Search found 7 matches

by ihumangetmeoutofhere
Sun Jul 16, 2017 1:58 pm
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27291

Re: Friday Facts #199 - The story of tile transitions

Devs, Often in past updates you have adapted things from mods into game, and for this particular issue, the mod Water Fix may have the answers. I've been using it for a while and IMHO it looks much better than the suggested fix for water in the FFF. It also allows concrete to be placed right up to t...
by ihumangetmeoutofhere
Sun Apr 02, 2017 6:33 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 42355

Re: Friday Facts #184 - Five years of Factorio

Me has a question. Train question. Will we get train schedules working like flowcharts? Like being able to write formula like "Go to A if (x), else go to B if (!x and y), else go to C" for every station? I have wondered about this too, but the actual implementation of it seems difficult. ...
by ihumangetmeoutofhere
Wed Aug 17, 2016 5:19 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 82846

Re: Friday facts #151 - The plans for 0.14

Hi, I really like the idea of nuclear power. I have a few ideas for it: - It should be Modular. There are many different parts to a nuclear reactor. I think the modules should be: - - The reactor itself: - - - Crafting Recipe: - - - - Carbon (Possibly smelted coal?) - As control rods - - - - Lead Pl...
by ihumangetmeoutofhere
Sat Jul 30, 2016 9:10 pm
Forum: Minor issues
Topic: [0.13.12] Crash on startup when Ctrl + Alt + Delete is used
Replies: 5
Views: 1959

Re: [0.13.12] Crash on startup when Ctrl + Alt + Delete is used

by Klonan Β» Sat Jul 30, 2016 9:06 pm

Thanks for the report,

This is probably not intended behavior, but I don't think you could expect factorio to run correctly when you do a system interrupt like ctrl-alt-del..
Well, no and its not a major thing, but I thought I'd report it anyway.
by ihumangetmeoutofhere
Sat Jul 30, 2016 9:03 pm
Forum: Minor issues
Topic: [0.13.12] Crash on startup when Ctrl + Alt + Delete is used
Replies: 5
Views: 1959

[0.13.12] Crash on startup when Ctrl + Alt + Delete is used

When Factorio is loading, If you use Ctrl + Alt + Delete during the 'Loading Sprites...' or 'Loading Sounds...' stages, Factorio freezes accompanied by a message saying that 'Sprite [FILE PATH] couldn't be loaded' and when the 'OK' button is pressed, the game closes. (I think the file depends on wha...
by ihumangetmeoutofhere
Sun Dec 20, 2015 4:41 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 128944

Re: [0.11.22/0.12.x][v0.12.6] Bob's Power mod

I have an idea for an entirely new form of power generation for late game. Nitinol engines. I don't even think it would require that much additional coding (but then I'm not very good at coding so I don't know), as IRL they are powered by hot water so you could jut use normal boilers. Interesting pr...
by ihumangetmeoutofhere
Thu Sep 10, 2015 9:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.7] [kovarex] 0 Second Crafting - No Ingredients Required
Replies: 3
Views: 2097

[0.12.7] [kovarex] 0 Second Crafting - No Ingredients Required

A Few versions ago i discovered this bug that if a crafting recipe has a crafting time of less than 1 game tick, no energy or ingredients are required to produce the product. While this is not achievable in vanilla, in mods such as Dytech or Bob's Mods, which add very fast machines and additional mo...

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