Search found 60 matches: boats

Searched query: boats

by Bushdoctor
Sun Apr 16, 2023 8:01 pm
Forum: Logistic Train Network
Topic: LTN + Freight Forwarding = Trouble with ships.
Replies: 4
Views: 1249

LTN + Freight Forwarding = Trouble with ships.

... and haven't got a clue on how to achieve either of those options. My combinator signals include 5 different icons/options for boats and ships. - Encoded positions of ship engine - Encoded positions of boat engine - Encoded positions of cargo ship - Encoded positions of tanker ...
by mrvn
Mon Sep 12, 2022 3:09 pm
Forum: Ideas and Suggestions
Topic: Please add continents and islands elevation functions
Replies: 7
Views: 1712

Please add continents and islands elevation functions

... = noise.clamp(elevation + tne(1), 0, 1) - dist - dist * elevation } } Why ? Different styles of maps are fun to play with and for mods that add boats or air travel the default and island generators aren't making the best use of the new modes of transportation. Even without using landfill to ...
by mmmPI
Wed Aug 31, 2022 9:46 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: City-building modpack
Replies: 22
Views: 8820

City-building modpack

... they are beautiful, also fencing the Helipad from HelicopterRevival, as it's the most convienient way to move around things to remote island, boats being slower albeit able to carry more things, the jetpack is the opposite, faster, no additionnal inventory. 2)How/why It started when i wanted ...
by adam_bise
Thu Nov 25, 2021 2:08 pm
Forum: Ideas and Suggestions
Topic: Seas of Factorio
Replies: 3
Views: 1051

Seas of Factorio

... 2. Trenching 3. Bridges 4. Offshore drilling and mining 5. Items that can be built directly on water like the big electric pole and pipes. 6. Boats 7. Map gen terrain water scale and coverage "variance" and the ability to key in values out of slider range. 8. Water tiles have a refill ...
by MrWhiteBloodCells
Sat Apr 17, 2021 3:39 am
Forum: Ideas and Suggestions
Topic: Rivers and Boats
Replies: 1
Views: 711

Rivers and Boats

Rivers that can generate alongside lakes plus hydroelectricity and boats to ride. It'd be cool if there were rivers that could generate as bodies of water aside from lakes, and they of course would flow from point A to point B. There could also be rideable ...
by Jarin
Wed Aug 26, 2020 12:31 am
Forum: Questions, reviews and ratings
Topic: Trying to make an island archipelago game
Replies: 12
Views: 3627

Trying to make an island archipelago game

I'm trying to put together an island-hopping game. Think "rail world" for boats. Focus on lots of scattered bases with freighters moving between islands. I've got a decent start for mod build, but I'm running into a few problems. Good: Islands World - by ...
by Turtledud3
Sat Apr 20, 2019 5:46 pm
Forum: General discussion
Topic: Landfills, Bridges, Boats (Explaining an Idea)
Replies: 6
Views: 3045

Landfills, Bridges, Boats (Explaining an Idea)

... to transport resources back to your base. It is pretty standard stuff. However, what if the game had research involved that allowed for barges or boats of some kind? You could go fishing in them. You could transport resources with them. But how would you automate the boat movements? Ports, Buoys, ...
by CursedByLight
Tue Jun 19, 2018 9:04 pm
Forum: Ideas and Suggestions
Topic: Stone and Water Overhaul: Mountains, Rivers, New Energy
Replies: 0
Views: 1105

Stone and Water Overhaul: Mountains, Rivers, New Energy

... sheer mining without nuclear ordinance. 2. Rivers. I have seen in the frequently suggested that players want to see weather, limited water, boats, bridges, and swimming/flying enemies. The system could be as simple as, the mountains have lakes that are connected to other lakes away from ...
by vuudoodude
Mon Jun 04, 2018 10:35 am
Forum: Ideas and Suggestions
Topic: Boats, Bridges, Island builds, Rail bridges?
Replies: 2
Views: 1604

Boats, Bridges, Island builds, Rail bridges?

