Search found 11 matches: Blueprint edit*
Searched query: blueprint edit*
- Tue Oct 17, 2023 10:17 am
- Forum: Ideas and Suggestions
- Topic: Inconsistent 'defaults' of Shift+Ctrl+C edit blueprint Train stop name vs. basic Ctrl+C
- Replies: 1
- Views: 265
Inconsistent 'defaults' of Shift+Ctrl+C edit blueprint Train stop name vs. basic Ctrl+C
... drag select an area including a station copies it to clipboard as a blueprint. This includes train stop name (which is nice) Shift+Ctrl+C drag select an area brings up a window to edit the blueprint (which is nice). This lets you select/deselect train stop name ...
- Fri May 17, 2019 6:03 am
- Forum: Ideas and Suggestions
- Topic: Edit recipe of structures in blueprint
- Replies: 0
- Views: 558
Edit recipe of structures in blueprint
For example, if I blueprint a structure, I would like to clear a structure's recipe on the blueprint, or set it to something else.
- Mon Apr 22, 2019 2:47 am
- Forum: Ideas and Suggestions
- Topic: Allow editing of blueprint icons within the library
- Replies: 0
- Views: 759
Allow editing of blueprint icons within the library
TL;DR Please let us edit the blueprint icons from within the blueprint library similar to how we can for blueprints physically in our inventory. ...
- Mon Mar 25, 2019 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 4
- Views: 1912
Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
Allow shift dragging to draw a box instead of drawing directly when disabling and restoring blueprint items.
When editing out tiles in a non-square formation, it can be tedious.
When editing out tiles in a non-square formation, it can be tedious.
- Thu Aug 30, 2018 6:23 am
- Forum: Ideas and Suggestions
- Topic: Expand Tutorial Mode into Blueprint Editor
- Replies: 8
- Views: 3993
Expand Tutorial Mode into Blueprint Editor
Expand the current Tutorial Mode into a blueprint edtior Allow 'advanced editing' of a blueprint by taking the user into the same place tutorials use, where the user can then ...
- Thu Aug 30, 2018 6:10 am
- Forum: Ideas and Suggestions
- Topic: Make Blueprint Name always an editable textbox
- Replies: 0
- Views: 823
Make Blueprint Name always an editable textbox
Make Blueprint Name always a textbox Trips me up over and over to have to click the pencil, and ... bug / ui oddity with blueprints could get cleaned up. In the rest of the blueprint editor you do your changes, then click save. Streamline!
- Thu Sep 21, 2017 12:22 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint editor / Design whiteboard
- Replies: 14
- Views: 6841
Blueprint editor / Design whiteboard
TL;DR I want to enter a blueprint, run around in it and construct or deconstruct items at will. What ? I'v used ... exit the blueprint would then contain the altered content, allowing one to quickly edit or even create a blueprint. Why ? I frequently look at a blueprint and think: Wouldn't ...
- Tue Jun 06, 2017 1:02 am
- Forum: Ideas and Suggestions
- Topic: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
- Replies: 7
- Views: 5147
Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
TL;DR: Create/Edit/Test Blueprints in new Creative Layer Followed over from Suggestion [Versioning for blueprints] https://forums.factorio.com/viewtopic.php?f=6&t=48926 Given that placing ghosts is a thing, ...
- Sun Nov 20, 2016 11:53 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Blueprint-Mirroring, BP-Shifting, -Programming, -Iteration, -Editing, Ornaments and Recursion
- Replies: 14
- Views: 10996
Blueprint-Mirroring, BP-Shifting, -Programming, -Iteration, -Editing, Ornaments and Recursion
"Simply" mirroring of blueprints is a good idea. But imagine, how much more you can do, if you don't need ... again. Then repeat. http://f.tqn.com/y/bible/1/W/s/0/-/-/09.08.14Repetition.jpg Editing Edit blueprint and show me, how it will look, when this blueprint is repeated ...
- Sun Oct 30, 2016 12:22 am
- Forum: Implemented Suggestions
- Topic: Erase-All/Replace-All via Blueprint Editor
- Replies: 3
- Views: 3059
Erase-All/Replace-All via Blueprint Editor
... The first option that would be nice would be an Erase-All in the blueprint editor. As I envision such a thing, you would be able to simply right-click on an item at the ...
- Sun Jul 31, 2016 9:39 pm
- Forum: Implemented Suggestions
- Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
- Replies: 7
- Views: 5110
The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
... similar, but I was thinking about making something like prefab or blueprint for building in the map editor, for example, when build a walls with turret and ammo (inside them), use something like ...