Search found 692 matches: "flamethrower turret"

Searched query: flamethrower turret

by Cribbit
Fri Oct 18, 2019 1:19 pm
Forum: Ideas and Suggestions
Topic: Flame Thrower Turret Drain
Replies: 2
Views: 36

Re: Flame Thrower Turret Drain

While we're tweaking flamethrowers can we increase their min range and make flames not kill landmines? Make landmines actually feasible. I don't think flamethrowers will ever consume a significant amount of oil but at least they should ...
by DragonMudd
Wed Oct 16, 2019 9:15 pm
Forum: Ideas and Suggestions
Topic: Fire resistant construction robots
Replies: 8
Views: 603

Re: Fire resistant construction robots

... bot losses since the update. My defenses are definitely heavy flamethrower turret, and I suspect many more defenses will need to be with this new change. And when I watch ...
by Honktown
Sun Oct 13, 2019 2:31 pm
Forum: Ideas and Suggestions
Topic: Suggestions to improve biter experience for both new and experienced players
Replies: 18
Views: 386

Re: Suggestions to improve biter experience for both new and experienced players

... everywhere (it's expensive, but your factory is worth more). With laser turrets, you shouldn't need walls, and flamethrower turrets need them because they can't kill the first guys. I've only used walls ...
by Honktown
Sun Oct 13, 2019 3:08 am
Forum: Balancing
Topic: Gun turret range
Replies: 8
Views: 161

Re: Gun turret range

What would be nice is a "turret mechanics" upgrade. Once you're doing decent damage, the limiting factor of killing ... turrets by a little bit, say +1 range and 20% faster turning. Tier 3 could improve flamethrower turrets ... whatever. Firing rate, range, arc, construction bot fireproofing; ...
by vanatteveldt
Sat Oct 12, 2019 12:42 pm
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 178

Re: Flamethrower turret - Heavy or light oil?

which is why I always use crude: easiest on logistics, can often find a local source, no danger of running out if other processes back up
by Pongard
Sat Oct 12, 2019 12:28 pm
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 178

Re: Flamethrower turret - Heavy or light oil?

Serenity wrote:
Sat Oct 12, 2019 9:55 am
On the other hand, turrets so insanely little oil that it doesn't matter.
I would quote this as the right answer, I guess it doesn't matter what you use.
by Serenity
Sat Oct 12, 2019 9:55 am
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 178

Re: Flamethrower turret - Heavy or light oil?

Not worth it for the damage, but you can extract some petroleum from the crude instead of burning it directly. On the other hand, turrets so insanely little oil that it doesn't matter. Also you can easily drain your LO reserves if you supply a long line of turrets. Not so much from the turrets thems...
by coppercoil
Sat Oct 12, 2019 8:54 am
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 178

Re: Flamethrower turret - Heavy or light oil?

Wiki says light oil gives +5% damage comparing to heavy oil. I think 1/20 difference is negligible. Just look at this proportion: ooooooooooooooooooox. Compare “x” to “o”. It is not worth to bother, use any of them and boost Refined flammables research. I use crude oil, and I'm happy.
by jodokus31
Sat Oct 12, 2019 6:52 am
Forum: Balancing
Topic: Gun turret range
Replies: 8
Views: 161

Re: Gun turret range

I have a wall with gun turrets (red ammo, all damage upgrades without space science) + flamethrower, which resists 92% evolution pretty well. I need a roboport with some repair kits, though, because ...
by Honktown
Sat Oct 12, 2019 5:37 am
Forum: Balancing
Topic: Gun turret range
Replies: 8
Views: 161

Re: Gun turret range

There's something that's being overlooked - turrets fire rate is 10 bullets per second vs a lasers 1.5. Even at base damage, ... are wasting time on biters. It takes more space, but try adding or only using flamethrower turrets if you're having problems. Flamethrower turrets technically ...
by Honktown
Fri Oct 11, 2019 11:14 pm
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 178

Re: Flamethrower turret - Heavy or light oil?