... makes for some cool possibilities involving using landfill for bridges, which is cool, but it got me thinking... Would you guys consider adding boats? You could have big robotic shipping barges / oil tankers that connect to docks lined with inserters or pumps. You could also have a speedboat ...
by Tiggy
Mon Dec 25, 2017 3:15 pm
Forum: Ideas and Suggestions
Topic: Failed bases with hostile turrets\ruins
Replies: 3
Views: 2209

Failed bases with hostile turrets\ruins

... have been part of an ocean going research team at one point. This would ensure the large patches of water get some use and would include bridges, boats, aquatic monsters, floating platforms (basically pontoon bridges you can build on), oil patches out on the water, and maybe new resources. Dead ...
by LittleMikey
Fri Dec 08, 2017 10:40 pm
Forum: Ideas and Requests For Mods
Topic: So I had a dream about Factorio...
Replies: 3
Views: 1925

So I had a dream about Factorio...

... reason the security was controlled from this hidden room in my grandparents' laundry. No clue where my brain gets some of this crap. I also saw boats, which would fit in to docks on the land to be filled with resources and then sent on their way. The boats were truly massive, and the docks themselves ...
by CaptainAmaziiing
Mon Aug 14, 2017 5:40 pm
Forum: Ideas and Suggestions
Topic: Make killing biters useful again....biter farming!
Replies: 1
Views: 1347

Make killing biters useful again....biter farming!

... farms where you have to grow the mushrooms and spawn the fish (yes a use for those fish! Might need a coastal factory that sends out fishing boats) that the biters eat, a biology lab where you research alien biology, foster their evolution, training areas to teach them how to guard/ fight ...
by Strioster
Mon Aug 14, 2017 11:39 am
Forum: Ideas and Suggestions
Topic: food, boats and more
Replies: 1
Views: 1070

food, boats and more

I have suggestions for:

1. eat food, plant vegetables, fishing, harvesting (tractor, food factory), water treatment (make drinking water from water)
2. make boat (military boat, fishing boat)
3. mining station at water for minig oil
by MrPanda
Tue Jun 20, 2017 5:56 pm
Forum: Ideas and Suggestions
Topic: Biomes?
Replies: 9
Views: 4901

Biomes?

... factorio now. -Rich with basic materials Ocean : This would be one of my favorite biomes. This really adds a lot of opportunity for new features. -Boats, self explanatory. -Bigger boats for transporting goods. -The ability to swim/dive. -Massive underwater oil fields where you can drill. -Submarines, ...
by SlondoTK
Fri May 26, 2017 12:43 pm
Forum: Ideas and Suggestions
Topic: 14 Ideas for Upcoming Updates
Replies: 2
Views: 1754

14 Ideas for Upcoming Updates

... New posts and the possibility of using the same copper cable if you use the red and blue cables, only to transmit power .. 13) Vehicles, Tanks and Boats With the addition of the alien search we would have a new vehicle to be able to transport the alien, however ... the joke would be cool if we ...
by VMart
Fri Apr 28, 2017 3:44 pm
Forum: Ideas and Suggestions
Topic: Splitters, boats and stuff
Replies: 0
Views: 682

Splitters, boats and stuff

... research, which could also be connected to the circuit network. I think the game needs some way to get over bodies of water, like swimming or boats. Boats could be either wooden, which could be controlled only manually, or advanced, which would work similarly as trains do. This would eliminate ...
by Odynius
Thu Feb 23, 2017 10:03 am
Forum: Ideas and Suggestions
Topic: Make the water usefull?
Replies: 13
Views: 5786

Make the water usefull?

... with oil pumps for off-shore industry? Additionally, it would add so much possibilities for different ship types! Cargo ships, frigates, speed boats, swimming modular bridges etc. But i would be happy with any kind of ship, so there is an entity for that.
by Nubm2
Fri Jan 27, 2017 6:07 am
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30911

Invert Landfill

... very slow though). Walls and turrets can be placed on land to defend, and messed up terrain can be refilled with landfills. Possible future use: - Boats and harbours for transportation (moving via waypoints that are used like electric poles. If land is in the path the boat will crash or get stuck ...
by yevheniy
Fri Dec 16, 2016 9:01 am
Forum: Off topic
Topic: City-building strategy game in development - Ostriv
Replies: 4
Views: 3116

City-building strategy game in development - Ostriv

... possibilities. – transport For more effective resource transportation inside the town or for outer trade you will need vehicles. Wagons, fishing boats and wheelbarrows could be built by a local carpenter or to be bought from outside. The breeding of draft horses and oxen is also required to move ...
by Roidsonic
Sat Nov 19, 2016 4:38 pm
Forum: Ideas and Suggestions
Topic: Boats
Replies: 1
Views: 749

Boats

There Should be boats for when you get massive lakes and there should also be oil carts for trains

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