Search found 162 matches: lag spike

Searched query: lag spike

by Zeee009
Thu Feb 15, 2024 7:01 am
Forum: Technical Help
Topic: [1.1.104] big lag while hovering over electric drill on uranium
Replies: 4
Views: 309

[1.1.104] big lag while hovering over electric drill on uranium

... If you hover over electric mining drill on uranium there is a big lag spike where game freezes for like 3 seconds. this is specific for uranium and not any other ...
by MEOWMI
Sun Oct 22, 2023 1:56 am
Forum: Ideas and Suggestions
Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
Replies: 13
Views: 1434

Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?

... how the array is switched off occasionally. I didn't perceive any usage spike or lag when a smelter array was switched on or off. Might be a perceivable impact if something ...
by Tertius
Sat Oct 21, 2023 5:35 pm
Forum: Ideas and Suggestions
Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
Replies: 13
Views: 1434

Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?

... how the array is switched off occasionally. I didn't perceive any usage spike or lag when a smelter array was switched on or off. Might be a perceivable impact if something ...
by mmmPI
Tue Oct 17, 2023 8:13 pm
Forum: Off topic
Topic: PID controller thread off topic fork
Replies: 19
Views: 2651

Re: PID controller

... cycle if you have some solar pannel, and so despite the occasionnal spike in consumption caused by waves of biters eventually due to the feedback ... stable linear increase or decrease) in an environment where transaction lag would otherwise mean that the portfolio would be behind the actual target ...
by farcast
Sun Apr 30, 2023 1:14 am
Forum: Ideas and Suggestions
Topic: Optimize cache usage with path decomposition
Replies: 0
Views: 426

Optimize cache usage with path decomposition

... all at once? Then you can have the ideal path decomposition without a lag spike whenever the player does anything, and save/load time is mostly unaffected. Could this ...
by FactorioBot
Fri Aug 19, 2022 1:43 pm
Forum: Releases
Topic: Version 1.1.67
Replies: 7
Views: 12256

Version 1.1.67

... during the Lua event. (https://forums.factorio.com/102993) Fixed a lag spike when finishing selection of entities in chart view far from the center of the map. (https://forums.factorio.com/103134) ...
by Gorfiend7
Sat Aug 13, 2022 11:22 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.65] Lag spike when using copy/upgrade/destruction planner from far away when in map view
Replies: 1
Views: 1956

[boskid][1.1.65] Lag spike when using copy/upgrade/destruction planner from far away when in map view

... field, the third from the bottom-left. Some testing looks like the lag spike is based on distance to the player, and possibly the number of entities in between having ...
by mmmPI
Sun Feb 06, 2022 9:08 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 55860

Re: UPS optimized 12-beacon smelting - w/minimal circuits

... varation in update times in between different frames. ( it's better to lag 100 ms consistently than to lag spike 3000 ms only during combat if you go extreme on that logic ). Or getting 74 UPS in regular ...
by Miras_Athran
Sat Jan 01, 2022 7:28 pm
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 11849

Re: Factorio suggestions for improvement performance patch

... = 0.5 FPS 29-31 When I'm a client. Command: /c game.speed = 1 FPS 1-60 lag spike extrem! Command: /c game.speed = 0.9 FPS 20-60 a little better
by FuryoftheStars
Tue Dec 28, 2021 4:28 pm
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 11849

Re: Factorio suggestions for improvement performance patch

i say now here https://forums.factorio.com/search.php?keywords=lag+spike&terms=all&author=&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search ...
by Miras_Athran
Tue Dec 28, 2021 4:06 pm
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 11849

Re: Factorio suggestions for improvement performance patch

i say now here
search.php?keywords=lag+spike&terms=all ... mit=Search
150 Founds.
U say i alone have problem with Multiplayer? :D :D :D :D :D :D sorry i must sooo laugh.
by mrvn
Tue Oct 19, 2021 9:49 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69275

Re: All the different ways to increase the efficiency of a nuclear power plant

... 20 hours isn't. Just wondering. no prediction, big enough buffer to lag 1 hour behind is the logic behind it yes. then average consumption in ... forget that such amount of buffers are instantly available in case of spike even if store in heat pipes, those could be 700 800 900°! Oh you definetly ...
by mmmPI
Tue Oct 19, 2021 7:36 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69275

Re: All the different ways to increase the efficiency of a nuclear power plant

... you keep throwing at my face x) no prediction, big enough buffer to lag 1 hour behind is the logic behind it yes. then average consumption in ... forget that such amount of buffers are instantly available in case of spike even if store in heat pipes, those could be 700 800 900°! Or is the ...
by mrvn
Mon Oct 18, 2021 1:03 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 69275

Re: All the different ways to increase the efficiency of a nuclear power plant

... go for 100% duty cycle. Any lower and consumption will have valleys and spikes and not match your timing. You need a feedback mechanism to regulate ... fast to estimate the current consumption. The first has a rather long lag (200s for the fuel cells to be used up / fraction of power used). The ...
by A_Deer
Mon Jun 28, 2021 5:25 pm
Forum: Technical Help
Topic: LAN Multiplayer constant lag spikes/dropping only computer-computer
Replies: 1
Views: 811

LAN Multiplayer constant lag spikes/dropping only computer-computer

... still freeze and show "server not responding" After the "server is not responding" goes away the connected client will see a spike in UPS up to about 150 I presume to catch up with the server. this is identical weather its the slow or faster computer connecting. All clients ...
by kaavik
Fri Feb 26, 2021 1:27 am
Forum: Not a bug
Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
Replies: 18
Views: 4082

Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update

... a "safe" place for them to "No Path" without blocking main lines - but it doesn't seem like the railyard would help with the spike in re-path calculations when the train stop status changes from no path for many trains to *A PATH* for many trains. Would love any suggestions ...
by bormand
Mon Feb 01, 2021 12:49 pm
Forum: Won't fix.
Topic: [1.1.19] Crash of non blocking saving process on headless
Replies: 14
Views: 5713

Re: [1.1.19] Server crashing bug (Saving process crashed.)

this is what happened just before the crash Lag spike before disconnect? This agrees with unusually slow save before crash (20s vs 5s normally). Save ...
by ss_Baum
Thu Jan 28, 2021 9:50 pm
Forum: Modding discussion
Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
Replies: 19
Views: 4499

Re: Video of a PoC showing powered belts that slow down when underpowered

... accordingly. there is no way a mod won't effect anything. But for lag spike prevention I, of course, will do something like limit the number of entities changed ...
by eradicator
Thu Jan 28, 2021 9:31 pm
Forum: Modding discussion
Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
Replies: 19
Views: 4499

Re: Video of a PoC showing powered belts that slow down when underpowered

... accordingly. there is no way a mod won't effect anything. But for lag spike prevention I, of course, will do something like limit the number of entities changed ...

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