Search found 60 matches: boats
Searched query: boats
- Sun Apr 16, 2023 8:01 pm
- Forum: Logistic Train Network
- Topic: LTN + Freight Forwarding = Trouble with ships.
- Replies: 4
- Views: 1249
LTN + Freight Forwarding = Trouble with ships.
... and haven't got a clue on how to achieve either of those options. My combinator signals include 5 different icons/options for boats and ships. - Encoded positions of ship engine - Encoded positions of boat engine - Encoded positions of cargo ship - Encoded positions of tanker ...
- Mon Sep 12, 2022 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Please add continents and islands elevation functions
- Replies: 7
- Views: 1712
Please add continents and islands elevation functions
... = noise.clamp(elevation + tne(1), 0, 1) - dist - dist * elevation } } Why ? Different styles of maps are fun to play with and for mods that add boats or air travel the default and island generators aren't making the best use of the new modes of transportation. Even without using landfill to ...
- Wed Aug 31, 2022 9:46 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: City-building modpack
- Replies: 22
- Views: 8820
City-building modpack
... they are beautiful, also fencing the Helipad from HelicopterRevival, as it's the most convienient way to move around things to remote island, boats being slower albeit able to carry more things, the jetpack is the opposite, faster, no additionnal inventory. 2)How/why It started when i wanted ...
- Thu Nov 25, 2021 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Seas of Factorio
- Replies: 3
- Views: 1051
Seas of Factorio
... 2. Trenching 3. Bridges 4. Offshore drilling and mining 5. Items that can be built directly on water like the big electric pole and pipes. 6. Boats 7. Map gen terrain water scale and coverage "variance" and the ability to key in values out of slider range. 8. Water tiles have a refill ...
- Sat Apr 17, 2021 3:39 am
- Forum: Ideas and Suggestions
- Topic: Rivers and Boats
- Replies: 1
- Views: 711
Rivers and Boats
Rivers that can generate alongside lakes plus hydroelectricity and boats to ride. It'd be cool if there were rivers that could generate as bodies of water aside from lakes, and they of course would flow from point A to point B. There could also be rideable ...
- Wed Aug 26, 2020 12:31 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 3627
Trying to make an island archipelago game
I'm trying to put together an island-hopping game. Think "rail world" for boats. Focus on lots of scattered bases with freighters moving between islands. I've got a decent start for mod build, but I'm running into a few problems. Good: Islands World - by ...
- Sat Apr 20, 2019 5:46 pm
- Forum: General discussion
- Topic: Landfills, Bridges, Boats (Explaining an Idea)
- Replies: 6
- Views: 3045
Landfills, Bridges, Boats (Explaining an Idea)
... to transport resources back to your base. It is pretty standard stuff. However, what if the game had research involved that allowed for barges or boats of some kind? You could go fishing in them. You could transport resources with them. But how would you automate the boat movements? Ports, Buoys, ...
- Tue Jun 19, 2018 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Stone and Water Overhaul: Mountains, Rivers, New Energy
- Replies: 0
- Views: 1105
Stone and Water Overhaul: Mountains, Rivers, New Energy
... sheer mining without nuclear ordinance. 2. Rivers. I have seen in the frequently suggested that players want to see weather, limited water, boats, bridges, and swimming/flying enemies. The system could be as simple as, the mountains have lakes that are connected to other lakes away from ...
- Mon Jun 04, 2018 10:35 am
- Forum: Ideas and Suggestions
- Topic: Boats, Bridges, Island builds, Rail bridges?
- Replies: 2
- Views: 1604
Boats, Bridges, Island builds, Rail bridges?
... makes for some cool possibilities involving using landfill for bridges, which is cool, but it got me thinking... Would you guys consider adding boats? You could have big robotic shipping barges / oil tankers that connect to docks lined with inserters or pumps. You could also have a speedboat ...
- Mon Dec 25, 2017 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Failed bases with hostile turrets\ruins
- Replies: 3
- Views: 2209
Failed bases with hostile turrets\ruins
... have been part of an ocean going research team at one point. This would ensure the large patches of water get some use and would include bridges, boats, aquatic monsters, floating platforms (basically pontoon bridges you can build on), oil patches out on the water, and maybe new resources. Dead ...
