Search found 17 matches: road
Searched query: road
- Tue Dec 29, 2020 7:45 am
- Forum: Ideas and Suggestions
- Topic: Auto rotate signals even when placed as ghosts
- Replies: 20
- Views: 4564
Re: Auto rotate signals even when placed as ghosts
... why. And i tried to offer a better solution to the original problem. To generate ideas . :) Yea sure. But discussion isn't a one-way flower-garden-road. And criticism is important to polish ideas. That is a misunderstanding. I wrote my post as answer to blazespinnakers post, just 10 minutes later ...
- Mon Sep 16, 2019 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Working with trains is a pain in the..
- Replies: 44
- Views: 12954
Re: Working with trains is a pain in the..
... re-pathed. That's totally stupid. Trains can never ever cross surfaces. That's like having the car-navi in Budapest recalculate your route because road was closed in New York. Ah, good point. Maybe it's because theoretically tracks of different surfaces can connect ? I'm not sure if it is possible ...
- Mon Jul 24, 2017 9:42 am
- Forum: Ideas and Suggestions
- Topic: Train Builder and Destructor
- Replies: 4
- Views: 1966
Train Builder and Destructor
... of that crane. I think it can look similar to this: http://www.forkliftnet.com/file/html/179/images/200601180942576406.jpg So the "rails/road" for the crane are modified rail-signals (that look like small road/single rails). A modified car sits on top of that - as the crane - and ...
- Mon Aug 01, 2016 11:54 pm
- Forum: Ideas and Suggestions
- Topic: Derailing Trains as Slugs
- Replies: 3
- Views: 1486
Re: Derailing Trains as Slugs
... which is exactly like this. But no success. I also found this very interesting: https://forums.factorio.com/viewtopic.php?f=6&t=5468 Road-rail vehicle
- Mon Mar 07, 2016 2:07 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improved Vehicle Control
- Replies: 9
- Views: 7601
Improved Vehicle Control
Players have the problem to control the car/tank at high speed, if they want just to drive long, straight road. https://forums.factorio.com/viewtopic.php?f=6&t=6015 Fine steering control for cars using the mouse https://forums.factorio.com/viewtopic.php?f=6&t=10315 Roads/streets ...
- Fri Jan 08, 2016 8:00 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
- Replies: 44
- Views: 60877
Re: Mod [0.12.20+] Concrete Logistics 0.0.3
... if I have some kind of blueprint for each type of building. And a algorithm that finds a path with a minimum width through the factory to make a road around it... ... Btw: I would largely increase the area of this hub. 100x100 or so
- Thu Nov 12, 2015 12:00 pm
- Forum: Frequently Suggested / Link Collections
- Topic: New types of vehicles (train, tank, car, plane, ship...)
- Replies: 4
- Views: 12763
New types of vehicles (train, tank, car, plane, ship...)
... and building ideas https://forums.factorio.com/viewtopic.php?f=6&t=3722 New Vehicles https://forums.factorio.com/viewtopic.php?f=6&t=5468 Road-rail vehicle https://forums.factorio.com/viewtopic.php?f=6&t=6033 more cars https://forums.factorio.com/viewtopic.php?f=6&t=12837 Logistics ...
- Thu May 07, 2015 6:34 am
- Forum: Ideas and Suggestions
- Topic: Roads/streets as steering guide. Cars will try to stay on it
- Replies: 10
- Views: 5808
Re: Roads/streets as steering guid. Cars will try to stay on it.
... Again: Off-topic, just want you to throw a short eye on it, because it makes no sense to have automated transport by road AND a ropeway. But, ok, that thought is eventually too far. :)
- Wed Apr 15, 2015 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Needed: Large Road Tiles
- Replies: 1
- Views: 1477
- Sun Oct 05, 2014 1:35 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 243620
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
... <3rd gear> WWWWwwrrrrrrrrrrrrrrrr... <full brake> iiiiieeeeeeeek.... :o A big biter in blue uniform is standing at the side of the road and winks with a red blinking dipper to halt the car. He comes along to my side. He is speaking with a quite deep voice, a bit difficult to unterstand: ...
- Sun Sep 28, 2014 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Add autopilot for automobiles
- Replies: 7
- Views: 4114
Re: Add autopilot for automobiles
Well, that's just the thing - if you build stations for the cars to stop, a system for telling them where to come and go, and defined roads on which they run... ... then the car just becomes a train. Looks like, but isn't. There are too many differences. I already told some. The game already ...
- Sun Jun 15, 2014 8:56 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 19132
Re: Foundation for buildings / pavement / concrete slabs / b
... b) I remember very well, what I've written at any time here, so in this case I search also for my postings and "road", cause I remember, that I wrote something about using that as a road. https://forums.factorio.com/forum/search.php?keywords=road&terms=all&author=ssilk&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search ...
- Thu Mar 27, 2014 4:43 pm
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 16278
Re: Chest-on-a-belt
One of those big postings . :) [...] Now i picture it better... But still i'd life some "Road" or "walkway" or something to make the islands you say. Something to mark for myself "leave this X amount of tiles for the trucks to go by". It ...
- Sat Feb 15, 2014 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Better Logistic Options
- Replies: 8
- Views: 4600
Re: Better Logistic Options
... point (connected together like the wires on the poles) and on crossings you can decide the direction (one of three, like with trains). Leaving road by slowing down is nice. But also a more precise steering: when I'm fast small changes let me drive into the next accu. The steer should be depend ...
- Mon Jan 20, 2014 10:32 am
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 19132
Re: Foundation for buildings !
... point is, that I don't want to set all the foundations myself. I want something, which works more ore less automatic. A good point is also this road-idea. I had it some month ago. But in conclusion this means, that we end to have different foundations: one for buildings/not road and one for ...
- Mon Jan 06, 2014 11:45 am
- Forum: Ideas and Suggestions
- Topic: Long-range bots alternative
- Replies: 25
- Views: 14364
Re: Long-range bots alternative
... with it. :) or I forgot to leave enough space through my solar panels. Or the way by foot is just shorter. Some others and me suggested for this roads or streets, where the car drives on it like on a magnet. Roads have the advantage, that they will give your factory a much better layout. I think ...
- Fri Aug 09, 2013 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Run and stamina
- Replies: 9
- Views: 12738
Re: Run and stamina
... direction I want, like a moving stairway. I found this is very, very practical and it makes so much sense! - And maybe the devs introduce really roads/streets into game and my beloved roller skates could make sense then. :) (or you are just faster on the road as on the field, even without roller ...