Search found 734 matches: "flamethrower turret"

Searched query: flamethrower turret

by Mythoss
Fri Jun 26, 2020 5:17 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 4996

Re: Meaningful Content Update

... as make more guns. This is party because of how effective baseline turrets and turret ammo is. Low tech ammo is also easy to produce or in the ... armored and resistant bitters. New fluids that can be loaded into the flamethrower turrets that behave differently. Acid to strip armor, tar to ...
by SolarOrbiter
Tue Jun 09, 2020 6:47 pm
Forum: Bug Reports
Topic: [0.18.29] Switching between stream-ammos doesnt change the fired stream
Replies: 0
Views: 79

[0.18.29] Switching between stream-ammos doesnt change the fired stream

I found an interesting bug while testing and playing with (modded) flamethrowers. I created a vehicle with two different flamethrowers, one for ... the one in the tank) and a stream type flamethrower (copied from the turret). The bug: Every time I switch from one to the other flamethrower, ...
by Omnifarious
Tue May 26, 2020 4:36 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 9718

Re: Version 0.18.27

... My main concerns are the electric mining drill, the engine, and the flamethrower turrets. The electric mining drill isn't distinguished enough from the burner mining drill, ...
by Sauerkraut
Fri May 15, 2020 4:08 pm
Forum: Ideas and Suggestions
Topic: Construction Robot issues that have been bugging me for ever and possible solutions
Replies: 4
Views: 207

Construction Robot issues that have been bugging me for ever and possible solutions

... However, the fact that there is no building time in factorio makes turrets a tad too good offensively. Whenever you want to take on a biter ... should also go for all turrets, so not only gun turrets, but laser- and flamethrower turrets as well as artillery turrets and -trains. Issue 3: Construction ...
by splee
Sun May 10, 2020 2:40 am
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 48
Views: 35974

Re: [MOD 0.16.x] Factorio Extended Plus

... some balance / pacing notes after a couple of playthroughs though. Gun Turrets 2 is a really strong tech . Like, way strong. Gun Turrets 2 give ... whatever, just cosmetic.) Turret research costings Laser Turrets 2 and Flamethrower Turrets 2 are also blue science, which along with Gun Turrets ...
by kruzesfactorio
Fri May 08, 2020 12:26 pm
Forum: Ideas and Suggestions
Topic: Diesel. Liquid fuel instead of solid fuel
Replies: 50
Views: 4682

Re: Liquid fuels - suggestion template

... you have to give vehicles a liquid storage space akin to the one in the flamethrower turret. Technically wouldnt it be more feasible?
by kruzesfactorio
Thu May 07, 2020 8:43 am
Forum: Ideas and Suggestions
Topic: Diesel. Liquid fuel instead of solid fuel
Replies: 50
Views: 4682

Liquid fuels - suggestion template

... fuel using the existing liquid fuel storage mechanics (fluid wagon or flamethrower turret). As vehicles cannot be directly supplied by pipe, you could refuel them using liquid ...
by posila
Mon Apr 20, 2020 6:55 pm
Forum: Modding discussion
Topic: Sprite or animation definitions won't allow empty layers table as of 0.18.20
Replies: 3
Views: 615

Re: Sprite or animation definitions won't allow empty layers table as of 0.18.20

... got the warnings 2.536 DATA WARNING: Empty sprite layers in "ROOT.fluid-turret.flamethrower-turret.folded_animation.layers" 2.536 DATA WARNING: Empty sprite layers in "ROOT.fluid-turret.flamethrower-turret.preparing_animation.layers" ...
by mudcrabempire
Thu Mar 26, 2020 10:50 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 199
Views: 68728

Re: Attacking biters with turrets makes all weapons pointless

I disagree that turret creep makes weapons useless. Naturally, using some turrets to hold your back is ... of course nukes and artillery, but that's their purpose. I don't much use the flamethrower but I suppose it might come in handy when a big bunch of biters is chasing ...
by bobingabout
Thu Mar 12, 2020 9:36 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 137
Views: 14385

