Search found 162 matches: lag spike
Searched query: lag spike
- Thu Feb 15, 2024 7:01 am
- Forum: Technical Help
- Topic: [1.1.104] big lag while hovering over electric drill on uranium
- Replies: 4
- Views: 309
[1.1.104] big lag while hovering over electric drill on uranium
... If you hover over electric mining drill on uranium there is a big lag spike where game freezes for like 3 seconds. this is specific for uranium and not any other ...
- Sun Oct 22, 2023 1:56 am
- Forum: Ideas and Suggestions
- Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
- Replies: 13
- Views: 1434
Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
... how the array is switched off occasionally. I didn't perceive any usage spike or lag when a smelter array was switched on or off. Might be a perceivable impact if something ...
- Sat Oct 21, 2023 5:35 pm
- Forum: Ideas and Suggestions
- Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
- Replies: 13
- Views: 1434
Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
... how the array is switched off occasionally. I didn't perceive any usage spike or lag when a smelter array was switched on or off. Might be a perceivable impact if something ...
- Tue Oct 17, 2023 8:13 pm
- Forum: Off topic
- Topic: PID controller thread off topic fork
- Replies: 19
- Views: 2651
Re: PID controller
... cycle if you have some solar pannel, and so despite the occasionnal spike in consumption caused by waves of biters eventually due to the feedback ... stable linear increase or decrease) in an environment where transaction lag would otherwise mean that the portfolio would be behind the actual target ...
- Sun Apr 30, 2023 1:14 am
- Forum: Ideas and Suggestions
- Topic: Optimize cache usage with path decomposition
- Replies: 0
- Views: 426
Optimize cache usage with path decomposition
... all at once? Then you can have the ideal path decomposition without a lag spike whenever the player does anything, and save/load time is mostly unaffected. Could this ...
- Fri Aug 19, 2022 1:43 pm
- Forum: Releases
- Topic: Version 1.1.67
- Replies: 7
- Views: 12256
Version 1.1.67
... during the Lua event. (https://forums.factorio.com/102993) Fixed a lag spike when finishing selection of entities in chart view far from the center of the map. (https://forums.factorio.com/103134) ...
- Sun Aug 14, 2022 7:00 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.65] Lag spike when using copy/upgrade/destruction planner from far away when in map view
- Replies: 1
- Views: 1956
Re: [boskid][1.1.65] Lag spike when using copy/upgrade/destruction planner from far away when in map view
Thanks for the report. Issue is now fixed for 1.1.66.
- Sat Aug 13, 2022 11:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.65] Lag spike when using copy/upgrade/destruction planner from far away when in map view
- Replies: 1
- Views: 1956
[boskid][1.1.65] Lag spike when using copy/upgrade/destruction planner from far away when in map view
... field, the third from the bottom-left. Some testing looks like the lag spike is based on distance to the player, and possibly the number of entities in between having ...
- Sun Feb 06, 2022 9:08 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 55860
Re: UPS optimized 12-beacon smelting - w/minimal circuits
... varation in update times in between different frames. ( it's better to lag 100 ms consistently than to lag spike 3000 ms only during combat if you go extreme on that logic ). Or getting 74 UPS in regular ...
- Sat Jan 01, 2022 7:28 pm
- Forum: Technical Help
- Topic: Performance problems when using the factorissimo mod
- Replies: 61
- Views: 11849
Re: Factorio suggestions for improvement performance patch
... = 0.5 FPS 29-31 When I'm a client. Command: /c game.speed = 1 FPS 1-60 lag spike extrem! Command: /c game.speed = 0.9 FPS 20-60 a little better
- Tue Dec 28, 2021 4:28 pm
- Forum: Technical Help
- Topic: Performance problems when using the factorissimo mod
- Replies: 61
- Views: 11849
Re: Factorio suggestions for improvement performance patch
i say now here https://forums.factorio.com/search.php?keywords=lag+spike&terms=all&author=&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search ...
- Tue Dec 28, 2021 4:06 pm
- Forum: Technical Help
- Topic: Performance problems when using the factorissimo mod
- Replies: 61
- Views: 11849
Re: Factorio suggestions for improvement performance patch
i say now here
search.php?keywords=lag+spike&terms=all ... mit=Search
150 Founds.
U say i alone have problem with Multiplayer? sorry i must sooo laugh.
search.php?keywords=lag+spike&terms=all ... mit=Search
150 Founds.
U say i alone have problem with Multiplayer? sorry i must sooo laugh.
- Tue Oct 19, 2021 9:49 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69275
Re: All the different ways to increase the efficiency of a nuclear power plant
... 20 hours isn't. Just wondering. no prediction, big enough buffer to lag 1 hour behind is the logic behind it yes. then average consumption in ... forget that such amount of buffers are instantly available in case of spike even if store in heat pipes, those could be 700 800 900°! Oh you definetly ...
- Tue Oct 19, 2021 7:36 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69275
Re: All the different ways to increase the efficiency of a nuclear power plant
... you keep throwing at my face x) no prediction, big enough buffer to lag 1 hour behind is the logic behind it yes. then average consumption in ... forget that such amount of buffers are instantly available in case of spike even if store in heat pipes, those could be 700 800 900°! Or is the ...
- Mon Oct 18, 2021 1:03 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 69275
Re: All the different ways to increase the efficiency of a nuclear power plant
... go for 100% duty cycle. Any lower and consumption will have valleys and spikes and not match your timing. You need a feedback mechanism to regulate ... fast to estimate the current consumption. The first has a rather long lag (200s for the fuel cells to be used up / fraction of power used). The ...
- Mon Jun 28, 2021 5:25 pm
- Forum: Technical Help
- Topic: LAN Multiplayer constant lag spikes/dropping only computer-computer
- Replies: 1
- Views: 811
LAN Multiplayer constant lag spikes/dropping only computer-computer
... still freeze and show "server not responding" After the "server is not responding" goes away the connected client will see a spike in UPS up to about 150 I presume to catch up with the server. this is identical weather its the slow or faster computer connecting. All clients ...
- Fri Feb 26, 2021 1:27 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 4082
Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
... a "safe" place for them to "No Path" without blocking main lines - but it doesn't seem like the railyard would help with the spike in re-path calculations when the train stop status changes from no path for many trains to *A PATH* for many trains. Would love any suggestions ...
- Mon Feb 01, 2021 12:49 pm
- Forum: Won't fix.
- Topic: [1.1.19] Crash of non blocking saving process on headless
- Replies: 14
- Views: 5713
Re: [1.1.19] Server crashing bug (Saving process crashed.)
this is what happened just before the crash Lag spike before disconnect? This agrees with unusually slow save before crash (20s vs 5s normally). Save ...
- Thu Jan 28, 2021 9:50 pm
- Forum: Modding discussion
- Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
- Replies: 19
- Views: 4499
Re: Video of a PoC showing powered belts that slow down when underpowered
... accordingly. there is no way a mod won't effect anything. But for lag spike prevention I, of course, will do something like limit the number of entities changed ...
- Thu Jan 28, 2021 9:31 pm
- Forum: Modding discussion
- Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
- Replies: 19
- Views: 4499
Re: Video of a PoC showing powered belts that slow down when underpowered
... accordingly. there is no way a mod won't effect anything. But for lag spike prevention I, of course, will do something like limit the number of entities changed ...