Search found 147 matches: Blueprint editor
Searched query: blueprint editor
- Sun Mar 31, 2024 12:52 pm
- Forum: Ideas and Suggestions
- Topic: More range on the speaker
- Replies: 15
- Views: 614
Re: More range on the speaker
... i immediatly recognized some of the music box i found and kept as blueprint over the years. Tried to import Hell's March midi sequence that's ... some errors. I couldn't change any instrument when using it on the editor mode it was always "unknown instrument", even when doing ...
- Sun Feb 25, 2024 8:08 am
- Forum: Ideas and Suggestions
- Topic: Maintainable/modifiable blueprints
- Replies: 3
- Views: 226
Re: Maintainable/modifiable blueprints
I'm sure I've seen a post here asking for proper VCS for blueprints that includes stuff like this. I'm confident VCS is an overkill for ... to write a suggestion with minimal complexity. Biggest part - blueprint editor is something that already exist in the game, and something that would ...
- Sat Feb 24, 2024 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Maintainable/modifiable blueprints
- Replies: 3
- Views: 226
Maintainable/modifiable blueprints
TL;DR / What Say you have a nice blueprint for rails. You put it in 50 locations already and want to add some lights ... it may be bad and how problems may be addressed. Game have to implement blueprint editor Game have to keep track if something is part of a blueprint or a "raw" ...
- Sun Feb 04, 2024 6:50 am
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 516
Re: Easier deselection in Blueprint mode!!!
... by holding right mouse button so i deselect areas i dont want in the blueprint. So i can remove items in the blueprint faster. Me too ! Now i ... at this point maybe it's faster to paste the blueprint somewhere on a editor map (instant blueprint) , then remove with decon planner the parts ...
- Fri Jan 26, 2024 8:13 pm
- Forum: Ideas and Suggestions
- Topic: "Requires Mod" Blueprint parameter
- Replies: 8
- Views: 591
Re: "Requires Mod" Blueprint parameter
... any needed mods are installed couldn't work sensibly because you use a blueprint within a game, but mod changes must be outside a game. I'm also ... because then everyone who uses things like staged blueprints, editor extensions and creative mode will get annoyed. But I know I'd like ...
- Fri Jan 26, 2024 3:19 pm
- Forum: Ideas and Suggestions
- Topic: "Requires Mod" Blueprint parameter
- Replies: 8
- Views: 591
Re: "Requires Mod" Blueprint parameter
... any needed mods are installed couldn't work sensibly because you use a blueprint within a game, but mod changes must be outside a game. I'm also ... because then everyone who uses things like staged blueprints, editor extensions and creative mode will get annoyed. But I know I'd like ...
- Wed Jan 24, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: "Requires Mod" Blueprint parameter
- Replies: 8
- Views: 591
Re: "Requires Mod" Blueprint parameter
... any needed mods are installed couldn't work sensibly because you use a blueprint within a game, but mod changes must be outside a game. I'm also ... because then everyone who uses things like staged blueprints, editor extensions and creative mode will get annoyed. But I know I'd like ...
- Wed Jan 24, 2024 2:48 am
- Forum: Ideas and Suggestions
- Topic: "Requires Mod" Blueprint parameter
- Replies: 8
- Views: 591
Re: "Requires Mod" Blueprint parameter
... any needed mods are installed couldn't work sensibly because you use a blueprint within a game, but mod changes must be outside a game. I'm also ... because then everyone who uses things like staged blueprints, editor extensions and creative mode will get annoyed. But I know I'd like ...
- Tue Jan 23, 2024 9:02 pm
- Forum: Ideas and Suggestions
- Topic: "Requires Mod" Blueprint parameter
- Replies: 8
- Views: 591
Re: "Requires Mod" Blueprint parameter
... any needed mods are installed couldn't work sensibly because you use a blueprint within a game, but mod changes must be outside a game. I'm also ... because then everyone who uses things like staged blueprints, editor extensions and creative mode will get annoyed. But I know I'd like ...
- Mon Jan 22, 2024 12:43 am
- Forum: Ideas and Suggestions
- Topic: IA and FACTORIO
- Replies: 10
- Views: 840
Re: IA and FACTORIO
... similar to the operations of real world electromechanical relays : The blueprint contains cheat entities from /editor mode for conveniently creating and disposing of fuel and fluids, but it's possible to ...
- Sun Jan 21, 2024 7:41 pm
- Forum: Ideas and Suggestions
- Topic: IA and FACTORIO
- Replies: 10
- Views: 840
Re: IA and FACTORIO
... The blueprint contains cheat entities from /editor mode for conveniently creating and disposing of fuel and fluids, but it's possible to ...
- Fri Nov 17, 2023 9:11 am
- Forum: Ideas and Suggestions
- Topic: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
- Replies: 7
- Views: 5142
Re: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
I would very much like an editor for blueprints. It's a pain in the ass when you miss one pipe and have to place an entire blueprint just to add ...
- Sun Nov 05, 2023 10:01 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction in blueprints
- Replies: 6
- Views: 2719
Re: Deconstruction in blueprints
... is: NOTHING ... to be buildable You can put e.g., wooden boxes in the blueprint and then use a filtered deconstruction planner to remove them after. ... here in the idea of "layers". I like this, but the blueprint editor needs to be a complete surface you travel to, the current view is ...
- Thu Oct 12, 2023 3:06 pm
- Forum: Ideas and Suggestions
- Topic: Export blueprint as image
- Replies: 6
- Views: 1255
Re: Export blueprint as image
It looks like this feature almost implemented in game. In blueprint editor the image is already drawing. I want `a button` for save this image as a file. The keyboard ...
- Mon Oct 09, 2023 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Storage Chest should act like Active Provider Chest for blacklisted items
- Replies: 2
- Views: 556
Re: Storage Chest should act like Active Provider Chest for blacklisted items
... to it and replace it with the filter in place. It is tedious! I have a blueprint I made in /editor, of a storage chest filtered for an impossible item, like whatever the infinite power ...
- Thu Jan 26, 2023 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Save/Load text files instead of text strings.
- Replies: 4
- Views: 20868
Save/Load text files instead of text strings.
... my system down. (Maybe?) And it takes much longer to alt-tab to a text editor to get or save the string. I think using a normal windows file open/close ... and the game. Basically, Quality of Life. Note that this applies to any blueprint or other items where I need to copy or past a string.
- Fri Dec 02, 2022 7:09 pm
- Forum: Ideas and Suggestions
- Topic: Export blueprint as image
- Replies: 6
- Views: 1255
Re: Export blueprint as image
It looks like this feature almost implemented in game. In blueprint editor the image is already drawing. I want `a button` for save this image as a file.
- Wed Nov 02, 2022 9:51 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 4
- Views: 1898
Re: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
... for a vast number of suggestions around other enhancements for the bp editor and/or a completely new blueprint editor: In title: https://forums.factorio.com/search.php?keywords=Blueprint+edit*&terms=all&author=&fid%5B%5D=6&sc=1&sf=titleonly&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search ...
- Tue Nov 01, 2022 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 4
- Views: 1898
Selection rectangle in blueprint editor
It would be amazing if there were some way to draw a rectangle in the blueprint editor to add/remove items from the blueprint in the entire rectangle at once. Currently if ...
- Mon Aug 29, 2022 9:55 am
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 42689
Re: Automatically landfill when placing blueprints/ghosts
+1. The blueprint creation window (ctrl+c, shift+drag) should simply include a button that says 'Add ... etc. is very clunky. I don't see a way to replace the blueprint in the blueprint editor easily for instance, so when I do it this way I tend to end up with copies of the ...