Re: [0.18.x] Bob's Mods: General Discussion

... Added alien technology prerequisites to vehicle Shield, fusion, plasma turret, and battery technologies. Added science pack prerequisites to vehicle ... 2 and 3. Update poison/plasma sticker damage tick. fixed Vehicle flamethrower and tank cannon wrong icons. Changed small poison cloud (used ...
by Pi-C
Fri Mar 06, 2020 3:07 pm
Forum: Modding help
Topic: Finding entities around position in direction
Replies: 10
Views: 242

Re: Finding entities around position in direction

... by worms/spitters, don't they get a sticker as well? I don't think turrets will target anything that doesn't have force aggro - so they'll go ... my own assemblers are burning. Fire could have been caused by player + flamethrower, area effects of own flamethrower turrets, modded units that ...
by Pi-C
Sat Feb 29, 2020 5:28 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1184
Views: 159925

Re: Simple Questions and Short Answers

... then the projectile effect would belong to the liquid ammo. The turret would effectively be a gun turret that gets ammo from fluidboxes. Would be simple with "fluid" as items (like flamethrower ammo), but combining ammo and fluidboxes? Unsure. An easier control ...
by Honktown
Sat Feb 29, 2020 5:15 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1184
Views: 159925

Re: Simple Questions and Short Answers

I've an entity based on the flamethrower. I want it to be able to use one of two possible fluids (exchanging fluids ... streams in the prototype, so that the one matching fluid A will be used if the turret contains fluid A, and the other one if it contains fluid B? I guess I could do ...
by Pi-C
Sat Feb 29, 2020 4:37 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1184
Views: 159925

Re: Simple Questions and Short Answers

I've an entity based on the flamethrower. I want it to be able to use one of two possible fluids (exchanging fluids ... streams in the prototype, so that the one matching fluid A will be used if the turret contains fluid A, and the other one if it contains fluid B? I guess I could do ...
by Xeorm
Sun Feb 23, 2020 2:47 am
Forum: Gameplay Help
Topic: Battle is frustrating
Replies: 17
Views: 932

Re: Battle is frustrating

... might be moving faster than with the tank. Is there no way to use flame turrets effectively? I like those things, but its a lot of work to bring ... I find they're the best. There's nothing quite like getting your first flamethrower turret up with those settings and watching the biters just melt.
by conn11
Wed Feb 05, 2020 3:54 pm
Forum: Ideas and Suggestions
Topic: Tierd alert sounds
Replies: 0
Views: 81

Tierd alert sounds

... icon. Examplarery: alert.zip Why ? Walls, con-bots and occaisonally turrets get destroyed quite regularly. Though sad for the poor bots, in a ... chem-plants, ...) should do the trick for belted defenses or flamethrower turret arrays.
by JasonC
Wed Jan 29, 2020 12:13 am
Forum: Show your Creations
Topic: Vanilla Empty Barrel "Handling" (New ideas needed)
Replies: 3
Views: 701

Re: Vanilla Empty Barrel "Handling" (New ideas needed)

... had some success with biters, placing storage chests at the edge of a flamethrower turret's range then luring them in when the barrel count goes above a certain limit by repairing ...
by Honktown
Tue Jan 28, 2020 12:16 am
Forum: Balancing
Topic: Destroyer capsules
Replies: 5
Views: 930

Re: Destroyer capsules

... basic tier 1 bot is slow only suitable for defense or as weak portable turret, second can keep up with base speed, third can keep up with base speed ... Fast weak bots that have some dodging while player throws grenades/uses flamethrower, vs high-damage expensive tanky bots that go straight in ...
by bobingabout
Wed Jan 22, 2020 10:44 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 137
Views: 14385

Re: [0.18.x] Bob's Mods: General Discussion

... Added alien technology prerequisites to vehicle Shield, fusion, plasma turret, and battery technologies. Added science pack prerequisites to vehicle ... 2 and 3. Update poison/plasma sticker damage tick. fixed Vehicle flamethrower and tank cannon wrong icons. Changed small poison cloud (used ...
by Dae
Mon Jan 06, 2020 12:34 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 136412

Re: [MOD 0.17] Industrial Revolution

... such an early age in IR. In the early-to-mid game, I love how the auto turret works well for stronger targets and the scatter gun excells at beating ... or the swarms are large enough I start switching to auto turrets and flamethrower turrets. Even though I get better shotgun ammo, I never reintroduce ...

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