Search found 7 matches
- Sun Jul 16, 2017 1:58 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 27291
Re: Friday Facts #199 - The story of tile transitions
Devs, Often in past updates you have adapted things from mods into game, and for this particular issue, the mod Water Fix may have the answers. I've been using it for a while and IMHO it looks much better than the suggested fix for water in the FFF. It also allows concrete to be placed right up to t...
- Sun Apr 02, 2017 6:33 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 42355
Re: Friday Facts #184 - Five years of Factorio
Me has a question. Train question. Will we get train schedules working like flowcharts? Like being able to write formula like "Go to A if (x), else go to B if (!x and y), else go to C" for every station? I have wondered about this too, but the actual implementation of it seems difficult. ...
- Wed Aug 17, 2016 5:19 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 82846
Re: Friday facts #151 - The plans for 0.14
Hi, I really like the idea of nuclear power. I have a few ideas for it: - It should be Modular. There are many different parts to a nuclear reactor. I think the modules should be: - - The reactor itself: - - - Crafting Recipe: - - - - Carbon (Possibly smelted coal?) - As control rods - - - - Lead Pl...
- Sat Jul 30, 2016 9:10 pm
- Forum: Minor issues
- Topic: [0.13.12] Crash on startup when Ctrl + Alt + Delete is used
- Replies: 5
- Views: 1959
Re: [0.13.12] Crash on startup when Ctrl + Alt + Delete is used
Well, no and its not a major thing, but I thought I'd report it anyway.by Klonan Β» Sat Jul 30, 2016 9:06 pm
Thanks for the report,
This is probably not intended behavior, but I don't think you could expect factorio to run correctly when you do a system interrupt like ctrl-alt-del..
- Sat Jul 30, 2016 9:03 pm
- Forum: Minor issues
- Topic: [0.13.12] Crash on startup when Ctrl + Alt + Delete is used
- Replies: 5
- Views: 1959
[0.13.12] Crash on startup when Ctrl + Alt + Delete is used
When Factorio is loading, If you use Ctrl + Alt + Delete during the 'Loading Sprites...' or 'Loading Sounds...' stages, Factorio freezes accompanied by a message saying that 'Sprite [FILE PATH] couldn't be loaded' and when the 'OK' button is pressed, the game closes. (I think the file depends on wha...
- Sun Dec 20, 2015 4:41 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 128944
Re: [0.11.22/0.12.x][v0.12.6] Bob's Power mod
I have an idea for an entirely new form of power generation for late game. Nitinol engines. I don't even think it would require that much additional coding (but then I'm not very good at coding so I don't know), as IRL they are powered by hot water so you could jut use normal boilers. Interesting pr...
- Thu Sep 10, 2015 9:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7] [kovarex] 0 Second Crafting - No Ingredients Required
- Replies: 3
- Views: 2097
[0.12.7] [kovarex] 0 Second Crafting - No Ingredients Required
A Few versions ago i discovered this bug that if a crafting recipe has a crafting time of less than 1 game tick, no energy or ingredients are required to produce the product. While this is not achievable in vanilla, in mods such as Dytech or Bob's Mods, which add very fast machines and additional mo...