Search found 418 matches: clean energy
Searched query: clean energy
- Tue Mar 12, 2024 1:42 pm
- Forum: Modding help
- Topic: Got a little confused with "electric-energy-interface"
- Replies: 2
- Views: 268
Re: Got a little confused with "electric-energy-interface"
... no one solved this problem, which I find pretty strange. What about air purifier, I saw these mods there machines work like assemblers processing clean filters into dirty ones, but like I stated in my post, I’d like to avoid any “consumables” like filters etc. Just connect to electric network ...
- Tue Mar 12, 2024 11:01 am
- Forum: Modding help
- Topic: Got a little confused with "electric-energy-interface"
- Replies: 2
- Views: 268
Re: Got a little confused with "electric-energy-interface"
... wind speeds by mods. For the air purifier, I believe the way other mods handle this is by making it an assembler, then have it "use" clean air filters for input and after a time, outputs dirty air filters (and in one case I believe they use fluids, too), with a negative emissions ...
- Tue Feb 13, 2024 6:28 pm
- Forum: Modding discussion
- Topic: Struggle with waterpump mod
- Replies: 1
- Views: 239
Struggle with waterpump mod
... Unfortunately this prototype doesn't have attributes to configure an energy source. Using a "MiningDrillPrototype" is also not working ... like the idea of water being "produced". Soo. to create a clean mod, the way I wanted to I need one of these things: The "OffshorePumpPrototype" ...
- Mon Dec 04, 2023 11:50 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39390
Re: Friday Facts #387 - Swimming in lava
Are there Plans for a Thermal Power Plant for Vulcanus? Its a great and clean way to get energy. No uranium means only Coal. Solar is illogical as the atmosphere would be blocked by carbon.
I think it would be a great addition.
I think it would be a great addition.
- Tue Oct 24, 2023 5:17 am
- Forum: General discussion
- Topic: 100x Research Increase Review (first 80 hours)
- Replies: 3
- Views: 763
Re: 100x Research Increase Review (first 80 hours)
... will need just a bunch, then restore the used pollution filters into clean ones). Just in case you never messed with those, for each chunk just ... You can press "i" to bring the Informatron, then select "energy beams" to see not only a description but a reminder on your next ...
- Sat Oct 21, 2023 5:35 pm
- Forum: Ideas and Suggestions
- Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
- Replies: 13
- Views: 1447
Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
... power switches over simply making more power production. The time and energy to wire up all the switches vs just making more production is a wash. ... the hassle to save 1-2 U235 per hour or whatever. Now my conscience is clean if I just power these beacons for nothing :lol:
- Fri Apr 07, 2023 1:52 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13523
UPS Optimization - Red Science (editor)
... w/o any mods Extra items allowed from editor per belt: - 1 x Electic energy interface only to produce electricity - pls make a clear power entry, ... these entities in the final savegame - Power Grid Comb by shanemadden - clean up messy wires - Region Cloner by mulark Links relevant/might be interesting ...
- Fri Mar 31, 2023 1:42 pm
- Forum: Energy Production
- Topic: Extensible 5,494.08 GW Nuclear Power Plant with Steam production
- Replies: 34
- Views: 5915
Re: Tileable 5.6 GW Nuclear Power Plant with Steam production
... the setup isn't able to produce the maximum possible amount of energy. You claim your setup is tileable, so in theory the maximum amount ... settings as desired To remove terrain and make the whole world one clean lab: choose the "Surfaces" tool of the map editor menu Click ...
- Tue Jan 31, 2023 12:02 pm
- Forum: General discussion
- Topic: vanilla death world too hard
- Replies: 34
- Views: 9770
Re: vanilla death world too hard
... which are currently holding well. Using standard rocket launcher to clean out big worm lairs is easy. Have placed double Efficiency 1 modules ... yet. Efficiency 1 modules are extremely strong, they reduce energy and pollution of almost everything down to 20%. If you want more challenge, ...
- Thu Sep 08, 2022 6:21 pm
- Forum: 1 / 0 magic
- Topic: [1.1.68] Desync problem without any mod
- Replies: 9
- Views: 2032
Re: [1.1.68] Desync problem without any mod
The desync report is really clean, it has basically no noise: all the differences can be explained by an electric network's energy transfer difference: There is research progress difference because of the lab's energy difference, ...