- Fri Dec 08, 2017 10:40 pm
- Forum: Ideas and Requests For Mods
- Topic: So I had a dream about Factorio...
- Replies: 3
- Views: 1925
So I had a dream about Factorio...
... reason the security was controlled from this hidden room in my grandparents' laundry. No clue where my brain gets some of this crap. I also saw boats, which would fit in to docks on the land to be filled with resources and then sent on their way. The boats were truly massive, and the docks themselves ...
- Mon Aug 14, 2017 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Make killing biters useful again....biter farming!
- Replies: 1
- Views: 1347
Make killing biters useful again....biter farming!
... farms where you have to grow the mushrooms and spawn the fish (yes a use for those fish! Might need a coastal factory that sends out fishing boats) that the biters eat, a biology lab where you research alien biology, foster their evolution, training areas to teach them how to guard/ fight ...
- Mon Aug 14, 2017 11:39 am
- Forum: Ideas and Suggestions
- Topic: food, boats and more
- Replies: 1
- Views: 1070
food, boats and more
I have suggestions for:
1. eat food, plant vegetables, fishing, harvesting (tractor, food factory), water treatment (make drinking water from water)
2. make boat (military boat, fishing boat)
3. mining station at water for minig oil
1. eat food, plant vegetables, fishing, harvesting (tractor, food factory), water treatment (make drinking water from water)
2. make boat (military boat, fishing boat)
3. mining station at water for minig oil
- Tue Jun 20, 2017 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Biomes?
- Replies: 9
- Views: 4901
Biomes?
... factorio now. -Rich with basic materials Ocean : This would be one of my favorite biomes. This really adds a lot of opportunity for new features. -Boats, self explanatory. -Bigger boats for transporting goods. -The ability to swim/dive. -Massive underwater oil fields where you can drill. -Submarines, ...
- Fri May 26, 2017 12:43 pm
- Forum: Ideas and Suggestions
- Topic: 14 Ideas for Upcoming Updates
- Replies: 2
- Views: 1754
14 Ideas for Upcoming Updates
... New posts and the possibility of using the same copper cable if you use the red and blue cables, only to transmit power .. 13) Vehicles, Tanks and Boats With the addition of the alien search we would have a new vehicle to be able to transport the alien, however ... the joke would be cool if we ...
- Fri Apr 28, 2017 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Splitters, boats and stuff
- Replies: 0
- Views: 682
Splitters, boats and stuff
... research, which could also be connected to the circuit network. I think the game needs some way to get over bodies of water, like swimming or boats. Boats could be either wooden, which could be controlled only manually, or advanced, which would work similarly as trains do. This would eliminate ...
- Thu Feb 23, 2017 10:03 am
- Forum: Ideas and Suggestions
- Topic: Make the water usefull?
- Replies: 13
- Views: 5786
Make the water usefull?
... with oil pumps for off-shore industry? Additionally, it would add so much possibilities for different ship types! Cargo ships, frigates, speed boats, swimming modular bridges etc. But i would be happy with any kind of ship, so there is an entity for that.
- Fri Jan 27, 2017 6:07 am
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 30911
Invert Landfill
... very slow though). Walls and turrets can be placed on land to defend, and messed up terrain can be refilled with landfills. Possible future use: - Boats and harbours for transportation (moving via waypoints that are used like electric poles. If land is in the path the boat will crash or get stuck ...
- Fri Dec 16, 2016 9:01 am
- Forum: Off topic
- Topic: City-building strategy game in development - Ostriv
- Replies: 4
- Views: 3116
City-building strategy game in development - Ostriv
... possibilities. β transport For more effective resource transportation inside the town or for outer trade you will need vehicles. Wagons, fishing boats and wheelbarrows could be built by a local carpenter or to be bought from outside. The breeding of draft horses and oxen is also required to move ...
- Sat Nov 19, 2016 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Boats
- Replies: 1
- Views: 749
Boats
There Should be boats for when you get massive lakes and there should also be oil carts for trains