Search found 37 matches

by AyrA
Sun May 26, 2019 10:57 am
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.17.x] AyrAs BasicKit

Updated to Factorio 0.17.35 https://github.com/AyrA/BasicKit/releases/tag/v2.1.1 The mod was adapted to cope with the "player is now character" scripting API change. As usual you also find it in the ingame mod list under "BasicKit". You can use the "check for update" bu...
by AyrA
Mon Mar 11, 2019 3:09 pm
Forum: Technical Help
Topic: [0.17.X] Unable to update within the 0.17 branch
Replies: 1
Views: 701

[0.17.X] Unable to update within the 0.17 branch

I have never been able to update Factorio since upgrading it to 0.17.2. The updater always says that there is a new version but it can't be downloaded automatically. It only says that after manually checking for updates. The automatic update run on startup is completely silenced. I started using the...
by AyrA
Fri Mar 01, 2019 10:52 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.17.x] AyrAs BasicKit

Updated to Factorio 0.17 https://github.com/AyrA/BasicKit/releases/tag/v2.0.0 Additionally, the "Keep Inventory" option is now checked by default. As usual you also find it in the ingame mod list under "BasicKit". You can use the "check for update" button if it was alre...
by AyrA
Sun Jun 17, 2018 6:41 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 61027

Re: Friday Facts #247 - Pricing and its exploits

In a 3D-game however I assume that the requirements on a good terrain are much much higher and an automatic generator would probably fail badly. Having only one map will eventually cause them problems as well, mainly for replayability. Supporting custom maps may help. No Man's sky has a fairly dece...
by AyrA
Sat Jun 16, 2018 12:08 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 61027

Re: Friday Facts #247 - Pricing and its exploits

I had a look at the satisfactory website and if there is one thing I am excited about, it's probably this: https://i.imgur.com/tZ4qAgG.png I doubt that the factorio devs will have to worry too much about this game. Simply because it's 3D I assume you will never be able to push the bounds as far as p...
by AyrA
Sat Mar 03, 2018 7:42 pm
Forum: Ideas and Suggestions
Topic: Electric Network overload and shutdown
Replies: 1
Views: 1652

Electric Network overload and shutdown

TL;DR Parts of the electric network should be able to enter an "overload" condition that eventually damages it or shuts it down if not taken care of for too long. Idea The power grid should have some sort of limits, similar to real power grids. At the moment there is none and you can lite...
by AyrA
Sun Jan 21, 2018 10:46 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.16.x] AyrAs BasicKit

AyrA wrote:The latest version no longer has this issue. It's not yet in the mods section [...]
The latest version (1.1.0) is now available via the mod system.
by AyrA
Fri Jan 12, 2018 4:54 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.16.x] AyrAs BasicKit

The latest version no longer has this issue. It's not yet in the mods section but the latest commit on github now offers an option to not clear the inventory
by AyrA
Sun Dec 31, 2017 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.12] Map generator crashes for some seeds
Replies: 2
Views: 2332

[Rseding91] [0.16.12] Map generator crashes for some seeds

Using the command line to generate a map preview crashes for some seeds. If it does for a certain set of input parameters, it's consistent though. Example Seed that worked: 2016342275 Example Seed that didn't work: 1399059873 Command Line: factorio.exe --map-gen-settings C:\temp\settings.json --gene...
by AyrA
Thu Dec 28, 2017 11:27 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.15.x] AyrAs BasicKit

Updated to Factorio 0.16 https://github.com/AyrA/BasicKit/releases/tag/v1.0.1 This mod now uses the Mod Settings dialog As usual you also find it in the ingame mod list under "BasicKit". You can use the "check for update" button if it was already installed to update it to the new...
by AyrA
Sun Dec 17, 2017 10:47 pm
Forum: Duplicates
Topic: Game Crash by rerouting power connections
Replies: 2
Views: 945

Game Crash by rerouting power connections

When you remove the power pole in the picture "faulty_pole.png" in the current 0.16 release, the game crashes. This doesn't happen if the pole is placed further to the left and did not connect with the pole to its right in the first place.
Image shows power pole that crashes game on removal
Image shows power pole that crashes game on removal
faulty_pole.png (3.4 MiB) Viewed 945 times
by AyrA
Thu Jun 15, 2017 12:33 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 57820

Re: Map download never finishes [14.5] headless windows

Guys, this problem was solved already by the world of bit torrenters. [...] In short, the bug is not factorio's. It is a bug in the router [...] We solved this issue pages ago and came to the conclusion, that adding a simple counter is better than telling the user their equipment is shit. People wi...
by AyrA
Mon May 01, 2017 5:08 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.15.x] AyrAs BasicKit

Updated for Factorio v 0.15.X: https://github.com/AyrA/BasicKit/releases/tag/v0.0.7

As usual you also find it in the ingame mod list under "BasicKit"
by AyrA
Mon Jan 30, 2017 1:13 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 57820

Re: Map download never finishes [14.5] headless windows

*double sigh* Traceroute uses ICMP protocol, not UDP Traceroute works by setting the TTL too small on purpose and gradually increasing it. This works with any packet type that uses IPv4 or IPv6. We just use ICMP because it is convenient but there is no need to do so. In fact if the target system do...
by AyrA
Sat Jan 28, 2017 5:54 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 57820

Re: Map download never finishes [14.5] headless windows

[...]. So that the checksum does not hit 0x0000 / 0xFFFF. Checksum 0x0000 is special because it could also indicate, that the checksum has been offloaded by the network card. If this mismatches the setting of your network card, the card might drop the packet even before wireshark or another sniffer...
by AyrA
Sun Sep 11, 2016 6:38 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.14.x] AyrAs BasicKit

by AyrA
Sun Sep 11, 2016 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [Lua] Crash on certain script functions
Replies: 1
Views: 1799

[Lua] Crash on certain script functions

Using any of these lines in the data-final-fixes.lua file will crash your game: error() --Crash instantly data.raw.player.player.crafting_categories = data.raw["recipe-category"] --Crash when opening inventory data.raw.player.player.crafting_categories = {""} --Crash when opening...
by AyrA
Fri Jul 08, 2016 10:14 pm
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.13.x] AyrAs BasicKit

The mod has been updated to fix the multiplayer issue.
by AyrA
Fri Jul 08, 2016 7:15 am
Forum: Mods
Topic: [MOD 0.17.x] AyrAs BasicKit
Replies: 28
Views: 28874

Re: [MOD 0.13.x] AyrAs BasicKit

I have opened a bug report (viewtopic.php?f=7&t=28540&p=180884#p180884). Let's see how it turns out, because in 0.12 it was working fine and I have not changed the event handler since the update.
by AyrA
Fri Jul 08, 2016 7:14 am
Forum: Not a bug
Topic: [0.13] Event defines.events.on_player_created not triggered properly
Replies: 1
Views: 1213

[0.13] Event defines.events.on_player_created not triggered properly

Problem The Event defines.events.on_player_created is not fired for some players in multiplayer. Source DarkSlayerEX has first noticed this: https://forums.factorio.com/viewtopic.php?f=94&t=17547&p=180881#p179805 Notes The event is always called for the host player but only rarely for joini...

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