- Thu Sep 08, 2022 6:44 am
- Forum: 1 / 0 magic
- Topic: [1.1.68] Desync problem without any mod
- Replies: 9
- Views: 2032
Re: [1.1.68] Desync problem without any mod
The desync report is really clean, it has basically no noise: all the differences can be explained by an electric network's energy transfer difference: There is research progress difference because of the lab's energy difference, ...
- Thu Jun 23, 2022 10:23 pm
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 4738
Re: Should "Wire Shortcuts" be in the Base game ?
... so cheap, why would you want them back!!? I don't want them back. The energy and time and UPS cost of having bots deconstruct wires and bring them ... trip to buy a bottle of water when you have a tap of infinite fresh and clean water at home. I was hoping for bots to be able to use their carrying ...
- Thu Nov 04, 2021 6:33 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My longest train filled with steam from heat exchanger (262 wagons) + math explanations
- Replies: 1
- Views: 2344
My longest train filled with steam from heat exchanger (262 wagons) + math explanations
... 24GJ is a lower bound to me, if the reactor overheat, then some energy is lost; it must not represent a % significant enough to alter the ... running higher % of time. The honey dispenser would require someone to clean around it due to some droplets of honey falling around the dispenser ...
- Sat Sep 25, 2021 8:06 am
- Forum: Ideas and Suggestions
- Topic: Essence of Games, Factorio game enrichment.
- Replies: 10
- Views: 2648
Re: Essence of Games, Factorio game enrichment.
... objectively, appears to your understanding as vague, because trough not clean glass everything looks not clean, even if its actually clean. ( No ... “extra charge” if you like it) that does this effect. Belts that need energy: that’s an own subject. See https://forums.factorio.com/viewtopic.php?f=80&t=21921 ...
- Sat Sep 25, 2021 6:47 am
- Forum: Ideas and Suggestions
- Topic: Essence of Games, Factorio game enrichment.
- Replies: 10
- Views: 2648
Re: Essence of Games, Factorio game enrichment.
... ideas are quite too vague. :) Questions: - what do you understand by “energy current”? - what do you mean by “can be manualy reigned to game transporting&constructing ... objectively, appears to your understanding as vague, because trough not clean glass everything looks not clean, even if ...
- Sun Sep 05, 2021 10:39 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.
- Replies: 10
- Views: 12191
Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.
... seconds. The power consumption at full load is around 70-75 GW, the energy infrastructure consists of over 2 million solar panels capable of ... is nothing worse than having to do emergency trips all the time to clean up the mess left by artillery stations which fell to biters because ...
- Sun Jun 06, 2021 11:06 pm
- Forum: Balancing
- Topic: Beacons and Level 3 Modules Unfun
- Replies: 18
- Views: 7574
Re: Beacons and Level 3 Modules Unfun
... prod modules is just as good but takes longer to build or is less clean looking, but its another thing if it is impossible to get y outputs ... without beacons leads to exponentially more modules required and energy requirements and space, so its not realistic. About UPS, I think when ...
- Tue May 04, 2021 7:44 am
- Forum: Duplicates
- Topic: [boskid][1.1.32] Desyncs in vanilla (brownout)
- Replies: 5
- Views: 1864
Re: [1.1.32] Desyncs in vanilla
... each i only see differences around research-progress, evolution and energy buffers. This is quite clean desync even with the amount of differences, almost everything is focused on the energy ...
- Fri Apr 16, 2021 1:01 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292233
Re: Thank you (Make the dev-team happy today!)
... you have to disconnect a country-wide electricity system if there is energy shortage at some point. And why it is not so easy to to get a stopped ... near (near, but not here). Or "just want to design and build a clean train infrastructure before rebuild", and while I construct the ...
- Sun Feb 28, 2021 8:30 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15427
Re: Some ideas for the "One big expansion pack"
... pollution free. (some forgivnes for early kills needed). Pollution free energy (and factory) involves clean fusion science. Exploring te whole planet (on a limited 2D map, that maps chunks to a ...