I think you can get basically the same thing using a created_effect script trigger.
Search found 2418 matches: personal roboport
Searched query: personal roboport
- Wed Apr 17, 2024 9:51 am
- Forum: Won't implement
- Topic: Roboport on_built_entity
- Replies: 4
- Views: 751
- Tue Apr 16, 2024 7:02 pm
- Forum: Won't implement
- Topic: Roboport on_built_entity
- Replies: 4
- Views: 751
Re: Roboport on_built_entity
If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
- Sat Apr 13, 2024 12:49 am
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 696
Re: Let construction robots place items that were just deconstructed nearby
... muscle-memory due to everything using it. Alt is also used for turning personal roboport on and off with alt R, exoskeletons with alt E, changing windows with alt tab... I ...
- Sat Apr 13, 2024 12:30 am
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 696
Re: Let construction robots place items that were just deconstructed nearby
... muscle-memory due to everything using it. Alt is also used for turning personal roboport on and off with alt R, exoskeletons with alt E, changing windows with alt tab...
- Fri Mar 15, 2024 6:50 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22603
Re: Friday Facts #402 - Lightspeed circuits
... of anything a player-mounted excavator dig-arm could be used for that a personal roboport wouldn't be better at.
- Fri Mar 15, 2024 2:48 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22603
Re: Friday Facts #402 - Lightspeed circuits
... making initial landfall on new planets with EXTREMELY limited supplies. Roboport networks may not be possible until some infrastructure is built up, in which case the engineer might need some personal equipment to be able to build defensive perimeters fast enough? That's ...
- Fri Mar 15, 2024 2:15 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22603
Re: Friday Facts #402 - Lightspeed circuits
... making initial landfall on new planets with EXTREMELY limited supplies. Roboport networks may not be possible until some infrastructure is built up, in which case the engineer might need some personal equipment to be able to build defensive perimeters fast enough?
- Sun Jan 28, 2024 10:18 pm
- Forum: General discussion
- Topic: Concepts for Color-Blind options
- Replies: 6
- Views: 838
Re: Concepts for Color-Blind options
... thing. Two lightning bolts on the energy shield mk2, a third bot in the roboport backpack mk2. For Factorio, I think the best approach is just adding more elements or doodads to the upgraded equipment. The personal roboport mk2 already does this, though I think it needs more. A couple ...
- Tue Dec 12, 2023 4:31 am
- Forum: Technical Help
- Topic: [1.1.100]Headless server stuck at loading
- Replies: 1
- Views: 419
[1.1.100]Headless server stuck at loading
... "1.1.4", Nuclear_Artillery_Shell = "1.0.1", ["Personal-Roboport-Mk3"] = "4.1.0", ["Power Armor MK3"] = "0.4.3", ...
- Mon Dec 11, 2023 3:09 am
- Forum: Gameplay Help
- Topic: Enable/disable mall parts
- Replies: 5
- Views: 791
Re: Enable/disable mall parts
... post items added. 2 upgrade planners: walls and weapons and ammo and personal equipment. 3 upgrade planners: rocket silo(s) 1 blueprint: modules ... wire the feeding inserters of the different part each to their own roboport with one wire color reading the network quantity from it instead ...
- Sat Dec 09, 2023 3:29 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24450
Re: Friday Facts #388 - Smaller things for 2.0
... are really great. Regarding number calculations, often - especially in personal logistic requests where not throughput but space is the constraint ... and travelling long distances. (speaking of distances: my personal roboport drones seem to prefer doing the work 'outside in', i.e. first what ...
- Tue Nov 28, 2023 9:18 am
- Forum: Gameplay Help
- Topic: Logistic robots not working (personal logistics)
- Replies: 3
- Views: 522
Logistic robots not working (personal logistics)
... is the situation: - construction robots are working correctly, based on personal roboport or havick - electricity is enough existing - tasks are exisiting in the persnal logistics, ...
- Wed Nov 22, 2023 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron rapid recharge when touching power
- Replies: 4
- Views: 509
Spidertron rapid recharge when touching power
... should recharge much more rapidly What ? Spidertron batteries and personal roboport robot recharging make sense. But it should be possible to go "plug-in" by ...
- Wed Nov 15, 2023 5:45 pm
- Forum: Gameplay Help
- Topic: Nuclear reactor strange power production
- Replies: 36
- Views: 4383
Re: Nuclear reactor strange power production: bug?
... The hole of the 4 missing heat exchanges can be used to place a roboport. This is what you see in the picture I linked . Now you need to ... a bit of slack as well (it's 172 - 165 = 7 turbines too much). Now personal preference comes into play. Up to this point, we are in the corset ...
- Tue Nov 14, 2023 1:48 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Improvements
- Replies: 17
- Views: 1335
Re: Roboport Improvements
... add more complexity. Most of my blueprints are sensitive about the roboport coverage. So Any blueprint that is planned with isolated robot networks ... the time. Instead, I would prefer a higher-tier building (T1,T2) like personal roboports. But since they introduced quality for building. I doubt ...
- Tue Nov 14, 2023 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Improvements
- Replies: 17
- Views: 1335
Re: Roboport Improvements
... 32 to go along with this." It would be very convenient to have a roboport supply range of 64x64 instead of 50x50 So each roboport can fully ... if they introduce T1 with 32x32 and T2 with 64x64 coverage. Similar to personal roboports. Maybe I'll make a shameless plug and reshare my idea ...
- Tue Nov 14, 2023 2:01 am
- Forum: Gameplay Help
- Topic: Nuclear reactor strange power production
- Replies: 36
- Views: 4383
Re: Nuclear reactor strange power production: bug?
... 1 tile each other row (not nice) - the long heat pipe loop around the roboport (not nice) - one heat exchanger in each row cannot be fully loaded, ... # entities) - no water around the offshore pumps is cheating (only my personal opinion, is not that relevant. Becomes relevant if you accidentally ...
- Mon Nov 13, 2023 9:25 pm
- Forum: Assigned
- Topic: [StrangePan] [1.1.94] Alt shortcut tags in Mac version
- Replies: 0
- Views: 332
[StrangePan] [1.1.94] Alt shortcut tags in Mac version
... bottom UI bar for: - Deconstruction Planner - Upgrade Planner - Toggle Personal Roboport - Toggle Exoskeleton - Toggle "Alt" mode When I mouse over all of these ...
- Sun Nov 12, 2023 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Improvements
- Replies: 17
- Views: 1335
Re: Roboport Improvements
... 32 to go along with this." It would be very convenient to have a roboport supply range of 64x64 instead of 50x50 So each roboport can fully ... they did power poles isn't the same. These are, of course, all of my personal opinions/feelings.
- Fri Nov 10, 2023 11:02 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35165
Re: Friday Facts #382 - Logistic groups
... I'm not the only one who feels this way either. Space Hub Platform IS a Roboport itself and there will not be a magically built Roboport anywhere ... fire? What was the last time you forgot to add drones to personal roboport in personal armor or vehicles? Or an extensive logistic ...