Oil itself is generally the best to use. Flamethrower turrets are strong enough to toast everything, and walls (do use walls, double thick) will always take damage because the turrets don't aim ahead/the flame stream is slow. If you want to use ...
by Pongard
Fri Oct 11, 2019 10:26 pm
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 178

Flamethrower turret - Heavy or light oil?

I want to build a defense wall with flamethrower turrets, but am unsure whether to use heavy or light oil. I read somewhere that light oil is more valuable, ist that true? On the other hand I have more light oil at hand, so why not use it?
by Honktown
Thu Oct 10, 2019 3:40 am
Forum: Balancing
Topic: Tiered difficulty for nests
Replies: 19
Views: 384

Re: Tiered difficulty for nests

Sorry! For some reason I wasn't getting notifications of replies. Flamethrower range might be poor, but the vastly increased damage allows you ... once you get modular armour soon after.) Not to mention flame turret pushing, though I haven't tried its viability against blue worms. Landmines ...
by Deadlock989
Mon Oct 07, 2019 9:16 am
Forum: Gameplay Help
Topic: So deathworld...
Replies: 7
Views: 288

Re: So deathworld...

Another downside with flame turrets is that you might have to clear some trees if you don't want them to burn the ... two orders of magnitude less polluting than a boiler running at capacity. A single flamethrower turret can spawn a great many fire entities in one go, though.
by BlueTemplar
Mon Oct 07, 2019 9:07 am
Forum: Balancing
Topic: Tiered difficulty for nests
Replies: 19
Views: 384

Re: Tiered difficulty for nests

Flamethrower range might be poor, but the vastly increased damage allows you to take out nests ... few blue worms. (Especially once you get modular armour soon after.) Not to mention flame turret pushing, though I haven't tried its viability against blue worms. Landmines and grenades ...
by Honktown
Mon Oct 07, 2019 4:35 am
Forum: Gameplay Help
Topic: So deathworld...
Replies: 7
Views: 288

Re: So deathworld...

... range of biters, or just on the edge, but when they're tiny a single turret can deal with them. Also had to move to an area with all base resources ... much or get boxed in, you're going to lose. If you can get some oil, flamethrower turrets + stone walls are incredibly good defenses. They take ...
by Tyras
Sun Sep 22, 2019 12:36 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Wall of Gun
Replies: 4
Views: 3109

Re: The Wall of Gun

... complaints, please join the line that begins just outside of the gun turret range and within the flamethrower turret range. We could use more live biter bait.
by posila
Wed Sep 04, 2019 9:28 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.67] Sort of "z-fighting" shenanigans between pipe_pictures and pipe_covers on modded storage tanks
Replies: 11
Views: 796

Re: [posila] [0.17.67] Sort of "z-fighting" shenanigans between pipe_pictures and pipe_covers on modded storage tanks

... to overlay standard pipe sprite by an entity sprite - like we did with flamethrower turret - that ability can simplify making sprites for pipe connectable a lot, so I'll leave ...
by eradicator
Fri Aug 30, 2019 9:13 am
Forum: Modding discussion
Topic: Data Functions Library
Replies: 15
Views: 590

Re: Data Functions Library

... with 62k lines. 5.156 Warning PrototypeLoader.cpp:132: Value ROOT.fluid-turret.flamethrower-turret.base_picture.south.layers[0].filename was not used. 5.156 Warning PrototypeLoader.cpp:132: ...
by bobingabout
Fri Aug 23, 2019 6:37 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19836

Re: Friday Facts #309 - Controversial opinions

... Weapons shouldn't lock on Some weapons like the shotgun and flamethrower shoot at the cursor without locking on right? I guess it just ... another spawner on the perimeter of an existing base, add more worm turrets, bases should grow so an unmanaged enemy base can literally just ...

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