to a previous save and hopefully will fix. Only commenting because I'm running a special PC that I purchased optimized for Factorio (I know right?), but the guy that set it up overclocked the ram and I think that is creating errors. I have seen specific wa...
by lordpomeroy
Sun Apr 14, 2024 8:08 am
Forum: Fixed for 2.0
Topic: [1.1.104] Crash maxing ore intensity in editor (FloatCast)
Replies: 1
Views: 173

[1.1.104] Crash maxing ore intensity in editor (FloatCast)

... I would expect the game to limit the number that can be input so that no FloatCast Error occurs. Steps to reproduce: 1. Go to Map Editor > New Scenario > Freeplay 2. Start a game on the default settings 3. Select Resources 4. Pick any ore and fill the Intensity with 9s 5. Try to place the ore
by someone1337
Fri Apr 12, 2024 8:53 pm
Forum: Assigned
Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Replies: 7
Views: 656

Re: [1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed

... the forked save process terminate abnormally? -> retry blockingly (instead of make the parent process die horribly)". To handle this scenario ideally, the factorio can put +100 oom_score to saving fork so in case OOM occurs, only the fork is killed and original process survives (and ...
by Qon
Wed Apr 10, 2024 6:31 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 706

Re: Let construction robots place items that were just deconstructed nearby

... actually lower than without this feature. First: The amount of game updates required can potentially be thousands of times faster in a best case scenario of a big area being cut and then quickly pasted a few tiles away (so a lot of overlap) and storage chests very far away from the active area. ...
by julus
Wed Apr 10, 2024 7:18 am
Forum: Assigned
Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Replies: 7
Views: 656

Re: [1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed

... the running factorio process and performs the save there and then exits, hence temporary need for another 11GB of RAM in this case. To handle this scenario ideally, the factorio can put +100 oom_score to saving fork so in case OOM occurs, only the fork is killed and original process survives (and ...
by mmmPI
Mon Apr 08, 2024 10:02 am
Forum: Ideas and Suggestions
Topic: Automate Biter clearing - Robot army
Replies: 11
Views: 567

Re: Automate Biter clearing - Robot army

... to be gorified artillery shell as in expandable and meant to keep biters away (fire and forget). Robots army to me would be best in some survivor scenario, of limited space, where you don't want as player to put defense on it but rather production, and so your defense are moving turrets, err robots ...
by XanaAdmin
Fri Apr 05, 2024 11:28 pm
Forum: Fixed for 2.0
Topic: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
Replies: 4
Views: 477

Re: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file

... Thanks! Excited for the expansion 0.445 Loading map /home/desk/factorio/saves/hyperdar-1_000 0.539 Loading level.dat: 9404671187 bytes. 0.543 Info Scenario.cpp:204: Map version 1.1.94-0 209.934 Verbose Scenario.cpp:260: Loading level.dat finished: 209.386993 seconds.
by Beichtvater
Wed Apr 03, 2024 10:35 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] conveyor belts require electricity and stop without it.
Replies: 2
Views: 215

[REQUEST] conveyor belts require electricity and stop without it.

... needs a bit of electricity (preferably adjustable, after experimenting), and in case the power is cut, there would be a real 'Cold & Dark' scenario at the base, and everything would stop? I really want such an option, I dream about it.
by XanaAdmin
Mon Apr 01, 2024 7:12 am
Forum: Fixed for 2.0
Topic: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
Replies: 4
Views: 477

[boskid][1.1.104] Large saves fail to load on Linux with Bad zip file

... 0.413 Loading map /home/desk/factorio/saves/hypder-1_000_1.2.zip: 3680535214 bytes. 0.461 Loading level.dat: 8033011179 bytes. 0.467 Info Scenario.cpp:204: Map version 1.1.94-0 140.522 Verbose Scenario.cpp:260: Loading level.dat finished: 140.054693 seconds On Windows the same saves load ...
by FritzHugo3
Fri Mar 29, 2024 8:44 pm
Forum: Gameplay Help
Topic: <Switch> Blueprint importing
Replies: 9
Views: 3186

Re: <Switch> Blueprint importing

I have no switch - just an idear.
Go to the Editor, put all BP Stuff at the ground. give the Scenario the switch man and he make her own BP.
(Or can switch user get files in the installation director)?

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