Search found 53 matches

by haunted_1
Tue Jul 22, 2014 5:12 pm
Forum: Mods
Topic: [MOD 0.11.x] Advanced accumulator
Replies: 14
Views: 13731

Re: [MOD 0.10.x] Advanced accumulator

Not trying to lower your work on that small mod but bob and dytech have something superior to that mod. I guess its for people who dont wanna play those mods.
by haunted_1
Mon Jul 21, 2014 7:59 pm
Forum: Ideas and Requests For Mods
Topic: (Request) Urban building mod
Replies: 0
Views: 2481

(Request) Urban building mod

Since the story says that you prepare for the landing and more people will arrive, they need a place to live. Would be cool if you can actually build some buildings. Togehter with the roadwork mod you can build nice little towns. Would be cool :)
by haunted_1
Fri Jul 18, 2014 2:19 pm
Forum: Technical Help
Topic: resetting all technologies?
Replies: 0
Views: 3102

resetting all technologies?

I'm pretty sure its possible, also i searched in the forum and in the wiki but it seems like the command for resetting all technologies doesnt work. I messed around with some mods and so mods use the same technologie names so they override and after i disabled to mod i cant build the desired buildin...
by haunted_1
Sun Jul 13, 2014 3:14 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 284370

Re: [0.10.0] Bob's Metals and Chemicals mod

Not quite a bug but i went through the electrolysis of water and found a chemical mistake.

The output of the Salt Water Electrolysis should be: 2 Sodium Hydroxid instead of one.

2 NaCl + 2 H2O = Cl2 + H2 + 2 NaOH
by haunted_1
Sat Jul 12, 2014 3:43 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367697

Re: [0.10.0] Bob's Ore Mod.

bobingabout wrote:(...)
Nice! Thank you!
by haunted_1
Fri Jul 11, 2014 6:42 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367697

Re: [0.10.0] Bob's Ore Mod.

bobingabout wrote:(...)
I'm using 0.5.1. merged Also it worked well for Dytech 0.7. Core but it seems to not work with 0.8. todays release.

Edit: Ok. DyTech Metallorgy messes Bob's Ore up. Some ores dont spawn if you use DyTech Metallory Module.
by haunted_1
Fri Jul 11, 2014 12:02 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367697

Re: [0.10.0] Bob's Ore Mod.

Since Galena is somehow gone in the new Dytech Mod 0.8, is it possible to add Nickel as an ore by itself? I really liked the oil-less acid production chain. Might be also a bug because instead of Galena, there is only Lead ore which only drops Lead ore of course. Seems weird to me.
by haunted_1
Tue Jul 08, 2014 6:04 am
Forum: Questions, reviews and ratings
Topic: Ideas & Suggestions
Replies: 56
Views: 35622

Re: Ideas & Suggestions

Seems like I still need an huge amount of bioreactor to produce a small amount of plastic... I think it would be great if its possible to put speed modules into the reactors! :idea:
by haunted_1
Mon Jul 07, 2014 7:30 pm
Forum: Balancing
Topic: [0.10.x] Module cost inconsistency
Replies: 3
Views: 9411

Re: [0.10.x] Module cost inconsistency

intended
by haunted_1
Sat Jun 21, 2014 3:01 am
Forum: Gameplay Help
Topic: Turrent shooting
Replies: 1
Views: 1164

Turrent shooting

Is it intended that turrents arnt shooting on close distance when there is a wall between it and the biters? :?:
by haunted_1
Sat Jun 14, 2014 12:06 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 207830

New energy sources

Moved from suggestions into this thread cause so very equal. -- ssilk ---------------------------- I just read a bunch of topics about energy sources (the wind topic created recently made up my mind). Since there are only two sources for energy, there should be of course more possibilities to creat ...
by haunted_1
Wed May 21, 2014 2:42 pm
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 15429

Re: Oil Processing designs?

improveable but thats a decent design without a-maze-ing pipes
pic
by haunted_1
Mon May 12, 2014 10:27 am
Forum: Show your Creations
Topic: Solar panel factory
Replies: 14
Views: 22602

Re: Solar panel factory

Very intressting usage of the cargo wagons :idea: Huh, you didn't know that? With the "inserter stack size bonus" tech, chests are becoming much more important for moving items in bulks, as opposed to belts. But the chest is only 1x1, and the amount of inserters you can place for it is al...
by haunted_1
Mon May 12, 2014 8:25 am
Forum: Show your Creations
Topic: Solar panel factory
Replies: 14
Views: 22602

Re: Solar panel factory

Very intressting usage of the cargo wagons :idea:
by haunted_1
Wed Apr 30, 2014 9:43 am
Forum: Implemented Suggestions
Topic: Making ammo more visible on belts
Replies: 2
Views: 1282

Making ammo more visible on belts

PIC
It's hard to see the ammonation on a belt. I don't know if there is a redesign planned for that but it should be more visible.
by haunted_1
Tue Apr 22, 2014 7:29 pm
Forum: General discussion
Topic: Building Green Science Packs
Replies: 14
Views: 16999

Re: Building Green Science Packs

Well, it seems complex yeah but its pretty modular. I just added the belt lines up when i researched something new. I also started with that kind of factory. But, I currently dont have a save with smaller scale factories but there was thread where someone did an ultra small setup for every pack. Lem...
by haunted_1
Tue Apr 22, 2014 7:14 pm
Forum: General discussion
Topic: Building Green Science Packs
Replies: 14
Views: 16999

Re: Building Green Science Packs

18h straight? :shock:
although, thats my setup.
pic
It's enough to feed my 50 labs.

I use Tier 3 Speed modules on the assembler and Tier 3 Productivity modules on the labs (to save alien packs).

Blue packs looks similar of course.
by haunted_1
Fri Apr 04, 2014 3:58 pm
Forum: Releases
Topic: Version 0.9.7
Replies: 11
Views: 24719

Re: Version 0.9.7

I really like the new redesigned stuff except those belts. I just dislike those, i don't even know why. Is it just me? Dont wanna be negative at all because the new oil icons are really great though!
by haunted_1
Wed Mar 26, 2014 9:02 pm
Forum: Balancing
Topic: splitter recipe
Replies: 3
Views: 8754

splitter recipe

I think it would be great if the splitters are made from the lower tier splitters like the belts.

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